/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (PongGame game = new PongGame()) { game.Run(); } }
private void _kinect_UserCreated(object sender, KinectUserEventArgs e) { DispatcherHelper.CheckBeginInvokeOnUI(() => { lock (_syncRoot) { User kuser = _kinect.GetUser(e.User.Id); if (kuser != null) { _player = kuser; AccelerationGesture AccelerationGesture = _player.AddAccelerationGesture(); AccelerationGesture.AccelerationCalculated += AccelerationGesture_AccelerationCalculated; if (_players.Count % 2 == 0) { PongGame.Paddles.Add(new Paddle( Paddle.Side.Right, false, kuser.Id)); } else { PongGame.Paddles.Add(new Paddle(Paddle.Side.Left, false, kuser.Id)); } _players.Add(_player); if (PongGame.Paddles.Count == 2) { PongGame.AddBall(); } } DebugInformation = "User Created"; } }); }
public void Reset() { xPos = (PongGame.GetScreenWidth() - this.width) / 2; yPos = (PongGame.GetScreenHeight() - this.height) / 2; xVelocity = (rand.NextDouble() < 0.5 ? 1 : -1) * 4; yVelocity = (rand.NextDouble() < 0.5 ? 1 : -1) * 8; }
public Racket(PongGame pongGame, bool isTop) { this._pongGame = pongGame; this.texture = pongGame.texture; this.isTop = isTop; y = (isTop ? pongGame.height * 0.05f : pongGame.height * 0.95f); }
void Awake() { PongGame game = FindObjectOfType <PongGame>(); if (game != null) { game.SubscribeUI(this); } }
public MainViewModel() { SetCommands(); _players = new ObservableCollection <User>(); PongGame = PongGame.Instance; PongGame.Boundry = new Rectangle(0, 0, 0, 0); PongGame.Scored += PongGame_Scored; PongGame.Start(); }
private void EnsureInstanceExists() { if (instance == null) { DontDestroyOnLoad(gameObject); instance = this; } else { Destroy(gameObject); } }
public void Move(bool left) { if (left && xPos < movementAmount) { return; } if (!left && xPos > PongGame.GetScreenWidth() - width - movementAmount) { return; } xPos += (left ? -1 : 1) * movementAmount; }
public static void InicializarDatos(PongGame contexto) { limitesDePantalla.X = contexto.GraphicsDevice.DisplayMode.Width; limitesDePantalla.Y = contexto.GraphicsDevice.DisplayMode.Height; limitesDeVentana.X = contexto.Window.ClientBounds.Width; limitesDeVentana.Y = contexto.Window.ClientBounds.Height; centroDeVentana.X = limitesDeVentana.X / 2; centroDeVentana.Y = limitesDeVentana.Y / 2; centroDePantalla.X = limitesDePantalla.X / 2; centroDePantalla.Y = limitesDePantalla.Y / 2; }
private Orientation SetPosition() { Orientation orientation; switch (side) { case Side.LEFT: xPos = -10; yPos = 0; width = 10; height = PongGame.GetScreenHeight(); orientation = Orientation.VERTICAL; break; case Side.RIGHT: xPos = GetScreenWidth(); yPos = 0; width = 10; height = PongGame.GetScreenHeight(); orientation = Orientation.VERTICAL; break; case Side.TOP: xPos = 0; yPos = -10; width = PongGame.GetScreenWidth(); height = 10; orientation = Orientation.HORIZONTAL; break; default: case Side.BOTTOM: xPos = 0; yPos = PongGame.GetScreenHeight(); width = PongGame.GetScreenWidth(); height = 10; orientation = Orientation.HORIZONTAL; break; } return(orientation); }
static void Main(string[] args) { RenderWindow rw = new RenderWindow(new VideoMode(800, 600), "SFML works!", Styles.Default); rw.SetFramerateLimit(60); rw.Closed += (sender, arg) => rw.Close(); PongGame pong = new PongGame(rw); while (rw.IsOpen) { rw.DispatchEvents(); rw.Clear(Color.Black); rw.Draw(pong); pong.update(); rw.Display(); } }
public override void Update(GameTime gameTime, GameState gameState) { var Width = gameState.Width; var Height = gameState.Height; Result.Update(Players); var viewPort = gameState.ViewPort.Size.ToVector2(); UpdatePlayers(gameTime, gameState, viewPort, Players, Balls); UpdateBalls(gameTime, gameState, viewPort, Balls); Engine.Update(); if (Result.Winner != null) { ResetGame(Width, Height); PongGame.ShowMainMenu(); } base.Update(gameTime, gameState); }
public void Setup() { p1 = Substitute.For <ICounter>(); p2 = Substitute.For <ICounter>(); game = new PongGame(p1, p2); }
private void SetCommands() { KeyPress = new RelayCommand <KeyEventArgs>(e => { if (e.Key == Key.S) { DebugInformation = "Kinect starting..."; SetupKinect(); } else if (e.Key == Key.Q) { CloseKinect(); } else if (e.Key == Key.Y) { PongGame.AddPaddle(Paddle.Side.Left, true, -1); } else if (e.Key == Key.U) { PongGame.AddPaddle(Paddle.Side.Right, true, -1); } else if (e.Key == Key.I) { PongGame.Reset(); } else if (e.Key == Key.K) { CloseKinect(); } else if (e.Key == Key.B) { PongGame.AddBall(); } else if (e.Key == Key.P) { PongGame.AddBall(); PongGame.Start(); } else if (e.Key == Key.C) { SetCameraView(); switch (_imageType) { case Core.CameraView.None: _imageType = Core.CameraView.ColoredDepth; DebugInformation = "Colored Depth"; break; case Core.CameraView.ColoredDepth: _imageType = Core.CameraView.Color; DebugInformation = "Color"; break; case Core.CameraView.Color: _imageType = Core.CameraView.Depth; DebugInformation = "Depth"; break; case Core.CameraView.Depth: _imageType = Core.CameraView.None; DebugInformation = ""; break; default: break; } } }); Closing = new RelayCommand <CancelEventArgs>(e => { CloseKinect(); Application.Current.Shutdown(); }); SizeChanged = new RelayCommand <SizeChangedEventArgs>( e => { PongGame.Boundry = new Rectangle(0, 0, Convert.ToInt32(e.NewSize.Width), Convert.ToInt32(e.NewSize.Height)); }); }
public Pantallas(PongGame contexto) { this.contexto = contexto; escenasCargadas = new Dictionary <string, EscenaBase>(); InicializarComponentes(); }
public Ball(PongGame pongGame) { this._pongGame = pongGame; this.texture = pongGame.texture; }
private void ResetPos() { xPos = (PongGame.GetScreenWidth() - this.width) / 2; yPos = isPlayerControlled ? PongGame.GetScreenHeight() - this.height : 0; }