public static void AddRigidBody(this DynamicsWorld world, RigidBody body, PonykartCollisionGroups collisionGroup, PonykartCollidesWithGroups collidesWith)
 {
     world.AddRigidBody(body, collisionGroup.ToBullet(), collidesWith.ToBullet());
 }
 public static void AddCollisionObject(this DynamicsWorld world, CollisionObject obj, PonykartCollisionGroups collisionGroup, PonykartCollidesWithGroups collidesWith)
 {
     world.AddCollisionObject(obj, collisionGroup.ToBullet(), collidesWith.ToBullet());
 }