示例#1
0
 public void Update(PopDirection direction)
 {
     this.direction = direction;
     resetColliderBox();
     resetBeHurtBox();
     resetIfOutEdge();
     RollBackPosition();
     UpdateBubbleRelative();
     ResetPositionAndAABBox();
     resetExploreBox();
 }
示例#2
0
        protected void _content_LayoutChanged(object sender, LayoutingEventArgs e)
        {
            ILayoutable tc = Content.Parent as ILayoutable;

            if (tc == null)
            {
                return;
            }
            Rectangle r = this.ScreenCoordinates(this.Slot);

            if (e.LayoutType.HasFlag(LayoutingType.Width))
            {
                if (popDirection.HasFlag(Alignment.Right))
                {
                    if (r.Right + Content.Slot.Width > tc.ClientRectangle.Right)
                    {
                        Content.Left = r.Left - Content.Slot.Width;
                    }
                    else
                    {
                        Content.Left = r.Right;
                    }
                }
                else if (popDirection.HasFlag(Alignment.Left))
                {
                    if (r.Left - Content.Slot.Width < tc.ClientRectangle.Left)
                    {
                        Content.Left = r.Right;
                    }
                    else
                    {
                        Content.Left = r.Left - Content.Slot.Width;
                    }
                }
                else
                {
                    if (Content.Slot.Width < tc.ClientRectangle.Width)
                    {
                        if (r.Left + Content.Slot.Width > tc.ClientRectangle.Right)
                        {
                            Content.Left = tc.ClientRectangle.Right - Content.Slot.Width;
                        }
                        else
                        {
                            Content.Left = r.Left;
                        }
                    }
                    else
                    {
                        Content.Left = 0;
                    }
                }
            }
            if (e.LayoutType.HasFlag(LayoutingType.Height))
            {
                if (Content.Slot.Height < tc.ClientRectangle.Height)
                {
                    if (PopDirection.HasFlag(Alignment.Bottom))
                    {
                        if (r.Bottom + Content.Slot.Height > tc.ClientRectangle.Bottom)
                        {
                            Content.Top = r.Top - Content.Slot.Height;
                        }
                        else
                        {
                            Content.Top = r.Bottom;
                        }
                    }
                    else if (PopDirection.HasFlag(Alignment.Top))
                    {
                        if (r.Top - Content.Slot.Height < tc.ClientRectangle.Top)
                        {
                            Content.Top = r.Bottom;
                        }
                        else
                        {
                            Content.Top = r.Top - Content.Slot.Height;
                        }
                    }
                    else
                    {
                        Content.Top = r.Top;
                    }
                }
                else
                {
                    Content.Top = 0;
                }
            }
        }
示例#3
0
 public void RobotUpdate(PopDirection direction)
 {
     resetColliderBox();
     resetBeHurtBox();
     resetIfOutEdge();
 }
示例#4
0
文件: Popper.cs 项目: slagusev/Crow
        void positionContent(LayoutingType lt)
        {
            ILayoutable tc = Content.Parent;

            if (tc == null)
            {
                return;
            }
            Rectangle r = this.ScreenCoordinates(this.Slot);

            if (lt == LayoutingType.X)
            {
                if (popDirection.HasFlag(Alignment.Right))
                {
                    if (r.Right + Content.Slot.Width > tc.ClientRectangle.Right)
                    {
                        Content.Left = r.Left - Content.Slot.Width;
                    }
                    else
                    {
                        Content.Left = r.Right;
                    }
                }
                else if (popDirection.HasFlag(Alignment.Left))
                {
                    if (r.Left - Content.Slot.Width < tc.ClientRectangle.Left)
                    {
                        Content.Left = r.Right;
                    }
                    else
                    {
                        Content.Left = r.Left - Content.Slot.Width;
                    }
                }
                else
                {
                    if (Content.Slot.Width < tc.ClientRectangle.Width)
                    {
                        if (r.Left + Content.Slot.Width > tc.ClientRectangle.Right)
                        {
                            Content.Left = tc.ClientRectangle.Right - Content.Slot.Width;
                        }
                        else
                        {
                            Content.Left = r.Left;
                        }
                    }
                    else
                    {
                        Content.Left = 0;
                    }
                }
            }
            else if (lt == LayoutingType.Y)
            {
                if (Content.Slot.Height < tc.ClientRectangle.Height)
                {
                    if (PopDirection.HasFlag(Alignment.Bottom))
                    {
                        if (r.Bottom + Content.Slot.Height > tc.ClientRectangle.Bottom)
                        {
                            Content.Top = r.Top - Content.Slot.Height;
                        }
                        else
                        {
                            Content.Top = r.Bottom;
                        }
                    }
                    else if (PopDirection.HasFlag(Alignment.Top))
                    {
                        if (r.Top - Content.Slot.Height < tc.ClientRectangle.Top)
                        {
                            Content.Top = r.Bottom;
                        }
                        else
                        {
                            Content.Top = r.Top - Content.Slot.Height;
                        }
                    }
                    else
                    {
                        Content.Top = r.Top;
                    }
                }
                else
                {
                    Content.Top = 0;
                }
            }
        }