示例#1
0
        // Ran on both server and client
        internal static void SpawnNetworkedObjectLocally(NetworkedObject netObject, ulong networkId, bool sceneObject, bool playerObject, ulong?ownerClientId, Stream dataStream, bool readPayload, int payloadLength, bool readNetworkedVar, bool destroyWithScene)
        {
            if (netObject == null)
            {
                throw new ArgumentNullException(nameof(netObject), "Cannot spawn null object");
            }

            if (netObject.IsSpawned)
            {
                throw new SpawnStateException("Object is already spawned");
            }

            if (readNetworkedVar && NetworkingManager.Singleton.NetworkConfig.EnableNetworkedVar)
            {
                netObject.SetNetworkedVarData(dataStream);
                netObject.SetSyncedVarData(dataStream);
            }

            netObject.IsSpawned = true;

            netObject.IsSceneObject = sceneObject;
            netObject.NetworkId     = networkId;

            netObject.DestroyWithScene = sceneObject || destroyWithScene;

            netObject._ownerClientId = ownerClientId;
            netObject.IsPlayerObject = playerObject;

            SpawnedObjects.Add(netObject.NetworkId, netObject);
            SpawnedObjectsList.Add(netObject);

            if (ownerClientId != null)
            {
                if (NetworkingManager.Singleton.IsServer)
                {
                    if (playerObject)
                    {
                        NetworkingManager.Singleton.ConnectedClients[ownerClientId.Value].PlayerObject = netObject;
                    }
                    else
                    {
                        NetworkingManager.Singleton.ConnectedClients[ownerClientId.Value].OwnedObjects.Add(netObject);
                    }
                }
                else if (playerObject && ownerClientId.Value == NetworkingManager.Singleton.LocalClientId)
                {
                    NetworkingManager.Singleton.ConnectedClients[ownerClientId.Value].PlayerObject = netObject;
                }
            }

            if (NetworkingManager.Singleton.IsServer)
            {
                for (int i = 0; i < NetworkingManager.Singleton.ConnectedClientsList.Count; i++)
                {
                    if (netObject.CheckObjectVisibility == null || netObject.CheckObjectVisibility(NetworkingManager.Singleton.ConnectedClientsList[i].ClientId))
                    {
                        netObject.observers.Add(NetworkingManager.Singleton.ConnectedClientsList[i].ClientId);
                    }
                }
            }

            netObject.ResetNetworkedStartInvoked();

            if (readPayload)
            {
                using (PooledBitStream payloadStream = PooledBitStream.Get())
                {
                    payloadStream.CopyUnreadFrom(dataStream, payloadLength);
                    dataStream.Position   += payloadLength;
                    payloadStream.Position = 0;
                    netObject.InvokeBehaviourNetworkSpawn(payloadStream);
                }
            }
            else
            {
                netObject.InvokeBehaviourNetworkSpawn(null);
            }
        }
示例#2
0
        internal static void OnDestroyObject(ulong networkId, bool destroyGameObject)
        {
            if (NetworkingManager.Singleton == null)
            {
                return;
            }

            //Removal of spawned object
            if (!SpawnedObjects.ContainsKey(networkId))
            {
                return;
            }

            if (!SpawnedObjects[networkId].IsOwnedByServer && !SpawnedObjects[networkId].IsPlayerObject &&
                NetworkingManager.Singleton.ConnectedClients.ContainsKey(SpawnedObjects[networkId].OwnerClientId))
            {
                //Someone owns it.
                for (int i = NetworkingManager.Singleton.ConnectedClients[SpawnedObjects[networkId].OwnerClientId].OwnedObjects.Count - 1; i > -1; i--)
                {
                    if (NetworkingManager.Singleton.ConnectedClients[SpawnedObjects[networkId].OwnerClientId].OwnedObjects[i].NetworkId == networkId)
                    {
                        NetworkingManager.Singleton.ConnectedClients[SpawnedObjects[networkId].OwnerClientId].OwnedObjects.RemoveAt(i);
                    }
                }
            }
            SpawnedObjects[networkId].IsSpawned = false;

            if (NetworkingManager.Singleton != null && NetworkingManager.Singleton.IsServer)
            {
                if (NetworkingManager.Singleton.NetworkConfig.RecycleNetworkIds)
                {
                    releasedNetworkObjectIds.Enqueue(new ReleasedNetworkId()
                    {
                        NetworkId   = networkId,
                        ReleaseTime = Time.unscaledTime
                    });
                }

                if (SpawnedObjects[networkId] != null)
                {
                    using (PooledBitStream stream = PooledBitStream.Get())
                    {
                        using (PooledBitWriter writer = PooledBitWriter.Get(stream))
                        {
                            writer.WriteUInt64Packed(networkId);

                            InternalMessageSender.Send(MLAPIConstants.MLAPI_DESTROY_OBJECT, "MLAPI_INTERNAL", stream, SecuritySendFlags.None, SpawnedObjects[networkId]);
                        }
                    }
                }
            }

            GameObject go = SpawnedObjects[networkId].gameObject;

            if (destroyGameObject && go != null)
            {
                if (customDestroyHandlers.ContainsKey(SpawnedObjects[networkId].PrefabHash))
                {
                    customDestroyHandlers[SpawnedObjects[networkId].PrefabHash](SpawnedObjects[networkId]);
                    SpawnManager.OnDestroyObject(networkId, false);
                }
                else
                {
                    MonoBehaviour.Destroy(go);
                }
            }

            SpawnedObjects.Remove(networkId);

            for (int i = SpawnedObjectsList.Count - 1; i > -1; i--)
            {
                if (SpawnedObjectsList[i].NetworkId == networkId)
                {
                    SpawnedObjectsList.RemoveAt(i);
                }
            }
        }
示例#3
0
        private static void OnSceneUnloadServer(Guid switchSceneGuid)
        {
            // Justification: Rare alloc, could(should?) reuse
            List <NetworkedObject> newSceneObjects = new List <NetworkedObject>();

            {
                NetworkedObject[] networkedObjects = MonoBehaviour.FindObjectsOfType <NetworkedObject>();

                for (int i = 0; i < networkedObjects.Length; i++)
                {
                    if (networkedObjects[i].IsSceneObject == null)
                    {
                        SpawnManager.SpawnNetworkedObjectLocally(networkedObjects[i], SpawnManager.GetNetworkObjectId(), true, false, null, null, false, 0, false, true);

                        newSceneObjects.Add(networkedObjects[i]);
                    }
                }
            }


            for (int j = 0; j < NetworkingManager.Singleton.ConnectedClientsList.Count; j++)
            {
                if (NetworkingManager.Singleton.ConnectedClientsList[j].ClientId != NetworkingManager.Singleton.ServerClientId)
                {
                    using (PooledBitStream stream = PooledBitStream.Get())
                    {
                        using (PooledBitWriter writer = PooledBitWriter.Get(stream))
                        {
                            writer.WriteUInt32Packed(CurrentActiveSceneIndex);
                            writer.WriteByteArray(switchSceneGuid.ToByteArray());

                            uint sceneObjectsToSpawn = 0;
                            for (int i = 0; i < newSceneObjects.Count; i++)
                            {
                                if (newSceneObjects[i].observers.Contains(NetworkingManager.Singleton.ConnectedClientsList[j].ClientId))
                                {
                                    sceneObjectsToSpawn++;
                                }
                            }

                            writer.WriteUInt32Packed(sceneObjectsToSpawn);

                            for (int i = 0; i < newSceneObjects.Count; i++)
                            {
                                if (newSceneObjects[i].observers.Contains(NetworkingManager.Singleton.ConnectedClientsList[j].ClientId))
                                {
                                    writer.WriteBool(newSceneObjects[i].IsPlayerObject);
                                    writer.WriteUInt64Packed(newSceneObjects[i].NetworkId);
                                    writer.WriteUInt64Packed(newSceneObjects[i].OwnerClientId);

                                    NetworkedObject parent = null;

                                    if (!newSceneObjects[i].AlwaysReplicateAsRoot && newSceneObjects[i].transform.parent != null)
                                    {
                                        parent = newSceneObjects[i].transform.parent.GetComponent <NetworkedObject>();
                                    }

                                    if (parent == null)
                                    {
                                        writer.WriteBool(false);
                                    }
                                    else
                                    {
                                        writer.WriteBool(true);
                                        writer.WriteUInt64Packed(parent.NetworkId);
                                    }

                                    if (!NetworkingManager.Singleton.NetworkConfig.EnableSceneManagement || NetworkingManager.Singleton.NetworkConfig.UsePrefabSync)
                                    {
                                        writer.WriteUInt64Packed(newSceneObjects[i].PrefabHash);

                                        writer.WriteSinglePacked(newSceneObjects[i].transform.position.x);
                                        writer.WriteSinglePacked(newSceneObjects[i].transform.position.y);
                                        writer.WriteSinglePacked(newSceneObjects[i].transform.position.z);

                                        writer.WriteSinglePacked(newSceneObjects[i].transform.rotation.eulerAngles.x);
                                        writer.WriteSinglePacked(newSceneObjects[i].transform.rotation.eulerAngles.y);
                                        writer.WriteSinglePacked(newSceneObjects[i].transform.rotation.eulerAngles.z);
                                    }
                                    else
                                    {
                                        writer.WriteUInt64Packed(newSceneObjects[i].NetworkedInstanceId);
                                    }

                                    if (NetworkingManager.Singleton.NetworkConfig.EnableNetworkedVar)
                                    {
                                        newSceneObjects[i].WriteNetworkedVarData(stream, NetworkingManager.Singleton.ConnectedClientsList[j].ClientId);
                                    }
                                }
                            }
                        }

                        InternalMessageSender.Send(NetworkingManager.Singleton.ConnectedClientsList[j].ClientId, MLAPIConstants.MLAPI_SWITCH_SCENE, "MLAPI_INTERNAL", stream, SecuritySendFlags.None, null);
                    }
                }
            }

            //Tell server that scene load is completed
            if (NetworkingManager.Singleton.IsHost)
            {
                OnClientSwitchSceneCompleted(NetworkingManager.Singleton.LocalClientId, switchSceneGuid);
            }

            isSwitching = false;

            if (OnSceneSwitched != null)
            {
                OnSceneSwitched();
            }
        }
示例#4
0
        private static void OnSceneUnloadClient(Guid switchSceneGuid, Stream objectStream)
        {
            if (!NetworkingManager.Singleton.NetworkConfig.EnableSceneManagement || NetworkingManager.Singleton.NetworkConfig.UsePrefabSync)
            {
                SpawnManager.DestroySceneObjects();

                using (PooledBitReader reader = PooledBitReader.Get(objectStream))
                {
                    uint newObjectsCount = reader.ReadUInt32Packed();

                    for (int i = 0; i < newObjectsCount; i++)
                    {
                        bool  isPlayerObject  = reader.ReadBool();
                        ulong networkId       = reader.ReadUInt64Packed();
                        ulong owner           = reader.ReadUInt64Packed();
                        bool  hasParent       = reader.ReadBool();
                        ulong?parentNetworkId = null;

                        if (hasParent)
                        {
                            parentNetworkId = reader.ReadUInt64Packed();
                        }

                        ulong prefabHash = reader.ReadUInt64Packed();

                        Vector3?   position = null;
                        Quaternion?rotation = null;
                        if (reader.ReadBool())
                        {
                            position = new Vector3(reader.ReadSinglePacked(), reader.ReadSinglePacked(), reader.ReadSinglePacked());
                            rotation = Quaternion.Euler(reader.ReadSinglePacked(), reader.ReadSinglePacked(), reader.ReadSinglePacked());
                        }

                        NetworkedObject networkedObject = SpawnManager.CreateLocalNetworkedObject(false, 0, prefabHash, parentNetworkId, position, rotation);
                        SpawnManager.SpawnNetworkedObjectLocally(networkedObject, networkId, true, isPlayerObject, owner, objectStream, false, 0, true, false);
                    }
                }
            }
            else
            {
                NetworkedObject[] networkedObjects = MonoBehaviour.FindObjectsOfType <NetworkedObject>();

                SpawnManager.ClientCollectSoftSyncSceneObjectSweep(networkedObjects);

                using (PooledBitReader reader = PooledBitReader.Get(objectStream))
                {
                    uint newObjectsCount = reader.ReadUInt32Packed();

                    for (int i = 0; i < newObjectsCount; i++)
                    {
                        bool  isPlayerObject  = reader.ReadBool();
                        ulong networkId       = reader.ReadUInt64Packed();
                        ulong owner           = reader.ReadUInt64Packed();
                        bool  hasParent       = reader.ReadBool();
                        ulong?parentNetworkId = null;

                        if (hasParent)
                        {
                            parentNetworkId = reader.ReadUInt64Packed();
                        }

                        ulong instanceId = reader.ReadUInt64Packed();

                        NetworkedObject networkedObject = SpawnManager.CreateLocalNetworkedObject(true, instanceId, 0, parentNetworkId, null, null);
                        SpawnManager.SpawnNetworkedObjectLocally(networkedObject, networkId, true, isPlayerObject, owner, objectStream, false, 0, true, false);
                    }
                }
            }

            using (PooledBitStream stream = PooledBitStream.Get())
            {
                using (PooledBitWriter writer = PooledBitWriter.Get(stream))
                {
                    writer.WriteByteArray(switchSceneGuid.ToByteArray());
                    NetworkedObject networkedObject = null;
                    InternalMessageSender.Send(NetworkingManager.Singleton.ServerClientId, MLAPIConstants.MLAPI_CLIENT_SWITCH_SCENE_COMPLETED, "MLAPI_INTERNAL", stream, SecuritySendFlags.None, networkedObject);
                }
            }

            isSwitching = false;

            if (OnSceneSwitched != null)
            {
                OnSceneSwitched();
            }
        }
示例#5
0
        // This method is responsible for unwrapping a message, that is extracting the messagebody.
        // Could include decrypting and/or authentication.
        internal static BitStream UnwrapMessage(BitStream inputStream, uint clientId, out byte messageType)
        {
            using (PooledBitReader inputHeaderReader = PooledBitReader.Get(inputStream))
            {
                try
                {
                    bool isEncrypted     = inputHeaderReader.ReadBit();
                    bool isAuthenticated = inputHeaderReader.ReadBit();

#if !DISABLE_CRYPTOGRAPHY
                    if (isEncrypted || isAuthenticated)
                    {
                        if (!NetworkingManager.singleton.NetworkConfig.EnableEncryption)
                        {
                            if (LogHelper.CurrentLogLevel <= LogLevel.Error)
                            {
                                LogHelper.LogError("Got a encrypted and/or authenticated message but key exchange (\"encryption\") was not enabled");
                            }
                            messageType = MLAPIConstants.INVALID;
                            return(null);
                        }

                        // Skip last bits in first byte
                        inputHeaderReader.SkipPadBits();

                        if (isAuthenticated)
                        {
                            long hmacStartPos = inputStream.Position;

                            int readHmacLength = inputStream.Read(HMAC_BUFFER, 0, HMAC_BUFFER.Length);

                            if (readHmacLength != HMAC_BUFFER.Length)
                            {
                                if (LogHelper.CurrentLogLevel <= LogLevel.Error)
                                {
                                    LogHelper.LogError("HMAC length was invalid");
                                }
                                messageType = MLAPIConstants.INVALID;
                                return(null);
                            }

                            // Now we have read the HMAC, we need to set the hmac in the input to 0s to perform the HMAC.
                            inputStream.Position = hmacStartPos;
                            inputStream.Write(HMAC_PLACEHOLDER, 0, HMAC_PLACEHOLDER.Length);

                            byte[] key = NetworkingManager.singleton.isServer ? CryptographyHelper.GetClientKey(clientId) : CryptographyHelper.GetServerKey();

                            if (key == null)
                            {
                                if (LogHelper.CurrentLogLevel <= LogLevel.Error)
                                {
                                    LogHelper.LogError("Failed to grab key");
                                }
                                messageType = MLAPIConstants.INVALID;
                                return(null);
                            }

                            using (HMACSHA256 hmac = new HMACSHA256(key))
                            {
                                byte[] computedHmac = hmac.ComputeHash(inputStream.GetBuffer(), 0, (int)inputStream.Length);

                                for (int i = 0; i < computedHmac.Length; i++)
                                {
                                    if (computedHmac[i] != HMAC_BUFFER[i])
                                    {
                                        if (LogHelper.CurrentLogLevel <= LogLevel.Error)
                                        {
                                            LogHelper.LogError("Received HMAC at position [" + i + "] did not match the computed HMAC");
                                        }
                                        messageType = MLAPIConstants.INVALID;
                                        return(null);
                                    }
                                }
                            }
                        }

                        if (isEncrypted)
                        {
                            inputStream.Read(IV_BUFFER, 0, IV_BUFFER.Length);
                            PooledBitStream outputStream = PooledBitStream.Get();

                            using (RijndaelManaged rijndael = new RijndaelManaged())
                            {
                                rijndael.IV      = IV_BUFFER;
                                rijndael.Padding = PaddingMode.PKCS7;

                                byte[] key = NetworkingManager.singleton.isServer ? CryptographyHelper.GetClientKey(clientId) : CryptographyHelper.GetServerKey();

                                if (key == null)
                                {
                                    if (LogHelper.CurrentLogLevel <= LogLevel.Error)
                                    {
                                        LogHelper.LogError("Failed to grab key");
                                    }
                                    messageType = MLAPIConstants.INVALID;
                                    return(null);
                                }

                                rijndael.Key = key;

                                using (CryptoStream cryptoStream = new CryptoStream(outputStream, rijndael.CreateDecryptor(), CryptoStreamMode.Write))
                                {
                                    cryptoStream.Write(inputStream.GetBuffer(), (int)inputStream.Position, (int)(inputStream.Length - inputStream.Position));
                                }

                                outputStream.Position = 0;
                                int msgType = outputStream.ReadByte();
                                messageType = msgType == -1 ? MLAPIConstants.INVALID : (byte)msgType;
                            }

                            return(outputStream);
                        }
                        else
                        {
                            int msgType = inputStream.ReadByte();
                            messageType = msgType == -1 ? MLAPIConstants.INVALID : (byte)msgType;
                            return(inputStream);
                        }
                    }
                    else
                    {
#endif
                    messageType = inputHeaderReader.ReadByteBits(6);
                    // The input stream is now ready to be read from. It's "safe" and has the correct position
                    return(inputStream);

#if !DISABLE_CRYPTOGRAPHY
                }
#endif
                }
                catch (Exception e)
                {
                    if (LogHelper.CurrentLogLevel <= LogLevel.Normal)
                    {
                        LogHelper.LogError("Error while unwrapping headers");
                    }
                    if (LogHelper.CurrentLogLevel <= LogLevel.Error)
                    {
                        LogHelper.LogError(e.ToString());
                    }

                    messageType = MLAPIConstants.INVALID;
                    return(null);
                }
            }
        }
示例#6
0
        // Runs on client
        internal static void HandleHailRequest(ulong clientId, Stream stream)
        {
            X509Certificate2 certificate = null;

            byte[] serverDiffieHellmanPublicPart = null;
            using (PooledBitReader reader = PooledBitReader.Get(stream))
            {
                if (NetworkingManager.Singleton.NetworkConfig.EnableEncryption)
                {
                    // Read the certificate
                    if (NetworkingManager.Singleton.NetworkConfig.SignKeyExchange)
                    {
                        // Allocation justification: This runs on client and only once, at initial connection
                        certificate = new X509Certificate2(reader.ReadByteArray());
                        if (CryptographyHelper.VerifyCertificate(certificate, NetworkingManager.Singleton.ConnectedHostname))
                        {
                            // The certificate is not valid :(
                            // Man in the middle.
                            if (LogHelper.CurrentLogLevel <= LogLevel.Normal)
                            {
                                LogHelper.LogWarning("Invalid certificate. Disconnecting");
                            }
                            NetworkingManager.Singleton.StopClient();
                            return;
                        }
                        else
                        {
                            NetworkingManager.Singleton.NetworkConfig.ServerX509Certificate = certificate;
                        }
                    }

                    // Read the ECDH
                    // Allocation justification: This runs on client and only once, at initial connection
                    serverDiffieHellmanPublicPart = reader.ReadByteArray();

                    // Verify the key exchange
                    if (NetworkingManager.Singleton.NetworkConfig.SignKeyExchange)
                    {
                        int signatureType = reader.ReadByte();

                        byte[] serverDiffieHellmanPublicPartSignature = reader.ReadByteArray();

                        if (signatureType == 0)
                        {
                            RSACryptoServiceProvider rsa = certificate.PublicKey.Key as RSACryptoServiceProvider;

                            if (rsa != null)
                            {
                                using (SHA256Managed sha = new SHA256Managed())
                                {
                                    if (!rsa.VerifyData(serverDiffieHellmanPublicPart, sha, serverDiffieHellmanPublicPartSignature))
                                    {
                                        if (LogHelper.CurrentLogLevel <= LogLevel.Normal)
                                        {
                                            LogHelper.LogWarning("Invalid RSA signature. Disconnecting");
                                        }
                                        NetworkingManager.Singleton.StopClient();
                                        return;
                                    }
                                }
                            }
                            else
                            {
                                if (LogHelper.CurrentLogLevel <= LogLevel.Normal)
                                {
                                    LogHelper.LogWarning("No RSA key found in certificate. Disconnecting");
                                }
                                NetworkingManager.Singleton.StopClient();
                                return;
                            }
                        }
                        else if (signatureType == 1)
                        {
                            DSACryptoServiceProvider dsa = certificate.PublicKey.Key as DSACryptoServiceProvider;

                            if (dsa != null)
                            {
                                using (SHA256Managed sha = new SHA256Managed())
                                {
                                    if (!dsa.VerifyData(sha.ComputeHash(serverDiffieHellmanPublicPart), serverDiffieHellmanPublicPartSignature))
                                    {
                                        if (LogHelper.CurrentLogLevel <= LogLevel.Normal)
                                        {
                                            LogHelper.LogWarning("Invalid DSA signature. Disconnecting");
                                        }
                                        NetworkingManager.Singleton.StopClient();
                                        return;
                                    }
                                }
                            }
                            else
                            {
                                if (LogHelper.CurrentLogLevel <= LogLevel.Normal)
                                {
                                    LogHelper.LogWarning("No DSA key found in certificate. Disconnecting");
                                }
                                NetworkingManager.Singleton.StopClient();
                                return;
                            }
                        }
                        else
                        {
                            if (LogHelper.CurrentLogLevel <= LogLevel.Normal)
                            {
                                LogHelper.LogWarning("Invalid signature type. Disconnecting");
                            }
                            NetworkingManager.Singleton.StopClient();
                            return;
                        }
                    }
                }
            }

            using (PooledBitStream outStream = PooledBitStream.Get())
            {
                using (PooledBitWriter writer = PooledBitWriter.Get(outStream))
                {
                    if (NetworkingManager.Singleton.NetworkConfig.EnableEncryption)
                    {
                        // Create a ECDH key
                        EllipticDiffieHellman diffieHellman = new EllipticDiffieHellman(EllipticDiffieHellman.DEFAULT_CURVE, EllipticDiffieHellman.DEFAULT_GENERATOR, EllipticDiffieHellman.DEFAULT_ORDER);
                        NetworkingManager.Singleton.clientAesKey = diffieHellman.GetSharedSecret(serverDiffieHellmanPublicPart);
                        byte[] diffieHellmanPublicKey = diffieHellman.GetPublicKey();
                        writer.WriteByteArray(diffieHellmanPublicKey);
                    }
                }

                // Send HailResponse
                InternalMessageSender.Send(NetworkingManager.Singleton.ServerClientId, MLAPIConstants.MLAPI_CERTIFICATE_HAIL_RESPONSE, "MLAPI_INTERNAL", outStream, SecuritySendFlags.None, null, true);
            }
        }
示例#7
0
        // Ran on server
        internal static void HandleHailResponse(ulong clientId, Stream stream)
        {
            if (!NetworkingManager.Singleton.PendingClients.ContainsKey(clientId) || NetworkingManager.Singleton.PendingClients[clientId].ConnectionState != PendingClient.State.PendingHail)
            {
                return;
            }
            if (!NetworkingManager.Singleton.NetworkConfig.EnableEncryption)
            {
                return;
            }

            using (PooledBitReader reader = PooledBitReader.Get(stream))
            {
                if (NetworkingManager.Singleton.PendingClients[clientId].KeyExchange != null)
                {
                    byte[] diffieHellmanPublic = reader.ReadByteArray();
                    NetworkingManager.Singleton.PendingClients[clientId].AesKey = NetworkingManager.Singleton.PendingClients[clientId].KeyExchange.GetSharedSecret(diffieHellmanPublic);
                    if (NetworkingManager.Singleton.NetworkConfig.SignKeyExchange)
                    {
                        byte[]                   diffieHellmanPublicSignature = reader.ReadByteArray();
                        X509Certificate2         certificate = NetworkingManager.Singleton.NetworkConfig.ServerX509Certificate;
                        RSACryptoServiceProvider rsa         = certificate.PrivateKey as RSACryptoServiceProvider;

                        if (rsa != null)
                        {
                            using (SHA256Managed sha = new SHA256Managed())
                            {
                                byte[] clientHash = rsa.Decrypt(diffieHellmanPublicSignature, false);
                                byte[] serverHash = sha.ComputeHash(diffieHellmanPublic);

                                if (!CryptographyHelper.ConstTimeArrayEqual(clientHash, serverHash))
                                {
                                    //Man in the middle.
                                    if (LogHelper.CurrentLogLevel <= LogLevel.Normal)
                                    {
                                        if (LogHelper.CurrentLogLevel <= LogLevel.Normal)
                                        {
                                            LogHelper.LogWarning("Signature doesnt match for the key exchange public part. Disconnecting");
                                        }
                                    }
                                    NetworkingManager.Singleton.DisconnectClient(clientId);
                                    return;
                                }
                            }
                        }
                        else
                        {
                            throw new CryptographicException("[MLAPI] Only RSA certificates are supported. No valid RSA key was found");
                        }
                    }
                }
            }

            NetworkingManager.Singleton.PendingClients[clientId].ConnectionState = PendingClient.State.PendingConnection;
            NetworkingManager.Singleton.PendingClients[clientId].KeyExchange     = null; // Give to GC

            // Send greetings, they have passed all the handshakes
            using (PooledBitStream outStream = PooledBitStream.Get())
            {
                using (PooledBitWriter writer = PooledBitWriter.Get(outStream))
                {
                    writer.WriteInt64Packed(DateTime.Now.Ticks); // This serves no purpose.
                }
                InternalMessageSender.Send(clientId, MLAPIConstants.MLAPI_GREETINGS, "MLAPI_INTERNAL", outStream, SecuritySendFlags.None, null, true);
            }
        }
示例#8
0
        internal static BitStream WrapMessage(byte messageType, uint clientId, BitStream messageBody, SecuritySendFlags flags)
        {
            try
            {
                bool encrypted     = ((flags & SecuritySendFlags.Encrypted) == SecuritySendFlags.Encrypted) && NetworkingManager.singleton.NetworkConfig.EnableEncryption;
                bool authenticated = (flags & SecuritySendFlags.Authenticated) == SecuritySendFlags.Authenticated && NetworkingManager.singleton.NetworkConfig.EnableEncryption;

                PooledBitStream outStream = PooledBitStream.Get();

                using (PooledBitWriter outWriter = PooledBitWriter.Get(outStream))
                {
                    outWriter.WriteBit(encrypted);
                    outWriter.WriteBit(authenticated);

#if !DISABLE_CRYPTOGRAPHY
                    if (authenticated || encrypted)
                    {
                        outWriter.WritePadBits();
                        long hmacWritePos = outStream.Position;

                        if (authenticated)
                        {
                            outStream.Write(HMAC_PLACEHOLDER, 0, HMAC_PLACEHOLDER.Length);
                        }

                        if (encrypted)
                        {
                            using (RijndaelManaged rijndael = new RijndaelManaged())
                            {
                                rijndael.GenerateIV();
                                rijndael.Padding = PaddingMode.PKCS7;

                                byte[] key = NetworkingManager.singleton.isServer ? CryptographyHelper.GetClientKey(clientId) : CryptographyHelper.GetServerKey();

                                if (key == null)
                                {
                                    if (LogHelper.CurrentLogLevel <= LogLevel.Error)
                                    {
                                        LogHelper.LogError("Failed to grab key");
                                    }
                                    return(null);
                                }

                                rijndael.Key = key;

                                outStream.Write(rijndael.IV);

                                using (CryptoStream encryptionStream = new CryptoStream(outStream, rijndael.CreateEncryptor(), CryptoStreamMode.Write))
                                {
                                    encryptionStream.WriteByte(messageType);
                                    encryptionStream.Write(messageBody.GetBuffer(), 0, (int)messageBody.Length);
                                }
                            }
                        }
                        else
                        {
                            outStream.WriteByte(messageType);
                            outStream.Write(messageBody.GetBuffer(), 0, (int)messageBody.Length);
                        }

                        if (authenticated)
                        {
                            byte[] key = NetworkingManager.singleton.isServer ? CryptographyHelper.GetClientKey(clientId) : CryptographyHelper.GetServerKey();

                            if (key == null)
                            {
                                if (LogHelper.CurrentLogLevel <= LogLevel.Error)
                                {
                                    LogHelper.LogError("Failed to grab key");
                                }
                                return(null);
                            }

                            using (HMACSHA256 hmac = new HMACSHA256(key))
                            {
                                byte[] computedHmac = hmac.ComputeHash(outStream.GetBuffer(), 0, (int)outStream.Length);

                                outStream.Position = hmacWritePos;
                                outStream.Write(computedHmac, 0, computedHmac.Length);
                            }
                        }
                    }
                    else
                    {
#endif
                    outWriter.WriteBits(messageType, 6);
                    outStream.Write(messageBody.GetBuffer(), 0, (int)messageBody.Length);
#if !DISABLE_CRYPTOGRAPHY
                }
#endif
                }

                return(outStream);
            }
            catch (Exception e)
            {
                if (LogHelper.CurrentLogLevel <= LogLevel.Normal)
                {
                    LogHelper.LogError("Error while wrapping headers");
                }
                if (LogHelper.CurrentLogLevel <= LogLevel.Error)
                {
                    LogHelper.LogError(e.ToString());
                }

                return(null);
            }
        }
示例#9
0
        internal static void SpawnObject(NetworkedObject netObject, uint?clientOwnerId = null, Stream payload = null, bool destroyWithScene = false)
        {
            if (netObject.IsSpawned)
            {
                if (LogHelper.CurrentLogLevel <= LogLevel.Normal)
                {
                    LogHelper.LogWarning("Object already spawned");
                }
                return;
            }
            else if (!netManager.IsServer)
            {
                if (LogHelper.CurrentLogLevel <= LogLevel.Normal)
                {
                    LogHelper.LogWarning("Only server can spawn objects");
                }
                return;
            }
            else if (SpawnManager.GetNetworkedPrefabIndexOfName(netObject.NetworkedPrefabName) == -1)
            {
                if (LogHelper.CurrentLogLevel <= LogLevel.Normal)
                {
                    LogHelper.LogWarning("The prefab name " + netObject.NetworkedPrefabName + " does not exist as a networkedPrefab");
                }
                return;
            }
            else if (!netManager.NetworkConfig.HandleObjectSpawning)
            {
                if (LogHelper.CurrentLogLevel <= LogLevel.Normal)
                {
                    LogHelper.LogWarning("NetworkConfig is set to not handle object spawning");
                }
                return;
            }
            uint netId = GetNetworkObjectId();

            netObject.NetworkId = netId;
            SpawnedObjects.Add(netId, netObject);
            SpawnedObjectsList.Add(netObject);
            netObject.IsSpawned           = true;
            netObject.destroyWithScene    = destroyWithScene;
            netObject.sceneSpawnedInIndex = NetworkSceneManager.CurrentActiveSceneIndex;

            if (clientOwnerId != null)
            {
                netObject.OwnerClientId = clientOwnerId.Value;
                NetworkingManager.Singleton.ConnectedClients[clientOwnerId.Value].OwnedObjects.Add(netObject);
            }

            if (payload == null)
            {
                netObject.InvokeBehaviourNetworkSpawn(null);
            }
            else
            {
                netObject.InvokeBehaviourNetworkSpawn(payload);
            }

            foreach (var client in netManager.ConnectedClients)
            {
                using (PooledBitStream stream = PooledBitStream.Get())
                {
                    using (PooledBitWriter writer = PooledBitWriter.Get(stream))
                    {
                        writer.WriteBool(false);
                        writer.WriteUInt32Packed(netObject.NetworkId);
                        writer.WriteUInt32Packed(netObject.OwnerClientId);
                        writer.WriteUInt64Packed(netObject.NetworkedPrefabHash);

                        writer.WriteBool(netObject.destroyWithScene == null ? true : netObject.destroyWithScene.Value);
                        writer.WriteBool(netObject.SceneDelayedSpawn);
                        writer.WriteUInt32Packed(netObject.sceneSpawnedInIndex);

                        writer.WriteSinglePacked(netObject.transform.position.x);
                        writer.WriteSinglePacked(netObject.transform.position.y);
                        writer.WriteSinglePacked(netObject.transform.position.z);

                        writer.WriteSinglePacked(netObject.transform.rotation.eulerAngles.x);
                        writer.WriteSinglePacked(netObject.transform.rotation.eulerAngles.y);
                        writer.WriteSinglePacked(netObject.transform.rotation.eulerAngles.z);

                        writer.WriteBool(payload != null);
                        if (payload != null)
                        {
                            writer.WriteInt32Packed((int)payload.Length);
                        }

                        netObject.WriteNetworkedVarData(stream, client.Key);

                        if (payload != null)
                        {
                            stream.CopyFrom(payload);
                        }

                        InternalMessageHandler.Send(client.Key, MLAPIConstants.MLAPI_ADD_OBJECT, "MLAPI_INTERNAL", stream, SecuritySendFlags.None);
                    }
                }
            }
        }
示例#10
0
        internal static void OnDestroyObject(uint networkId, bool destroyGameObject)
        {
            if ((netManager == null || !netManager.NetworkConfig.HandleObjectSpawning))
            {
                return;
            }

            //Removal of pending object
            //Even though pending objects is marked with DontDestroyOnLoad, the OnDestroy method is invoked on pending objects. They are however not
            //destroyed (probably a unity bug for having an gameobject spawned as inactive). Therefore we only actual remove it from the list if
            //destroyGameObject is set to true, meaning MLAPI decided to destroy it, not unity.
            if (destroyGameObject == true && PendingSpawnObjects.ContainsKey(networkId))
            {
                if (!PendingSpawnObjects[networkId].netObject.IsOwnedByServer && !PendingSpawnObjects[networkId].netObject.IsPlayerObject &&
                    netManager.ConnectedClients.ContainsKey(PendingSpawnObjects[networkId].netObject.OwnerClientId))
                {
                    //Someone owns it.
                    for (int i = NetworkingManager.Singleton.ConnectedClients[PendingSpawnObjects[networkId].netObject.OwnerClientId].OwnedObjects.Count - 1; i > -1; i--)
                    {
                        if (NetworkingManager.Singleton.ConnectedClients[PendingSpawnObjects[networkId].netObject.OwnerClientId].OwnedObjects[i].NetworkId == networkId)
                        {
                            NetworkingManager.Singleton.ConnectedClients[PendingSpawnObjects[networkId].netObject.OwnerClientId].OwnedObjects.RemoveAt(i);
                        }
                    }
                }

                GameObject pendingGameObject = PendingSpawnObjects[networkId].netObject.gameObject;
                if (pendingGameObject != null)
                {
                    MonoBehaviour.Destroy(pendingGameObject);
                }
                PendingSpawnObjects.Remove(networkId);
            }

            //Removal of spawned object
            if (!SpawnedObjects.ContainsKey(networkId))
            {
                return;
            }
            if (!SpawnedObjects[networkId].IsOwnedByServer && !SpawnedObjects[networkId].IsPlayerObject &&
                netManager.ConnectedClients.ContainsKey(SpawnedObjects[networkId].OwnerClientId))
            {
                //Someone owns it.
                for (int i = NetworkingManager.Singleton.ConnectedClients[SpawnedObjects[networkId].OwnerClientId].OwnedObjects.Count - 1; i > -1; i--)
                {
                    if (NetworkingManager.Singleton.ConnectedClients[SpawnedObjects[networkId].OwnerClientId].OwnedObjects[i].NetworkId == networkId)
                    {
                        NetworkingManager.Singleton.ConnectedClients[SpawnedObjects[networkId].OwnerClientId].OwnedObjects.RemoveAt(i);
                    }
                }
            }
            SpawnedObjects[networkId].IsSpawned = false;

            if (netManager != null && netManager.IsServer)
            {
                releasedNetworkObjectIds.Push(networkId);
                if (SpawnedObjects[networkId] != null)
                {
                    using (PooledBitStream stream = PooledBitStream.Get())
                    {
                        using (PooledBitWriter writer = PooledBitWriter.Get(stream))
                        {
                            writer.WriteUInt32Packed(networkId);

                            InternalMessageHandler.Send(MLAPIConstants.MLAPI_DESTROY_OBJECT, "MLAPI_INTERNAL", stream, SecuritySendFlags.None);
                        }
                    }
                }
            }

            GameObject go = SpawnedObjects[networkId].gameObject;

            if (destroyGameObject && go != null)
            {
                MonoBehaviour.Destroy(go);
            }
            SpawnedObjects.Remove(networkId);
            for (int i = SpawnedObjectsList.Count - 1; i > -1; i--)
            {
                if (SpawnedObjectsList[i].NetworkId == networkId)
                {
                    SpawnedObjectsList.RemoveAt(i);
                }
            }
        }
示例#11
0
        internal static NetworkedObject CreateSpawnedObject(int networkedPrefabId, uint networkId, uint owner, bool playerObject, uint sceneSpawnedInIndex, bool sceneDelayedSpawn, bool destroyWithScene, Vector3?position, Quaternion?rotation, bool isActive, Stream stream, bool readPayload, int payloadLength, bool readNetworkedVar)
        {
            if (networkedPrefabId >= netManager.NetworkConfig.NetworkedPrefabs.Count || networkedPrefabId < 0)
            {
                if (LogHelper.CurrentLogLevel <= LogLevel.Normal)
                {
                    LogHelper.LogWarning("Cannot spawn the object, invalid prefabIndex: " + networkedPrefabId);
                }
                return(null);
            }

            //Delayed spawning
            if (sceneDelayedSpawn && sceneSpawnedInIndex != NetworkSceneManager.CurrentActiveSceneIndex)
            {
                GameObject prefab       = netManager.NetworkConfig.NetworkedPrefabs[networkedPrefabId].prefab;
                bool       prefabActive = prefab.activeSelf;
                prefab.SetActive(false);
                GameObject go = (position == null && rotation == null) ? MonoBehaviour.Instantiate(prefab) : MonoBehaviour.Instantiate(prefab, position.GetValueOrDefault(Vector3.zero), rotation.GetValueOrDefault(Quaternion.identity));
                prefab.SetActive(prefabActive);

                //Appearantly some wierd behavior when switching scenes can occur that destroys this object even though the scene is
                //not destroyed, therefor we set it to DontDestroyOnLoad here, to prevent that problem.
                MonoBehaviour.DontDestroyOnLoad(go);

                NetworkedObject netObject = go.GetComponent <NetworkedObject>();
                if (netObject == null)
                {
                    if (LogHelper.CurrentLogLevel <= LogLevel.Normal)
                    {
                        LogHelper.LogWarning("Please add a NetworkedObject component to the root of all spawnable objects");
                    }
                    netObject = go.AddComponent <NetworkedObject>();
                }

                netObject.NetworkedPrefabName = netManager.NetworkConfig.NetworkedPrefabs[networkedPrefabId].name;
                netObject.IsSpawned           = false;
                netObject.IsPooledObject      = false;

                if (netManager.IsServer)
                {
                    netObject.NetworkId = GetNetworkObjectId();
                }
                else
                {
                    netObject.NetworkId = networkId;
                }

                netObject.destroyWithScene    = destroyWithScene;
                netObject.OwnerClientId       = owner;
                netObject.IsPlayerObject      = playerObject;
                netObject.SceneDelayedSpawn   = sceneDelayedSpawn;
                netObject.sceneSpawnedInIndex = sceneSpawnedInIndex;

                Dictionary <ushort, List <INetworkedVar> > dummyNetworkedVars = new Dictionary <ushort, List <INetworkedVar> >();
                List <NetworkedBehaviour> networkedBehaviours = new List <NetworkedBehaviour>(netObject.GetComponentsInChildren <NetworkedBehaviour>());
                for (ushort i = 0; i < networkedBehaviours.Count; i++)
                {
                    dummyNetworkedVars.Add(i, networkedBehaviours[i].GetDummyNetworkedVars());
                }

                PendingSpawnObject pso = new PendingSpawnObject()
                {
                    netObject           = netObject,
                    dummyNetworkedVars  = dummyNetworkedVars,
                    sceneSpawnedInIndex = sceneSpawnedInIndex,
                    playerObject        = playerObject,
                    owner    = owner,
                    isActive = isActive,
                    payload  = null
                };
                PendingSpawnObjects.Add(netObject.NetworkId, pso);

                pso.SetNetworkedVarData(stream);
                if (readPayload)
                {
                    MLAPI.Serialization.BitStream payloadStream = new MLAPI.Serialization.BitStream();
                    payloadStream.CopyUnreadFrom(stream, payloadLength);
                    stream.Position += payloadLength;
                    pso.payload      = payloadStream;
                }

                return(netObject);
            }

            //Normal spawning
            {
                GameObject prefab = netManager.NetworkConfig.NetworkedPrefabs[networkedPrefabId].prefab;
                GameObject go     = (position == null && rotation == null) ? MonoBehaviour.Instantiate(prefab) : MonoBehaviour.Instantiate(prefab, position.GetValueOrDefault(Vector3.zero), rotation.GetValueOrDefault(Quaternion.identity));

                NetworkedObject netObject = go.GetComponent <NetworkedObject>();
                if (netObject == null)
                {
                    if (LogHelper.CurrentLogLevel <= LogLevel.Normal)
                    {
                        LogHelper.LogWarning("Please add a NetworkedObject component to the root of all spawnable objects");
                    }
                    netObject = go.AddComponent <NetworkedObject>();
                }

                if (readNetworkedVar)
                {
                    netObject.SetNetworkedVarData(stream);
                }

                netObject.NetworkedPrefabName = netManager.NetworkConfig.NetworkedPrefabs[networkedPrefabId].name;
                netObject.IsSpawned           = true;
                netObject.IsPooledObject      = false;

                if (netManager.IsServer)
                {
                    netObject.NetworkId = GetNetworkObjectId();
                }
                else
                {
                    netObject.NetworkId = networkId;
                }

                netObject.destroyWithScene    = destroyWithScene;
                netObject.OwnerClientId       = owner;
                netObject.IsPlayerObject      = playerObject;
                netObject.SceneDelayedSpawn   = sceneDelayedSpawn;
                netObject.sceneSpawnedInIndex = sceneSpawnedInIndex;

                SpawnedObjects.Add(netObject.NetworkId, netObject);
                SpawnedObjectsList.Add(netObject);
                if (playerObject)
                {
                    NetworkingManager.Singleton.ConnectedClients[owner].PlayerObject = netObject;
                }

                if (readPayload)
                {
                    using (PooledBitStream payloadStream = PooledBitStream.Get())
                    {
                        payloadStream.CopyUnreadFrom(stream, payloadLength);
                        stream.Position += payloadLength;
                        netObject.InvokeBehaviourNetworkSpawn(payloadStream);
                    }
                }
                else
                {
                    netObject.InvokeBehaviourNetworkSpawn(null);
                }

                netObject.gameObject.SetActive(isActive);
                return(netObject);
            }
        }
示例#12
0
        void InvokeApplyTransformOnEveryone(Vector3 position, Quaternion rotation, string channelName)
        {
            using (PooledBitStream stream = PooledBitStream.Get())
            {
                using (PooledBitWriter writer = PooledBitWriter.Get(stream))
                {
                    if (TransformTypeToSync == TransformType.Transform2D)
                    {
                        if (SyncPosition && SyncRotation)
                        {
                            writer.WriteVector2Packed(position);
                            writer.WriteSinglePacked(rotation.eulerAngles.z);
                        }
                        else if (SyncPosition)
                        {
                            writer.WriteVector2Packed(position);
                        }
                        else if (SyncRotation)
                        {
                            writer.WriteSinglePacked(rotation.eulerAngles.z);
                        }
                    }
                    else if (TransformTypeToSync == TransformType.Transform3D)
                    {
                        if (SyncPosition && SyncRotation)
                        {
                            writer.WriteVector3Packed(position);
                            if (FullRotation)
                            {
                                writer.WriteVector3Packed(rotation.eulerAngles);
                            }
                            else
                            {
                                writer.WriteSinglePacked(rotation.eulerAngles.y);
                            }
                        }
                        else if (SyncPosition)
                        {
                            writer.WriteVector3Packed(position);
                        }
                        else if (SyncRotation)
                        {
                            if (FullRotation)
                            {
                                writer.WriteVector3Packed(rotation.eulerAngles);
                            }
                            else
                            {
                                writer.WriteSinglePacked(rotation.eulerAngles.y);
                            }
                        }
                    }

                    if (EnableMinDistanceBetweenClients)
                    {
                        Vector3?senderPosition = transform.position;

                        for (int i = 0; i < NetworkingManager.Singleton.ConnectedClientsList.Count; i++)
                        {
                            Vector3?receiverPosition = NetworkingManager.Singleton.ConnectedClientsList[i].PlayerObject == null ? null : new Vector3?(NetworkingManager.Singleton.ConnectedClientsList[i].PlayerObject.transform.position);
                            if (receiverPosition == null || senderPosition == null || Vector3.Distance((Vector3)senderPosition, (Vector3)receiverPosition) < MinDistanceBetweenClients)
                            {
                                InvokeClientRpcOnClientPerformance(TransformTypeToSync == TransformType.Transform2D ? "ApplyTransform2D" : "ApplyTransform", NetworkingManager.Singleton.ConnectedClientsList[i].ClientId, stream, channelName, Security.SecuritySendFlags.None);
                            }
                        }
                    }
                    else
                    {
                        InvokeClientRpcOnEveryonePerformance(TransformTypeToSync == TransformType.Transform2D ? "ApplyTransform2D" : "ApplyTransform", stream, channelName, Security.SecuritySendFlags.None);
                    }
                }
            }
        }
示例#13
0
        private void Update()
        {
            if (!isOwner)
            {
                return;
            }

            if (agent.destination != lastDestination)
            {
                lastDestination = agent.destination;
                using (PooledBitStream stream = PooledBitStream.Get())
                {
                    using (PooledBitWriter writer = PooledBitWriter.Get(stream))
                    {
                        writer.WriteSinglePacked(agent.destination.x);
                        writer.WriteSinglePacked(agent.destination.y);
                        writer.WriteSinglePacked(agent.destination.z);

                        writer.WriteSinglePacked(agent.velocity.x);
                        writer.WriteSinglePacked(agent.velocity.y);
                        writer.WriteSinglePacked(agent.velocity.z);

                        writer.WriteSinglePacked(transform.position.x);
                        writer.WriteSinglePacked(transform.position.y);
                        writer.WriteSinglePacked(transform.position.z);


                        if (!EnableProximity)
                        {
                            InvokeClientRpcOnEveryone(OnNavMeshStateUpdate, stream);
                        }
                        else
                        {
                            List <uint> proximityClients = new List <uint>();
                            foreach (KeyValuePair <uint, NetworkedClient> client in NetworkingManager.singleton.ConnectedClients)
                            {
                                if (Vector3.Distance(client.Value.PlayerObject.transform.position, transform.position) <= ProximityRange)
                                {
                                    proximityClients.Add(client.Key);
                                }
                            }
                            InvokeClientRpc(OnNavMeshStateUpdate, proximityClients, stream);
                        }
                    }
                }
            }

            if (NetworkingManager.singleton.NetworkTime - lastCorrectionTime >= CorrectionDelay)
            {
                using (PooledBitStream stream = PooledBitStream.Get())
                {
                    using (PooledBitWriter writer = PooledBitWriter.Get(stream))
                    {
                        writer.WriteSinglePacked(agent.velocity.x);
                        writer.WriteSinglePacked(agent.velocity.y);
                        writer.WriteSinglePacked(agent.velocity.z);

                        writer.WriteSinglePacked(transform.position.x);
                        writer.WriteSinglePacked(transform.position.y);
                        writer.WriteSinglePacked(transform.position.z);


                        if (!EnableProximity)
                        {
                            InvokeClientRpcOnEveryone(OnNavMeshCorrectionUpdate, stream);
                        }
                        else
                        {
                            List <uint> proximityClients = new List <uint>();
                            foreach (KeyValuePair <uint, NetworkedClient> client in NetworkingManager.singleton.ConnectedClients)
                            {
                                if (Vector3.Distance(client.Value.PlayerObject.transform.position, transform.position) <= ProximityRange)
                                {
                                    proximityClients.Add(client.Key);
                                }
                            }
                            InvokeClientRpc(OnNavMeshCorrectionUpdate, proximityClients, stream);
                        }
                    }
                }
                lastCorrectionTime = NetworkingManager.singleton.NetworkTime;
            }
        }
示例#14
0
        internal static void SpawnObject(NetworkedObject netObject, uint?clientOwnerId = null, Stream payload = null)
        {
            if (netObject.isSpawned)
            {
                if (LogHelper.CurrentLogLevel <= LogLevel.Normal)
                {
                    LogHelper.LogWarning("Object already spawned");
                }
                return;
            }
            else if (!netManager.isServer)
            {
                if (LogHelper.CurrentLogLevel <= LogLevel.Normal)
                {
                    LogHelper.LogWarning("Only server can spawn objects");
                }
                return;
            }
            else if (!netManager.NetworkConfig.NetworkPrefabIds.ContainsKey(netObject.NetworkedPrefabName))
            {
                if (LogHelper.CurrentLogLevel <= LogLevel.Normal)
                {
                    LogHelper.LogWarning("The prefab name " + netObject.NetworkedPrefabName + " does not exist as a networkedPrefab");
                }
                return;
            }
            else if (!netManager.NetworkConfig.HandleObjectSpawning)
            {
                if (LogHelper.CurrentLogLevel <= LogLevel.Normal)
                {
                    LogHelper.LogWarning("NetworkConfig is set to not handle object spawning");
                }
                return;
            }
            uint netId = GetNetworkObjectId();

            netObject.NetworkId = netId;
            SpawnedObjects.Add(netId, netObject);
            SpawnedObjectsList.Add(netObject);
            netObject.isSpawned   = true;
            netObject.sceneObject = false;

            if (clientOwnerId != null)
            {
                netObject.OwnerClientId = clientOwnerId.Value;
                NetworkingManager.singleton.ConnectedClients[clientOwnerId.Value].OwnedObjects.Add(netObject);
            }

            if (payload == null)
            {
                netObject.InvokeBehaviourNetworkSpawn(null);
            }
            else
            {
                netObject.InvokeBehaviourNetworkSpawn(payload);
            }

            foreach (var client in netManager.ConnectedClients)
            {
                using (PooledBitStream stream = PooledBitStream.Get())
                {
                    using (PooledBitWriter writer = PooledBitWriter.Get(stream))
                    {
                        writer.WriteBool(false);
                        writer.WriteUInt32Packed(netObject.NetworkId);
                        writer.WriteUInt32Packed(netObject.OwnerClientId);
                        writer.WriteInt32Packed(netManager.NetworkConfig.NetworkPrefabIds[netObject.NetworkedPrefabName]);
                        writer.WriteBool(netObject.sceneObject == null ? true : netObject.sceneObject.Value);

                        writer.WriteSinglePacked(netObject.transform.position.x);
                        writer.WriteSinglePacked(netObject.transform.position.y);
                        writer.WriteSinglePacked(netObject.transform.position.z);

                        writer.WriteSinglePacked(netObject.transform.rotation.eulerAngles.x);
                        writer.WriteSinglePacked(netObject.transform.rotation.eulerAngles.y);
                        writer.WriteSinglePacked(netObject.transform.rotation.eulerAngles.z);

                        writer.WriteBool(payload != null);

                        netObject.WriteNetworkedVarData(stream, client.Key);

                        if (payload != null)
                        {
                            stream.CopyFrom(payload);
                        }

                        InternalMessageHandler.Send(client.Key, MLAPIConstants.MLAPI_ADD_OBJECT, "MLAPI_INTERNAL", stream);
                    }
                }
            }
        }
示例#15
0
        private static void OnSceneUnloadClient(Guid switchSceneGuid, Stream objectStream)
        {
            if (!NetworkingManager.Singleton.NetworkConfig.EnableSceneManagement || NetworkingManager.Singleton.NetworkConfig.UsePrefabSync)
            {
                SpawnManager.DestroySceneObjects();

                using (PooledBitReader reader = PooledBitReader.Get(objectStream))
                {
                    uint newObjectsCount = reader.ReadUInt32Packed();

                    for (int i = 0; i < newObjectsCount; i++)
                    {
                        bool  isPlayerObject  = reader.ReadBool();
                        ulong networkId       = reader.ReadUInt64Packed();
                        ulong owner           = reader.ReadUInt64Packed();
                        bool  hasParent       = reader.ReadBool();
                        ulong?parentNetworkId = null;

                        if (hasParent)
                        {
                            parentNetworkId = reader.ReadUInt64Packed();
                        }

                        ulong prefabHash = reader.ReadUInt64Packed();

                        Vector3?   position = null;
                        Quaternion?rotation = null;
                        if (reader.ReadBool())
                        {
                            position = new Vector3(reader.ReadSinglePacked(), reader.ReadSinglePacked(), reader.ReadSinglePacked());
                            rotation = Quaternion.Euler(reader.ReadSinglePacked(), reader.ReadSinglePacked(), reader.ReadSinglePacked());
                        }

                        NetworkedObject networkedObject = SpawnManager.CreateLocalNetworkedObject(false, 0, prefabHash, parentNetworkId, position, rotation);
                        SpawnManager.SpawnNetworkedObjectLocally(networkedObject, networkId, true, isPlayerObject, owner, objectStream, false, 0, true, false);

                        Queue <BufferManager.BufferedMessage> bufferQueue = BufferManager.ConsumeBuffersForNetworkId(networkId);

                        // Apply buffered messages
                        if (bufferQueue != null)
                        {
                            while (bufferQueue.Count > 0)
                            {
                                BufferManager.BufferedMessage message = bufferQueue.Dequeue();

                                NetworkingManager.Singleton.HandleIncomingData(message.sender, message.channelName, new ArraySegment <byte>(message.payload.GetBuffer(), (int)message.payload.Position, (int)message.payload.Length), message.receiveTime, false);

                                BufferManager.RecycleConsumedBufferedMessage(message);
                            }
                        }
                    }
                }
            }
            else
            {
                NetworkedObject[] networkedObjects = MonoBehaviour.FindObjectsOfType <NetworkedObject>();

                SpawnManager.ClientCollectSoftSyncSceneObjectSweep(networkedObjects);

                using (PooledBitReader reader = PooledBitReader.Get(objectStream))
                {
                    uint newObjectsCount = reader.ReadUInt32Packed();

                    if (LogHelper.CurrentLogLevel <= LogLevel.Developer)
                    {
                        LogHelper.LogInfo("Received " + newObjectsCount + " scene network objects");
                    }
                    for (int i = 0; i < newObjectsCount; i++)
                    {
                        bool  isPlayerObject  = reader.ReadBool();
                        ulong networkId       = reader.ReadUInt64Packed();
                        ulong owner           = reader.ReadUInt64Packed();
                        bool  hasParent       = reader.ReadBool();
                        ulong?parentNetworkId = null;

                        if (hasParent)
                        {
                            parentNetworkId = reader.ReadUInt64Packed();
                        }

                        ulong instanceId = reader.ReadUInt64Packed();

                        if (LogHelper.CurrentLogLevel <= LogLevel.Developer)
                        {
                            LogHelper.LogInfo("Creating scene object #" + i + " - " + networkId + ", " + instanceId + ", " + parentNetworkId);
                        }

                        NetworkedObject networkedObject = SpawnManager.CreateLocalNetworkedObject(true, instanceId, 0, parentNetworkId, null, null);
                        SpawnManager.SpawnNetworkedObjectLocally(networkedObject, networkId, true, isPlayerObject, owner, objectStream, false, 0, true, false);

                        Queue <BufferManager.BufferedMessage> bufferQueue = BufferManager.ConsumeBuffersForNetworkId(networkId);

                        // Apply buffered messages
                        if (bufferQueue != null)
                        {
                            while (bufferQueue.Count > 0)
                            {
                                BufferManager.BufferedMessage message = bufferQueue.Dequeue();

                                NetworkingManager.Singleton.HandleIncomingData(message.sender, message.channelName, new ArraySegment <byte>(message.payload.GetBuffer(), (int)message.payload.Position, (int)message.payload.Length), message.receiveTime, false);

                                BufferManager.RecycleConsumedBufferedMessage(message);
                            }
                        }
                    }
                }
            }

            using (PooledBitStream stream = PooledBitStream.Get())
            {
                using (PooledBitWriter writer = PooledBitWriter.Get(stream))
                {
                    writer.WriteByteArray(switchSceneGuid.ToByteArray());
                    NetworkedObject networkedObject = null;
                    InternalMessageSender.Send(NetworkingManager.Singleton.ServerClientId, MLAPIConstants.MLAPI_CLIENT_SWITCH_SCENE_COMPLETED, "MLAPI_INTERNAL", stream, SecuritySendFlags.None, networkedObject);
                }
            }

            isSwitching = false;

            if (OnSceneSwitched != null)
            {
                OnSceneSwitched();
            }
        }