public void TestPolygonAABB() { PolygonShape polygonShape = new PolygonShape(new Vector2[] { new Vector2(-14.5f, 18.5f), new Vector2(14.5f, 18.5f), new Vector2(14.5f, 21.5f), new Vector2(-14.5f, 21.5f) } ); Collision.Transform polygonTransform = new Collision.Transform(new Vector2(-1709.34f, 402.0f), 1.2456f); Vector2 lb; Vector2 ub; polygonShape.GetAABB(polygonTransform, out lb, out ub); Console.WriteLine("Polygon LB: " + lb); Assert.That(VectorEquals(lb, new Vector2(-1734.346f, 394.1706f)), "PolygonShape.GetAABB() lower bound is incorrect"); Console.WriteLine("Polygon UB: " + ub); Assert.That(VectorEquals(ub, new Vector2(-1722.238f, 422.6092f)), "PolygonShape.GetAABB() upper bound is incorrect"); }