void Start() { pooling = GetComponent <Pooling>(); powerUpSpriteRenderer = pooling.PowerUpObject.GetComponent <SpriteRenderer>(); spawnPoints[0] = -2.0f; spawnPoints[1] = -0.5f; spawnPoints[2] = 0.5f; spawnPoints[3] = 2.0f; pooling.GetComponent <SpriteRenderer>().color = Color.red; }