#pragma warning restore 0649 #endregion public void Reset() { var bulletsShip = GetComponentsInChildren <BulletController>(); foreach (var item in bulletsShip) { _pool.Set(item); } }
private void MoveProcessing() { var position = _bullet.Position; var distanceVector = _positionTarget - position; var speed = distanceVector.normalized * (_speed * Time.deltaTime); var distanceSqr = distanceVector.sqrMagnitude; var speedSqr = speed.sqrMagnitude; if (speedSqr > distanceSqr) { position = _positionTarget; } else { position += speed; } _bullet.Position = position; if (position == _positionTarget) { _poolBullets.Set(this); } }