public static void AddRigidBody(this DynamicsWorld world, RigidBody body, PonykartCollisionGroups collisionGroup, PonykartCollidesWithGroups collidesWith) { world.AddRigidBody(body, collisionGroup.ToBullet(), collidesWith.ToBullet()); }
public static void AddCollisionObject(this DynamicsWorld world, CollisionObject obj, PonykartCollisionGroups collisionGroup, PonykartCollidesWithGroups collidesWith) { world.AddCollisionObject(obj, collisionGroup.ToBullet(), collidesWith.ToBullet()); }