public void OnClickItemButton() { if (stageInfo == null) { return; } PopUpWindow popUpWindow = UIManager.Instance.PopUpWindow; popUpWindow.OpenTextWindow(""); popUpWindow.SetButtonValues(null, null, "Close", delegate { UIManager.Instance.CloseCurrentWindow(); }); popUpWindow.textField.text = ""; popUpWindow.textField.fontSize = 18; popUpWindow.textField.paragraphSpacing = 8; popUpWindow.textField.alignment = TextAlignmentOptions.Left; int sum = 0; stageInfo.archetypeDropList.ForEach(x => sum += x.weight); popUpWindow.textField.text += "<b>Archetype Drops</b>\n"; foreach (WeightBase archetypeDrop in stageInfo.archetypeDropList.OrderBy(x => x.weight).ToList()) { string name = LocalizationManager.Instance.GetLocalizationText_ArchetypeName(archetypeDrop.idName); popUpWindow.textField.text += ((float)archetypeDrop.weight / sum).ToString("p1") + "<indent=6em>" + name + "</indent>\n"; } }
public void TeamConfirmOnClick() { if (isTeamSelected) { int heroesWithoutSkills = 0; GameManager.Instance.PlayerStats.lastPlayedWorld = selectedAct; foreach (HeroData hero in GameManager.Instance.PlayerStats.heroTeams[GameManager.Instance.selectedTeamNum]) { if (hero == null) { continue; } for (int i = 0; i < 2; i++) { if (hero.GetAbilityFromSlot(i) != null && hero.GetAbilityFromSlot(i).IsUsable) { break; } if (i == 1) { heroesWithoutSkills++; } } } if (GameManager.Instance.PlayerStats.EquipmentInventory.Count >= PlayerStats.maxEquipInventory) { PopUpWindow popUpWindow = UIManager.Instance.PopUpWindow; popUpWindow.OpenTextWindow("Number of items in inventory is over 350. Recycle unneeded equipment to continue.", 380, 200); popUpWindow.textField.fontSize = 24; popUpWindow.textField.paragraphSpacing = 0; popUpWindow.textField.alignment = TextAlignmentOptions.Center; popUpWindow.SetButtonValues(null, null, "Confirm", delegate { UIManager.Instance.CloseCurrentWindow(); }); } else if (heroesWithoutSkills > 0) { PopUpWindow popUpWindow = UIManager.Instance.PopUpWindow; popUpWindow.OpenTextWindow("One or more Heroes have no usable Abilities.\nContinue anyway?", 380, 200); popUpWindow.textField.fontSize = 24; popUpWindow.textField.paragraphSpacing = 0; popUpWindow.textField.alignment = TextAlignmentOptions.Center; popUpWindow.SetButtonValues("Confirm", delegate { UIManager.Instance.CloseCurrentWindow(); GameManager.Instance.MoveToBattle(selectedStage); }, "Cancel", delegate { UIManager.Instance.CloseCurrentWindow(); }); } else { GameManager.Instance.MoveToBattle(selectedStage); } } }
public void ShowAllPossibleAffixes() { if (currentItem == null) { return; } PopUpWindow popUpWindow = UIManager.Instance.PopUpWindow; popUpWindow.OpenTextWindow(""); popUpWindow.SetButtonValues(null, null, "Close", delegate { UIManager.Instance.CloseCurrentWindow(); }); popUpWindow.textField.text = ""; popUpWindow.textField.fontSize = 18; popUpWindow.textField.paragraphSpacing = 8; popUpWindow.textField.alignment = TextAlignmentOptions.Left; float levelSkew = craftingModifierWindow.highLevelMod.currentModifier; Debug.Log(levelSkew); WeightList <AffixBase> possibleAffixes; if (currentItem.GetAffixCap() > currentItem.prefixes.Count) { possibleAffixes = currentItem.GetAllPossiblePrefixes(modifiers, levelSkew); if (possibleAffixes.Count > 0) { popUpWindow.textField.text += "<b>Prefixes</b>\n"; foreach (var affixBaseWeight in possibleAffixes) { float affixPercent = (float)affixBaseWeight.weight / possibleAffixes.Sum * 100f; popUpWindow.textField.text += affixPercent.ToString("F1") + "%" + Affix.BuildAffixString(affixBaseWeight.item, Helpers.AFFIX_STRING_SPACING + 3); popUpWindow.textField.text += "<line-height=0.2em>\n</line-height>"; } popUpWindow.textField.text += "\n"; } } if (currentItem.GetAffixCap() > currentItem.suffixes.Count) { possibleAffixes = currentItem.GetAllPossibleSuffixes(modifiers, levelSkew); if (possibleAffixes.Count > 0) { popUpWindow.textField.text += "<b>Suffixes</b>\n"; foreach (var affixBaseWeight in possibleAffixes) { float affixPercent = (float)affixBaseWeight.weight / possibleAffixes.Sum * 100f; popUpWindow.textField.text += affixPercent.ToString("F1") + "%" + Affix.BuildAffixString(affixBaseWeight.item, Helpers.AFFIX_STRING_SPACING + 3); popUpWindow.textField.text += "<line-height=0.1em>\n</line-height>"; } } } }
public void HeroSelect_Callback(HeroData hero) { if (hero.assignedTeam != -1) { PopUpWindow popUpWindow = UIManager.Instance.PopUpWindow; popUpWindow.OpenTextWindow("Hero is currently assigned to a team. Remove hero from team before recycling.", 380, 200); popUpWindow.textField.fontSize = 24; popUpWindow.textField.paragraphSpacing = 0; popUpWindow.textField.alignment = TextAlignmentOptions.Center; popUpWindow.SetButtonValues(null, null, "Confirm", delegate { UIManager.Instance.CloseCurrentWindow(); }); return; } UIManager.Instance.CloseCurrentWindow(); selectedHero = hero; if (selectedHero == null) { buttonText.text = "Select Hero"; textBox.text = ""; helpText.text = ""; ArchetypeButton1.gameObject.SetActive(false); ArchetypeButton2.gameObject.SetActive(false); confirmButton.interactable = false; return; } buttonText.text = "Lv" + hero.Level + " " + hero.Name; helpText.text = "You may select one archetype to keep. Doing so will decrease the amount of XP stock gained.\n"; textBox.text = "XP Stock Gained: " + (hero.Experience * 0.4f).ToString("N0"); ArchetypeButton1.image.color = Color.white; ArchetypeButton1.GetComponentInChildren <TextMeshProUGUI>().text = hero.PrimaryArchetype.Base.LocalizedName; ArchetypeButton1.gameObject.SetActive(true); if (hero.SecondaryArchetype != null) { ArchetypeButton2.image.color = Color.white; ArchetypeButton2.GetComponentInChildren <TextMeshProUGUI>().text = hero.SecondaryArchetype.Base.LocalizedName; ArchetypeButton2.gameObject.SetActive(true); } else { ArchetypeButton2.gameObject.SetActive(false); } confirmButton.interactable = true; }
private void OpenTutorialMessage() { PopUpWindow popUpWindow = UIManager.Instance.PopUpWindow; popUpWindow.OpenTextWindow(""); popUpWindow.SetButtonValues(null, null, "Close", delegate { UIManager.Instance.CloseCurrentWindow(); PlayerStats.hasSeenStartingMessage = true; SaveManager.CurrentSave.SavePlayerData(); SaveManager.Save(); }); popUpWindow.textField.text = "You should start by assigning each hero their starting ability and weapons. You'll find them by tapping the Heroes button.\n\nIn the corner of some windows, there is a question mark you can tap to bring up a help page.\n\nThis game is still under development and only up to World 3 has been added."; popUpWindow.textField.fontSize = 18; popUpWindow.textField.paragraphSpacing = 8; popUpWindow.textField.alignment = TextAlignmentOptions.Left; }
public void CraftOnClick() { PopUpWindow popUpWindow = UIManager.Instance.PopUpWindow; UnityEngine.Events.UnityAction confirmAction; string text = ""; switch (optionType) { case CraftingOptionType.REROLL_AFFIX: text = "Reroll All Affixes?"; break; case CraftingOptionType.REROLL_VALUES: text = "Reroll Affix Values?"; break; case CraftingOptionType.ADD_AFFIX: text = "Add a Random Affix?"; break; case CraftingOptionType.REMOVE_AFFIX: text = "Remove a Random Affix?"; break; case CraftingOptionType.UPGRADE_RARITY: text = "Upgrade Rarity and Add a Random Affix?"; break; case CraftingOptionType.TO_NORMAL: text = "Clear All Affixes and Turn Item To Normal?"; break; default: return; } confirmAction = delegate { UIManager.Instance.ItemCraftingPanel.ModifyItem(optionType); UIManager.Instance.CloseCurrentWindow(); }; popUpWindow.OpenTextWindow(text, 380, 150); popUpWindow.textField.fontSize = 27; popUpWindow.textField.paragraphSpacing = 0; popUpWindow.textField.alignment = TextAlignmentOptions.Center; popUpWindow.SetButtonValues("-" + costText, confirmAction, "Cancel", delegate { UIManager.Instance.CloseCurrentWindow(); }); }