void OnTriggerEnter(Collider col) { if (col.gameObject.CompareTag("Player")) { if (type == "Interactable") { pUController.OpenInteractableHint(); Destroy(this.gameObject); } if (type == "Journal") { pUController.OpenJournalHint(); Destroy(this.gameObject); } if (type == "Obstacle") { pUController.OpenObstacleHint(); Destroy(this.gameObject); } if (type == "Prisoner") { pUController.OpenPrisonerHint(); Destroy(this.gameObject); } if (type == "Destructable") { pUController.OpenDestructableHint(); Destroy(this.gameObject); } } }