private void Start() { shootTimer = firstShotOffset + shootCooldown; player = Player.instance; point = GetComponent <PolygonalPoint>(); body = point.body; }
private void Start() { point = GetComponent <PolygonalPoint>(); shooter = GetComponent <PointShooter>(); entity = GetComponent <Entity>(); spriteRenderer = GetComponent <SpriteRenderer>(); entity.onEntityDied.AddListener(Die); }