示例#1
0
 private void Start()
 {
     shootTimer = firstShotOffset + shootCooldown;
     player     = Player.instance;
     point      = GetComponent <PolygonalPoint>();
     body       = point.body;
 }
 private void Start()
 {
     point          = GetComponent <PolygonalPoint>();
     shooter        = GetComponent <PointShooter>();
     entity         = GetComponent <Entity>();
     spriteRenderer = GetComponent <SpriteRenderer>();
     entity.onEntityDied.AddListener(Die);
 }