public void SpawnPopNumber(int valueToDisplay) { PopNumber p = GetNextPoolItem(); p.gameObject.SetActive(true); p.transform.position = transform.position; p.InitPopNumber(valueToDisplay); }
private void Start() { popPool = new PopNumber[popPoolAmount]; for (int i = 0; i < popPoolAmount; i++) { PopNumber p = Instantiate <PopNumber>(popPrefab, transform.position, Quaternion.identity); p.gameObject.SetActive(false); popPool[i] = p; } }