public void PointInPoly_Crossing_Fail() { Polygon p = Polygon.CreateRegularNSidedPolygon(new Vector2(0.0f, 0.0f), 4, 10.0f); Vector2 v = new Vector2(15.0f, 15.0f); var result = PolygonIntersection.IsPointInPolygon(v, p, true, false); Assert.False(result); }
public void PointInPoly_OnEdge_False() { Polygon p = Polygon.CreateRegularNSidedPolygon(new Vector2(0.0f, 0.0f), 4, 10.0f); Vector2 v = new Vector2(10.0f, 0.0f); var result = PolygonIntersection.IsPointInPolygon(v, p, false, false); Assert.False(result); }
public void PointInPoly_Winding_Pass() { Polygon p = Polygon.CreateRegularNSidedPolygon(new Vector2(0.0f, 0.0f), 5, 10.0f); Vector2 v = new Vector2(5.0f, 5.0f); var result = PolygonIntersection.IsPointInPolygon(v, p, true, true); Assert.True(result); }