void Deactivate() { Rigidbody2D rb = GetComponent <Rigidbody2D>(); if (rb) { rb.velocity = Vector2.zero; rb.angularVelocity = 0.0f; } Pool.Deactivate(); }
public void ReturnObject(PooledObject returnedObject) { pooledObjects.Add(returnedObject); returnedObject.Deactivate(); }