示例#1
0
    void OnTurnBasedEntityRemoved(IGroup <PoolEntity> group, PoolEntity entity,
                                  int index, IComponent component)
    {
        // get previous node before removing node from list
        var currentTurnNode = pool.currentTurnNode.value;
        var prevNode        = currentTurnNode.PreviousOrLast();
        var removed         = pool.turnOrder.value.Remove(entity);

        if (removed && currentTurnNode != null && currentTurnNode.Value == entity)
        {
            if (prevNode.List == null)
            {
                pool.RemoveCurrentTurnNode();
            }
            else
            {
                pool.ReplaceCurrentTurnNode(prevNode);
            }
        }
    }