private PooledMemoryStreamManager CreatePool() { return(PooledMemoryStreamManagerBuilder.Create() .AddPool(new StreamManagerArrayPool("1", 1024, 1000)) .AddPool(new StreamManagerArrayPool("2", 10 * 1024, 1000)) .AddPool(new StreamManagerArrayPool("3", 30 * 1024, 1000)) .AddPool(new StreamManagerArrayPool("4", 100 * 1024, 100)) .Build()); }