示例#1
0
        /// <summary>
        /// Reads a poly chunk from a byte array
        /// </summary>
        /// <param name="source">Byte source</param>
        /// <param name="address">Address at which the poly chunk is located</param>
        /// <returns></returns>
        public static PolyChunk Read(byte[] source, ref uint address)
        {
            ushort    header  = source.ToUInt16(address);
            ChunkType type    = (ChunkType)(header & 0xFF);
            byte      attribs = (byte)(header >> 8);

            PolyChunk chunk;

            switch (type)
            {
            case ChunkType.Null:
                chunk = new PolyChunkNull();
                break;

            case ChunkType.End:
                chunk = new PolyChunkEnd();
                break;

            case ChunkType.Bits_BlendAlpha:
                chunk = new PolyChunkBlendAlpha();
                break;

            case ChunkType.Bits_MipmapDAdjust:
                chunk = new PolyChunksMipmapDAdjust();
                break;

            case ChunkType.Bits_SpecularExponent:
                chunk = new PolyChunkSpecularExponent();
                break;

            case ChunkType.Bits_CachePolygonList:
                chunk = new PolyChunkCachePolygonList();
                break;

            case ChunkType.Bits_DrawPolygonList:
                chunk = new PolyChunkDrawPolygonList();
                break;

            case ChunkType.Tiny_TextureID:
            case ChunkType.Tiny_TextureID2:
                chunk = PolyChunkTextureID.Read(source, address);
                break;

            case ChunkType.Material:
            case ChunkType.Material_Diffuse:
            case ChunkType.Material_Ambient:
            case ChunkType.Material_DiffuseAmbient:
            case ChunkType.Material_Specular:
            case ChunkType.Material_DiffuseSpecular:
            case ChunkType.Material_AmbientSpecular:
            case ChunkType.Material_DiffuseAmbientSpecular:
            case ChunkType.Material_Diffuse2:
            case ChunkType.Material_Ambient2:
            case ChunkType.Material_DiffuseAmbient2:
            case ChunkType.Material_Specular2:
            case ChunkType.Material_DiffuseSpecular2:
            case ChunkType.Material_AmbientSpecular2:
            case ChunkType.Material_DiffuseAmbientSpecular2:
                chunk = PolyChunkMaterial.Read(source, address);
                break;

            case ChunkType.Material_Bump:
                chunk = PolyChunkMaterialBump.Read(source, address);
                break;

            case ChunkType.Volume_Polygon3:
            case ChunkType.Volume_Polygon4:
            case ChunkType.Volume_Strip:
                chunk = PolyChunkVolume.Read(source, address);
                break;

            case ChunkType.Strip_Strip:
            case ChunkType.Strip_StripUVN:
            case ChunkType.Strip_StripUVH:
            case ChunkType.Strip_StripNormal:
            case ChunkType.Strip_StripUVNNormal:
            case ChunkType.Strip_StripUVHNormal:
            case ChunkType.Strip_StripColor:
            case ChunkType.Strip_StripUVNColor:
            case ChunkType.Strip_StripUVHColor:
            case ChunkType.Strip_Strip2:
            case ChunkType.Strip_StripUVN2:
            case ChunkType.Strip_StripUVH2:
                chunk = PolyChunkStrip.Read(source, address);
                break;

            default:
                throw new InvalidOperationException($"Chunk {type} is not a valid poly chunk type at {address.ToString("X8")}");
            }
            chunk.Attributes = attribs;
            address         += chunk.ByteSize;
            return(chunk);
        }
示例#2
0
        public static List <Item> ImportFromFile(string filePath, EditorCamera camera, out bool errorFlag, out string errorMsg, EditorItemSelection selectionManager, OnScreenDisplay osd, bool multiple = false)
        {
            List <Item> createdItems = new List <Item>();

            if (!File.Exists(filePath))
            {
                errorFlag = true;
                errorMsg  = "File does not exist!";
                return(null);
            }

            DirectoryInfo filePathInfo = new DirectoryInfo(filePath);

            bool    importError    = false;
            string  importErrorMsg = "";
            Vector3 pos            = camera.Position + (-20 * camera.Look);

            switch (filePathInfo.Extension)
            {
            case ".sa1mdl":
                ModelFile  mf   = new ModelFile(filePath);
                NJS_OBJECT objm = mf.Model;
                osd.ClearMessageList();
                osd.AddMessage("Importing models, please wait...", 3000);
                osd.ClearMessageList();
                createdItems.AddRange(ImportFromHierarchy(objm, selectionManager, osd, multiple));
                osd.AddMessage("Stage import complete!", 100);
                break;

            case ".obj":
            case ".objf":
                LevelItem item = new LevelItem(filePath, new Vertex(pos.X, pos.Y, pos.Z), new Rotation(), levelItems.Count, selectionManager)
                {
                    Visible = true
                };

                createdItems.Add(item);
                break;

            case ".txt":
                NodeTable.ImportFromFile(filePath, out importError, out importErrorMsg, selectionManager);
                break;

            case ".dae":
            case ".fbx":
                Assimp.AssimpContext context = new Assimp.AssimpContext();
                Assimp.Configs.FBXPreservePivotsConfig conf = new Assimp.Configs.FBXPreservePivotsConfig(false);
                context.SetConfig(conf);
                Assimp.Scene scene = context.ImportFile(filePath, Assimp.PostProcessSteps.Triangulate);
                for (int i = 0; i < scene.RootNode.ChildCount; i++)
                {
                    osd.ClearMessageList();
                    osd.AddMessage("Importing model " + i.ToString() + " of " + scene.RootNode.ChildCount.ToString() + "...", 3000);
                    Assimp.Node        child  = scene.RootNode.Children[i];
                    List <Assimp.Mesh> meshes = new List <Assimp.Mesh>();
                    foreach (int j in child.MeshIndices)
                    {
                        meshes.Add(scene.Meshes[j]);
                    }
                    bool isVisible = true;
                    for (int j = 0; j < child.MeshCount; j++)
                    {
                        if (scene.Materials[meshes[j].MaterialIndex].Name.Contains("Collision"))
                        {
                            isVisible = false;
                            break;
                        }
                    }
                    ModelFormat mfmt = ModelFormat.Basic;
                    if (isVisible)
                    {
                        switch (geo.Format)
                        {
                        case LandTableFormat.SA2:
                            mfmt = ModelFormat.Chunk;
                            break;

                        case LandTableFormat.SA2B:
                            mfmt = ModelFormat.GC;
                            break;
                        }
                    }
                    NJS_OBJECT obj = AssimpStuff.AssimpImport(scene, child, mfmt, TextureBitmaps[leveltexs].Select(a => a.Name).ToArray(), !multiple);
                    {
                        //sa2 collision patch
                        if (obj.Attach.GetType() == typeof(BasicAttach))
                        {
                            BasicAttach ba = obj.Attach as BasicAttach;
                            foreach (NJS_MATERIAL mats in ba.Material)
                            {
                                mats.DoubleSided = true;
                            }
                        }
                        //cant check for transparent texture so i gotta force alpha for now, temporary
                        else if (obj.Attach.GetType() == typeof(ChunkAttach))
                        {
                            ChunkAttach ca = obj.Attach as ChunkAttach;
                            foreach (PolyChunk polys in ca.Poly)
                            {
                                if (polys.GetType() == typeof(PolyChunkMaterial))
                                {
                                    PolyChunkMaterial mat = polys as PolyChunkMaterial;
                                    mat.SourceAlpha      = AlphaInstruction.SourceAlpha;
                                    mat.DestinationAlpha = AlphaInstruction.InverseSourceAlpha;
                                }
                                else if (polys.GetType() == typeof(PolyChunkStrip))
                                {
                                    PolyChunkStrip str = polys as PolyChunkStrip;
                                    //str.UseAlpha = true;
                                }
                            }
                        }
                    }
                    obj.Attach.ProcessVertexData();
                    LevelItem newLevelItem = new LevelItem(obj.Attach, new Vertex(obj.Position.X + pos.X, obj.Position.Y + pos.Y, obj.Position.Z + pos.Z), obj.Rotation, levelItems.Count, selectionManager)
                    {
                        Visible = isVisible
                    };
                    createdItems.Add(newLevelItem);
                }
                osd.ClearMessageList();
                osd.AddMessage("Stage import complete!", 100);
                break;

            default:
                errorFlag = true;
                errorMsg  = "Invalid file format!";
                return(null);
            }

            StateChanged();

            errorFlag = importError;
            errorMsg  = importErrorMsg;

            return(createdItems);
        }
示例#3
0
        static void Main(string[] args)
        {
            string filename;

            if (args.Length > 0)
            {
                filename = args[0];
                Console.WriteLine("File: {0}", filename);
            }
            else
            {
                Console.Write("File: ");
                filename = Console.ReadLine();
            }
            ModelFile model = new ModelFile(filename);

            switch (model.Format)
            {
            case ModelFormat.Basic:
                foreach (NJS_OBJECT obj in model.Model.GetObjects().Where(obj => obj.Attach is BasicAttach))
                {
                    BasicAttach basatt = (BasicAttach)obj.Attach;
                    ChunkAttach cnkatt = new ChunkAttach(true, true)
                    {
                        Name = basatt.Name + "_cnk", Bounds = basatt.Bounds
                    };
                    obj.Attach = cnkatt;
                    VertexChunk vcnk;
                    bool        hasnormal = basatt.Normal?.Length > 0;
                    bool        hasvcolor = basatt.Mesh.Any(a => a.VColor != null);
                    if (hasvcolor)
                    {
                        vcnk = new VertexChunk(ChunkType.Vertex_VertexDiffuse8);
                    }
                    else if (hasnormal)
                    {
                        vcnk = new VertexChunk(ChunkType.Vertex_VertexNormal);
                    }
                    else
                    {
                        vcnk = new VertexChunk(ChunkType.Vertex_Vertex);
                    }
                    List <CachedVertex>       cache  = new List <CachedVertex>(basatt.Vertex.Length);
                    List <List <Strip> >      strips = new List <List <Strip> >();
                    List <List <List <UV> > > uvs    = new List <List <List <UV> > >();
                    foreach (NJS_MESHSET mesh in basatt.Mesh)
                    {
                        List <Strip>      polys = new List <Strip>();
                        List <List <UV> > us    = null;
                        bool hasUV             = mesh.UV != null;
                        bool hasVColor         = mesh.VColor != null;
                        int  currentstriptotal = 0;
                        switch (mesh.PolyType)
                        {
                        case Basic_PolyType.Triangles:
                        {
                            List <ushort>           tris  = new List <ushort>();
                            Dictionary <ushort, UV> uvmap = new Dictionary <ushort, UV>();
                            foreach (Poly poly in mesh.Poly)
                            {
                                for (int i = 0; i < 3; i++)
                                {
                                    ushort ind = (ushort)cache.AddUnique(new CachedVertex(
                                                                             basatt.Vertex[poly.Indexes[i]],
                                                                             basatt.Normal[poly.Indexes[i]],
                                                                             hasVColor ? mesh.VColor[currentstriptotal] : Color.White,
                                                                             mesh.UV?[currentstriptotal]));
                                    if (hasUV)
                                    {
                                        uvmap[ind] = mesh.UV[currentstriptotal];
                                    }
                                    ++currentstriptotal;
                                    tris.Add(ind);
                                }
                            }

                            if (hasUV)
                            {
                                us = new List <List <UV> >();
                            }

                            nvStripifier.GenerateStrips(tris.ToArray(), out var primitiveGroups);

                            // Add strips
                            for (var i = 0; i < primitiveGroups.Length; i++)
                            {
                                var primitiveGroup = primitiveGroups[i];
                                System.Diagnostics.Debug.Assert(primitiveGroup.Type == PrimitiveType.TriangleStrip);

                                var       stripIndices = new ushort[primitiveGroup.Indices.Length];
                                List <UV> stripuv      = new List <UV>();
                                for (var j = 0; j < primitiveGroup.Indices.Length; j++)
                                {
                                    var vertexIndex = primitiveGroup.Indices[j];
                                    stripIndices[j] = vertexIndex;
                                    if (hasUV)
                                    {
                                        stripuv.Add(uvmap[vertexIndex]);
                                    }
                                }

                                polys.Add(new Strip(stripIndices, false));
                                if (hasUV)
                                {
                                    us.Add(stripuv);
                                }
                            }
                        }
                        break;

                        case Basic_PolyType.Quads:
                        {
                            List <ushort>           tris  = new List <ushort>();
                            Dictionary <ushort, UV> uvmap = new Dictionary <ushort, UV>();
                            foreach (Poly poly in mesh.Poly)
                            {
                                ushort[] quad = new ushort[4];
                                for (int i = 0; i < 4; i++)
                                {
                                    ushort ind = (ushort)cache.AddUnique(new CachedVertex(
                                                                             basatt.Vertex[poly.Indexes[i]],
                                                                             basatt.Normal[poly.Indexes[i]],
                                                                             hasVColor ? mesh.VColor[currentstriptotal] : Color.White,
                                                                             mesh.UV?[currentstriptotal]));
                                    if (hasUV)
                                    {
                                        uvmap[ind] = mesh.UV[currentstriptotal];
                                    }
                                    ++currentstriptotal;
                                    quad[i] = ind;
                                }
                                tris.Add(quad[0]);
                                tris.Add(quad[1]);
                                tris.Add(quad[2]);
                                tris.Add(quad[2]);
                                tris.Add(quad[1]);
                                tris.Add(quad[3]);
                            }

                            if (hasUV)
                            {
                                us = new List <List <UV> >();
                            }

                            nvStripifier.GenerateStrips(tris.ToArray(), out var primitiveGroups);

                            // Add strips
                            for (var i = 0; i < primitiveGroups.Length; i++)
                            {
                                var primitiveGroup = primitiveGroups[i];
                                System.Diagnostics.Debug.Assert(primitiveGroup.Type == PrimitiveType.TriangleStrip);

                                var       stripIndices = new ushort[primitiveGroup.Indices.Length];
                                List <UV> stripuv      = new List <UV>();
                                for (var j = 0; j < primitiveGroup.Indices.Length; j++)
                                {
                                    var vertexIndex = primitiveGroup.Indices[j];
                                    stripIndices[j] = vertexIndex;
                                    if (hasUV)
                                    {
                                        stripuv.Add(uvmap[vertexIndex]);
                                    }
                                }

                                polys.Add(new Strip(stripIndices, false));
                                if (hasUV)
                                {
                                    us.Add(stripuv);
                                }
                            }
                        }
                        break;

                        case Basic_PolyType.NPoly:
                        case Basic_PolyType.Strips:
                            if (hasUV)
                            {
                                us = new List <List <UV> >();
                            }
                            foreach (Strip poly in mesh.Poly.Cast <Strip>())
                            {
                                List <UV> stripuv = new List <UV>();
                                ushort[]  inds    = (ushort[])poly.Indexes.Clone();
                                for (int i = 0; i < poly.Indexes.Length; i++)
                                {
                                    inds[i] = (ushort)cache.AddUnique(new CachedVertex(
                                                                          basatt.Vertex[poly.Indexes[i]],
                                                                          basatt.Normal[poly.Indexes[i]],
                                                                          hasVColor ? mesh.VColor[currentstriptotal] : Color.White));
                                    if (hasUV)
                                    {
                                        stripuv.Add(mesh.UV[currentstriptotal]);
                                    }
                                    ++currentstriptotal;
                                }

                                polys.Add(new Strip(inds, poly.Reversed));
                                if (hasUV)
                                {
                                    us.Add(stripuv);
                                }
                            }
                            break;
                        }
                        strips.Add(polys);
                        uvs.Add(us);
                    }
                    foreach (var item in cache)
                    {
                        vcnk.Vertices.Add(item.vertex);
                        if (hasnormal)
                        {
                            vcnk.Normals.Add(item.normal);
                        }
                        if (hasvcolor)
                        {
                            vcnk.Diffuse.Add(item.color);
                        }
                    }
                    vcnk.VertexCount = (ushort)cache.Count;
                    switch (vcnk.Type)
                    {
                    case ChunkType.Vertex_Vertex:
                        vcnk.Size = (ushort)(vcnk.VertexCount * 3 + 1);
                        break;

                    case ChunkType.Vertex_VertexDiffuse8:
                        vcnk.Size = (ushort)(vcnk.VertexCount * 4 + 1);
                        break;

                    case ChunkType.Vertex_VertexNormal:
                        vcnk.Size = (ushort)(vcnk.VertexCount * 6 + 1);
                        break;

                    case ChunkType.Vertex_VertexNormalDiffuse8:
                        vcnk.Size = (ushort)(vcnk.VertexCount * 7 + 1);
                        break;
                    }
                    cnkatt.Vertex.Add(vcnk);
                    for (int i = 0; i < basatt.Mesh.Count; i++)
                    {
                        NJS_MESHSET  mesh = basatt.Mesh[i];
                        NJS_MATERIAL mat  = null;
                        if (basatt.Material != null && mesh.MaterialID < basatt.Material.Count)
                        {
                            mat = basatt.Material[mesh.MaterialID];
                            cnkatt.Poly.Add(new PolyChunkTinyTextureID()
                            {
                                ClampU      = mat.ClampU,
                                ClampV      = mat.ClampV,
                                FilterMode  = mat.FilterMode,
                                FlipU       = mat.FlipU,
                                FlipV       = mat.FlipV,
                                SuperSample = mat.SuperSample,
                                TextureID   = (ushort)mat.TextureID
                            });
                            cnkatt.Poly.Add(new PolyChunkMaterial()
                            {
                                SourceAlpha      = mat.SourceAlpha,
                                DestinationAlpha = mat.DestinationAlpha,
                                Diffuse          = mat.DiffuseColor,
                                Specular         = mat.SpecularColor,
                                SpecularExponent = (byte)mat.Exponent
                            });
                        }
                        PolyChunkStrip strip;
                        if (mesh.UV != null)
                        {
                            strip = new PolyChunkStrip(ChunkType.Strip_StripUVN);
                        }
                        else
                        {
                            strip = new PolyChunkStrip(ChunkType.Strip_Strip);
                        }
                        if (mat != null)
                        {
                            strip.IgnoreLight        = mat.IgnoreLighting;
                            strip.IgnoreSpecular     = mat.IgnoreSpecular;
                            strip.UseAlpha           = mat.UseAlpha;
                            strip.DoubleSide         = mat.DoubleSided;
                            strip.FlatShading        = mat.FlatShading;
                            strip.EnvironmentMapping = mat.EnvironmentMap;
                        }
                        for (int i1 = 0; i1 < strips[i].Count; i1++)
                        {
                            Strip item = strips[i][i1];
                            UV[]  uv2  = null;
                            if (mesh.UV != null)
                            {
                                uv2 = uvs[i][i1].ToArray();
                            }
                            strip.Strips.Add(new PolyChunkStrip.Strip(item.Reversed, item.Indexes, uv2, null));
                        }
                        cnkatt.Poly.Add(strip);
                    }
                }
                ModelFile.CreateFile(System.IO.Path.ChangeExtension(filename, "sa2mdl"), model.Model, null, null, null, null, null, ModelFormat.Chunk);
                break;

            case ModelFormat.Chunk:
                Vertex[] VertexBuffer = new Vertex[0];
                Vertex[] NormalBuffer = new Vertex[0];
                foreach (NJS_OBJECT obj in model.Model.GetObjects().Where(obj => obj.Attach is ChunkAttach))
                {
                    ChunkAttach cnkatt = (ChunkAttach)obj.Attach;
                    BasicAttach basatt = new BasicAttach()
                    {
                        Name = cnkatt.Name, Bounds = cnkatt.Bounds
                    };
                    obj.Attach = basatt;
                    if (cnkatt.Vertex != null)
                    {
                        foreach (VertexChunk chunk in cnkatt.Vertex)
                        {
                            if (VertexBuffer.Length < chunk.IndexOffset + chunk.VertexCount)
                            {
                                Array.Resize(ref VertexBuffer, chunk.IndexOffset + chunk.VertexCount);
                                Array.Resize(ref NormalBuffer, chunk.IndexOffset + chunk.VertexCount);
                            }
                            Array.Copy(chunk.Vertices.ToArray(), 0, VertexBuffer, chunk.IndexOffset, chunk.Vertices.Count);
                            Array.Copy(chunk.Normals.ToArray(), 0, NormalBuffer, chunk.IndexOffset, chunk.Normals.Count);
                        }
                    }
                    NJS_MATERIAL material = new NJS_MATERIAL()
                    {
                        UseTexture = true
                    };
                    int minVtx = int.MaxValue;
                    int maxVtx = int.MinValue;
                    foreach (PolyChunk chunk in cnkatt.Poly)
                    {
                        switch (chunk.Type)
                        {
                        case ChunkType.Bits_BlendAlpha:
                        {
                            PolyChunkBitsBlendAlpha c2 = (PolyChunkBitsBlendAlpha)chunk;
                            material.SourceAlpha      = c2.SourceAlpha;
                            material.DestinationAlpha = c2.DestinationAlpha;
                        }
                        break;

                        case ChunkType.Bits_MipmapDAdjust:
                            break;

                        case ChunkType.Bits_SpecularExponent:
                            material.Exponent = ((PolyChunkBitsSpecularExponent)chunk).SpecularExponent;
                            break;

                        case ChunkType.Tiny_TextureID:
                        case ChunkType.Tiny_TextureID2:
                        {
                            PolyChunkTinyTextureID c2 = (PolyChunkTinyTextureID)chunk;
                            material.ClampU      = c2.ClampU;
                            material.ClampV      = c2.ClampV;
                            material.FilterMode  = c2.FilterMode;
                            material.FlipU       = c2.FlipU;
                            material.FlipV       = c2.FlipV;
                            material.SuperSample = c2.SuperSample;
                            material.TextureID   = c2.TextureID;
                        }
                        break;

                        case ChunkType.Material_Diffuse:
                        case ChunkType.Material_Ambient:
                        case ChunkType.Material_DiffuseAmbient:
                        case ChunkType.Material_Specular:
                        case ChunkType.Material_DiffuseSpecular:
                        case ChunkType.Material_AmbientSpecular:
                        case ChunkType.Material_DiffuseAmbientSpecular:
                        case ChunkType.Material_Diffuse2:
                        case ChunkType.Material_Ambient2:
                        case ChunkType.Material_DiffuseAmbient2:
                        case ChunkType.Material_Specular2:
                        case ChunkType.Material_DiffuseSpecular2:
                        case ChunkType.Material_AmbientSpecular2:
                        case ChunkType.Material_DiffuseAmbientSpecular2:
                        {
                            PolyChunkMaterial c2 = (PolyChunkMaterial)chunk;
                            material.SourceAlpha      = c2.SourceAlpha;
                            material.DestinationAlpha = c2.DestinationAlpha;
                            if (c2.Diffuse.HasValue)
                            {
                                material.DiffuseColor = c2.Diffuse.Value;
                            }
                            if (c2.Specular.HasValue)
                            {
                                material.SpecularColor = c2.Specular.Value;
                                material.Exponent      = c2.SpecularExponent;
                            }
                        }
                        break;

                        case ChunkType.Strip_Strip:
                        case ChunkType.Strip_StripUVN:
                        case ChunkType.Strip_StripUVH:
                        case ChunkType.Strip_StripNormal:
                        case ChunkType.Strip_StripUVNNormal:
                        case ChunkType.Strip_StripUVHNormal:
                        case ChunkType.Strip_StripColor:
                        case ChunkType.Strip_StripUVNColor:
                        case ChunkType.Strip_StripUVHColor:
                        case ChunkType.Strip_Strip2:
                        case ChunkType.Strip_StripUVN2:
                        case ChunkType.Strip_StripUVH2:
                        {
                            PolyChunkStrip c2 = (PolyChunkStrip)chunk;
                            material.DoubleSided    = c2.DoubleSide;
                            material.EnvironmentMap = c2.EnvironmentMapping;
                            material.FlatShading    = c2.FlatShading;
                            material.IgnoreLighting = c2.IgnoreLight;
                            material.IgnoreSpecular = c2.IgnoreSpecular;
                            material.UseAlpha       = c2.UseAlpha;
                            bool hasVColor = false;
                            switch (chunk.Type)
                            {
                            case ChunkType.Strip_StripColor:
                            case ChunkType.Strip_StripUVNColor:
                            case ChunkType.Strip_StripUVHColor:
                                hasVColor = true;
                                break;
                            }
                            bool hasUV = false;
                            switch (chunk.Type)
                            {
                            case ChunkType.Strip_StripUVN:
                            case ChunkType.Strip_StripUVH:
                            case ChunkType.Strip_StripUVNColor:
                            case ChunkType.Strip_StripUVHColor:
                            case ChunkType.Strip_StripUVN2:
                            case ChunkType.Strip_StripUVH2:
                                hasUV = true;
                                break;
                            }
                            List <Strip> strips  = new List <Strip>(c2.StripCount);
                            List <UV>    uvs     = hasUV ? new List <UV>() : null;
                            List <Color> vcolors = hasVColor ? new List <Color>() : null;
                            foreach (PolyChunkStrip.Strip strip in c2.Strips)
                            {
                                minVtx = Math.Min(minVtx, strip.Indexes.Min());
                                maxVtx = Math.Max(maxVtx, strip.Indexes.Max());
                                strips.Add(new Strip((ushort[])strip.Indexes.Clone(), strip.Reversed));
                                if (hasUV)
                                {
                                    uvs.AddRange(strip.UVs);
                                }
                                if (hasVColor)
                                {
                                    vcolors.AddRange(strip.VColors);
                                }
                            }
                            NJS_MESHSET mesh = new NJS_MESHSET(strips.ToArray(), false, hasUV, hasVColor);
                            if (hasUV)
                            {
                                uvs.CopyTo(mesh.UV);
                            }
                            if (hasVColor)
                            {
                                vcolors.CopyTo(mesh.VColor);
                            }
                            mesh.MaterialID = (ushort)basatt.Material.Count;
                            basatt.Mesh.Add(mesh);
                            basatt.Material.Add(material);
                            material = new NJS_MATERIAL(material.GetBytes(), 0);
                        }
                        break;
                        }
                    }
                    int numVtx = maxVtx - minVtx + 1;
                    basatt.ResizeVertexes(numVtx);
                    Array.Copy(VertexBuffer, minVtx, basatt.Vertex, 0, numVtx);
                    Array.Copy(NormalBuffer, minVtx, basatt.Normal, 0, numVtx);
                    foreach (NJS_MESHSET mesh in basatt.Mesh)
                    {
                        foreach (Poly poly in mesh.Poly)
                        {
                            for (int i = 0; i < poly.Indexes.Length; i++)
                            {
                                poly.Indexes[i] = (ushort)(poly.Indexes[i] - minVtx);
                            }
                        }
                    }
                }
                ModelFile.CreateFile(System.IO.Path.ChangeExtension(filename, "sa1mdl"), model.Model, null, null, null, null, null, ModelFormat.Basic);
                break;
            }
        }
示例#4
0
        static void Main(string[] args)
        {
            string filename;

            if (args.Length > 0)
            {
                filename = args[0];
                Console.WriteLine("File: {0}", filename);
            }
            else
            {
                Console.Write("File: ");
                filename = Console.ReadLine();
            }
            LandTable level = LandTable.LoadFromFile(filename);

            switch (level.Format)
            {
            case LandTableFormat.SA1:
            {
                List <COL> newcollist = new List <COL>();
                foreach (COL col in level.COL.Where((col) => col.Model != null && col.Model.Attach != null))
                {
                    if ((col.SurfaceFlags & SurfaceFlags.Visible) == SurfaceFlags.Visible)
                    {
                        COL newcol = new COL()
                        {
                            Bounds = col.Bounds
                        };
                        newcol.SurfaceFlags = SurfaceFlags.Visible;
                        newcol.Model        = new SonicRetro.SAModel.NJS_OBJECT()
                        {
                            Name = col.Model.Name + "_cnk"
                        };
                        newcol.Model.Position = col.Model.Position;
                        newcol.Model.Rotation = col.Model.Rotation;
                        newcol.Model.Scale    = col.Model.Scale;
                        BasicAttach basatt = (BasicAttach)col.Model.Attach;
                        ChunkAttach cnkatt = new ChunkAttach(true, true)
                        {
                            Name = basatt.Name + "_cnk", Bounds = basatt.Bounds
                        };
                        newcol.Model.Attach = cnkatt;
                        VertexChunk vcnk;
                        if (basatt.Normal != null && basatt.Normal.Length > 0)
                        {
                            vcnk = new VertexChunk(ChunkType.Vertex_VertexNormal);
                        }
                        else
                        {
                            vcnk = new VertexChunk(ChunkType.Vertex_Vertex);
                        }
                        vcnk.Vertices = new List <Vertex>(basatt.Vertex);
                        if (basatt.Normal != null)
                        {
                            vcnk.Normals = new List <Vertex>(basatt.Normal);
                        }
                        vcnk.VertexCount = (ushort)basatt.Vertex.Length;
                        vcnk.Size        = (ushort)((vcnk.Type == ChunkType.Vertex_VertexNormal ? vcnk.VertexCount * 6 : vcnk.VertexCount * 3) + 1);
                        cnkatt.Vertex.Add(vcnk);
                        foreach (NJS_MESHSET mesh in basatt.Mesh)
                        {
                            if (mesh.PolyType != Basic_PolyType.Strips)
                            {
                                Console.WriteLine("Warning: Skipping non-strip mesh in {0} ({1}).", basatt.MeshName, mesh.PolyType);
                                continue;
                            }
                            NJS_MATERIAL mat = null;
                            if (basatt.Material != null && mesh.MaterialID < basatt.Material.Count)
                            {
                                mat = basatt.Material[mesh.MaterialID];
                                cnkatt.Poly.Add(new PolyChunkBitsBlendAlpha()
                                    {
                                        SourceAlpha      = mat.SourceAlpha,
                                        DestinationAlpha = mat.DestinationAlpha
                                    });
                                cnkatt.Poly.Add(new PolyChunkTinyTextureID()
                                    {
                                        ClampU      = mat.ClampU,
                                        ClampV      = mat.ClampV,
                                        FilterMode  = mat.FilterMode,
                                        FlipU       = mat.FlipU,
                                        FlipV       = mat.FlipV,
                                        SuperSample = mat.SuperSample,
                                        TextureID   = (ushort)mat.TextureID
                                    });
                                cnkatt.Poly.Add(new PolyChunkMaterial()
                                    {
                                        Diffuse          = mat.DiffuseColor,
                                        Specular         = mat.SpecularColor,
                                        SpecularExponent = (byte)mat.Exponent
                                    });
                            }
                            PolyChunkStrip strip;
                            if (mesh.UV != null & mesh.VColor != null)
                            {
                                strip = new PolyChunkStrip(ChunkType.Strip_StripUVNColor);
                            }
                            else if (mesh.UV != null)
                            {
                                strip = new PolyChunkStrip(ChunkType.Strip_StripUVN);
                            }
                            else if (mesh.VColor != null)
                            {
                                strip = new PolyChunkStrip(ChunkType.Strip_StripColor);
                            }
                            else
                            {
                                strip = new PolyChunkStrip(ChunkType.Strip_Strip);
                            }
                            if (mat != null)
                            {
                                strip.IgnoreLight        = mat.IgnoreLighting;
                                strip.IgnoreSpecular     = mat.IgnoreSpecular;
                                strip.UseAlpha           = mat.UseAlpha;
                                strip.DoubleSide         = mat.DoubleSided;
                                strip.FlatShading        = mat.FlatShading;
                                strip.EnvironmentMapping = mat.EnvironmentMap;
                            }
                            int striptotal = 0;
                            foreach (Strip item in mesh.Poly.Cast <Strip>())
                            {
                                UV[] uvs = null;
                                if (mesh.UV != null)
                                {
                                    uvs = new UV[item.Indexes.Length];
                                    Array.Copy(mesh.UV, striptotal, uvs, 0, item.Indexes.Length);
                                }
                                Color[] vcolors = null;
                                if (mesh.VColor != null)
                                {
                                    vcolors = new Color[item.Indexes.Length];
                                    Array.Copy(mesh.VColor, striptotal, vcolors, 0, item.Indexes.Length);
                                }
                                strip.Strips.Add(new PolyChunkStrip.Strip(item.Reversed, item.Indexes, uvs, vcolors));
                                striptotal += item.Indexes.Length;
                            }
                            cnkatt.Poly.Add(strip);
                        }
                        newcollist.Add(newcol);
                    }
                    if ((col.SurfaceFlags & ~SurfaceFlags.Visible) != 0)
                    {
                        col.SurfaceFlags &= ~SurfaceFlags.Visible;
                        newcollist.Add(col);
                    }
                }
                level.COL = newcollist;
            }
                level.Anim = new List <GeoAnimData>();
                level.Tool = "SA Tools Level Converter";
                level.SaveToFile(System.IO.Path.ChangeExtension(filename, "sa2lvl"), LandTableFormat.SA2);
                break;

            case LandTableFormat.SA2:
                Vertex[] VertexBuffer = new Vertex[0];
                Vertex[] NormalBuffer = new Vertex[0];
                foreach (COL col in level.COL.Where((col) => col.Model != null && col.Model.Attach is ChunkAttach))
                {
                    ChunkAttach cnkatt = (ChunkAttach)col.Model.Attach;
                    BasicAttach basatt = new BasicAttach()
                    {
                        Name = cnkatt.Name, Bounds = cnkatt.Bounds
                    };
                    if (cnkatt.Vertex != null)
                    {
                        foreach (VertexChunk chunk in cnkatt.Vertex)
                        {
                            if (VertexBuffer.Length < chunk.IndexOffset + chunk.VertexCount)
                            {
                                Array.Resize(ref VertexBuffer, chunk.IndexOffset + chunk.VertexCount);
                                Array.Resize(ref NormalBuffer, chunk.IndexOffset + chunk.VertexCount);
                            }
                            Array.Copy(chunk.Vertices.ToArray(), 0, VertexBuffer, chunk.IndexOffset, chunk.Vertices.Count);
                            Array.Copy(chunk.Normals.ToArray(), 0, NormalBuffer, chunk.IndexOffset, chunk.Normals.Count);
                        }
                    }
                    NJS_MATERIAL material = new NJS_MATERIAL()
                    {
                        UseTexture = true
                    };
                    int minVtx = int.MaxValue;
                    int maxVtx = int.MinValue;
                    foreach (PolyChunk chunk in cnkatt.Poly)
                    {
                        switch (chunk.Type)
                        {
                        case ChunkType.Bits_BlendAlpha:
                        {
                            PolyChunkBitsBlendAlpha c2 = (PolyChunkBitsBlendAlpha)chunk;
                            material.SourceAlpha      = c2.SourceAlpha;
                            material.DestinationAlpha = c2.DestinationAlpha;
                        }
                        break;

                        case ChunkType.Bits_MipmapDAdjust:
                            break;

                        case ChunkType.Bits_SpecularExponent:
                            material.Exponent = ((PolyChunkBitsSpecularExponent)chunk).SpecularExponent;
                            break;

                        case ChunkType.Tiny_TextureID:
                        case ChunkType.Tiny_TextureID2:
                        {
                            PolyChunkTinyTextureID c2 = (PolyChunkTinyTextureID)chunk;
                            material.ClampU      = c2.ClampU;
                            material.ClampV      = c2.ClampV;
                            material.FilterMode  = c2.FilterMode;
                            material.FlipU       = c2.FlipU;
                            material.FlipV       = c2.FlipV;
                            material.SuperSample = c2.SuperSample;
                            material.TextureID   = c2.TextureID;
                        }
                        break;

                        case ChunkType.Material_Diffuse:
                        case ChunkType.Material_Ambient:
                        case ChunkType.Material_DiffuseAmbient:
                        case ChunkType.Material_Specular:
                        case ChunkType.Material_DiffuseSpecular:
                        case ChunkType.Material_AmbientSpecular:
                        case ChunkType.Material_DiffuseAmbientSpecular:
                        case ChunkType.Material_Diffuse2:
                        case ChunkType.Material_Ambient2:
                        case ChunkType.Material_DiffuseAmbient2:
                        case ChunkType.Material_Specular2:
                        case ChunkType.Material_DiffuseSpecular2:
                        case ChunkType.Material_AmbientSpecular2:
                        case ChunkType.Material_DiffuseAmbientSpecular2:
                        {
                            PolyChunkMaterial c2 = (PolyChunkMaterial)chunk;
                            if (c2.Diffuse.HasValue)
                            {
                                material.DiffuseColor = c2.Diffuse.Value;
                            }
                            if (c2.Specular.HasValue)
                            {
                                material.SpecularColor = c2.Specular.Value;
                                material.Exponent      = c2.SpecularExponent;
                            }
                        }
                        break;

                        case ChunkType.Strip_Strip:
                        case ChunkType.Strip_StripUVN:
                        case ChunkType.Strip_StripUVH:
                        case ChunkType.Strip_StripNormal:
                        case ChunkType.Strip_StripUVNNormal:
                        case ChunkType.Strip_StripUVHNormal:
                        case ChunkType.Strip_StripColor:
                        case ChunkType.Strip_StripUVNColor:
                        case ChunkType.Strip_StripUVHColor:
                        case ChunkType.Strip_Strip2:
                        case ChunkType.Strip_StripUVN2:
                        case ChunkType.Strip_StripUVH2:
                        {
                            PolyChunkStrip c2 = (PolyChunkStrip)chunk;
                            material.DoubleSided    = c2.DoubleSide;
                            material.EnvironmentMap = c2.EnvironmentMapping;
                            material.FlatShading    = c2.FlatShading;
                            material.IgnoreLighting = c2.IgnoreLight;
                            material.IgnoreSpecular = c2.IgnoreSpecular;
                            material.UseAlpha       = c2.UseAlpha;
                            bool hasVColor = false;
                            switch (chunk.Type)
                            {
                            case ChunkType.Strip_StripColor:
                            case ChunkType.Strip_StripUVNColor:
                            case ChunkType.Strip_StripUVHColor:
                                hasVColor = true;
                                break;
                            }
                            bool hasUV = false;
                            switch (chunk.Type)
                            {
                            case ChunkType.Strip_StripUVN:
                            case ChunkType.Strip_StripUVH:
                            case ChunkType.Strip_StripUVNColor:
                            case ChunkType.Strip_StripUVHColor:
                            case ChunkType.Strip_StripUVN2:
                            case ChunkType.Strip_StripUVH2:
                                hasUV = true;
                                break;
                            }
                            List <Strip> strips  = new List <Strip>(c2.StripCount);
                            List <UV>    uvs     = hasUV ? new List <UV>() : null;
                            List <Color> vcolors = hasVColor ? new List <Color>() : null;
                            foreach (PolyChunkStrip.Strip strip in c2.Strips)
                            {
                                minVtx = Math.Min(minVtx, strip.Indexes.Min());
                                maxVtx = Math.Max(maxVtx, strip.Indexes.Max());
                                strips.Add(new Strip(strip.Indexes, strip.Reversed));
                                if (hasUV)
                                {
                                    uvs.AddRange(strip.UVs);
                                }
                                if (hasVColor)
                                {
                                    vcolors.AddRange(strip.VColors);
                                }
                            }
                            NJS_MESHSET mesh = new NJS_MESHSET(strips.ToArray(), false, hasUV, hasVColor);
                            if (hasUV)
                            {
                                uvs.CopyTo(mesh.UV);
                            }
                            if (hasVColor)
                            {
                                vcolors.CopyTo(mesh.VColor);
                            }
                            mesh.MaterialID = (ushort)basatt.Material.Count;
                            basatt.Mesh.Add(mesh);
                            basatt.Material.Add(material);
                            material = new NJS_MATERIAL(material.GetBytes(), 0);
                        }
                        break;
                        }
                    }
                    int numVtx = maxVtx - minVtx + 1;
                    basatt.ResizeVertexes(numVtx);
                    Array.Copy(VertexBuffer, minVtx, basatt.Vertex, 0, numVtx);
                    Array.Copy(NormalBuffer, minVtx, basatt.Normal, 0, numVtx);
                    foreach (NJS_MESHSET mesh in basatt.Mesh)
                    {
                        foreach (Poly poly in mesh.Poly)
                        {
                            for (int i = 0; i < poly.Indexes.Length; i++)
                            {
                                poly.Indexes[i] = (ushort)(poly.Indexes[i] - minVtx);
                            }
                        }
                    }
                    col.Model.Attach = basatt;
                }
                level.Anim = new List <GeoAnimData>();
                level.Tool = "SA Tools Level Converter";
                level.SaveToFile(System.IO.Path.ChangeExtension(filename, "sa1lvl"), LandTableFormat.SA1);
                break;
            }
        }
示例#5
0
        public static BasicAttach ToBasic(this ChunkAttach cnkatt)
        {
            BasicAttach basatt = new BasicAttach()
            {
                Name = cnkatt.Name, Bounds = cnkatt.Bounds
            };

            if (cnkatt.Vertex != null)
            {
                foreach (VertexChunk chunk in cnkatt.Vertex)
                {
                    if (VertexBuffer.Length < chunk.IndexOffset + chunk.VertexCount)
                    {
                        Array.Resize(ref VertexBuffer, chunk.IndexOffset + chunk.VertexCount);
                        Array.Resize(ref NormalBuffer, chunk.IndexOffset + chunk.VertexCount);
                        Array.Resize(ref ColorBuffer, chunk.IndexOffset + chunk.VertexCount);
                    }
                    Array.Copy(chunk.Vertices.ToArray(), 0, VertexBuffer, chunk.IndexOffset, chunk.Vertices.Count);
                    Array.Copy(chunk.Normals.ToArray(), 0, NormalBuffer, chunk.IndexOffset, chunk.Normals.Count);
                    if (chunk.Diffuse.Count > 0)
                    {
                        Array.Copy(chunk.Diffuse.Cast <Color?>().ToArray(), 0, ColorBuffer, chunk.IndexOffset, chunk.Diffuse.Count);
                    }
                }
            }
            NJS_MATERIAL material = new NJS_MATERIAL()
            {
                UseTexture = true
            };
            int minVtx = int.MaxValue;
            int maxVtx = int.MinValue;

            foreach (PolyChunk chunk in cnkatt.Poly)
            {
                switch (chunk.Type)
                {
                case ChunkType.Bits_BlendAlpha:
                {
                    PolyChunkBitsBlendAlpha c2 = (PolyChunkBitsBlendAlpha)chunk;
                    material.SourceAlpha      = c2.SourceAlpha;
                    material.DestinationAlpha = c2.DestinationAlpha;
                }
                break;

                case ChunkType.Bits_MipmapDAdjust:
                    break;

                case ChunkType.Bits_SpecularExponent:
                    material.Exponent = ((PolyChunkBitsSpecularExponent)chunk).SpecularExponent;
                    break;

                case ChunkType.Tiny_TextureID:
                case ChunkType.Tiny_TextureID2:
                {
                    PolyChunkTinyTextureID c2 = (PolyChunkTinyTextureID)chunk;
                    material.ClampU      = c2.ClampU;
                    material.ClampV      = c2.ClampV;
                    material.FilterMode  = c2.FilterMode;
                    material.FlipU       = c2.FlipU;
                    material.FlipV       = c2.FlipV;
                    material.SuperSample = c2.SuperSample;
                    material.TextureID   = c2.TextureID;
                }
                break;

                case ChunkType.Material_Diffuse:
                case ChunkType.Material_Ambient:
                case ChunkType.Material_DiffuseAmbient:
                case ChunkType.Material_Specular:
                case ChunkType.Material_DiffuseSpecular:
                case ChunkType.Material_AmbientSpecular:
                case ChunkType.Material_DiffuseAmbientSpecular:
                case ChunkType.Material_Diffuse2:
                case ChunkType.Material_Ambient2:
                case ChunkType.Material_DiffuseAmbient2:
                case ChunkType.Material_Specular2:
                case ChunkType.Material_DiffuseSpecular2:
                case ChunkType.Material_AmbientSpecular2:
                case ChunkType.Material_DiffuseAmbientSpecular2:
                {
                    PolyChunkMaterial c2 = (PolyChunkMaterial)chunk;
                    material.SourceAlpha      = c2.SourceAlpha;
                    material.DestinationAlpha = c2.DestinationAlpha;
                    if (c2.Diffuse.HasValue)
                    {
                        material.DiffuseColor = c2.Diffuse.Value;
                    }
                    if (c2.Specular.HasValue)
                    {
                        material.SpecularColor = c2.Specular.Value;
                        material.Exponent      = c2.SpecularExponent;
                    }
                }
                break;

                case ChunkType.Strip_Strip:
                case ChunkType.Strip_StripUVN:
                case ChunkType.Strip_StripUVH:
                case ChunkType.Strip_StripNormal:
                case ChunkType.Strip_StripUVNNormal:
                case ChunkType.Strip_StripUVHNormal:
                case ChunkType.Strip_StripColor:
                case ChunkType.Strip_StripUVNColor:
                case ChunkType.Strip_StripUVHColor:
                case ChunkType.Strip_Strip2:
                case ChunkType.Strip_StripUVN2:
                case ChunkType.Strip_StripUVH2:
                {
                    PolyChunkStrip c2 = (PolyChunkStrip)chunk;
                    material.DoubleSided    = c2.DoubleSide;
                    material.EnvironmentMap = c2.EnvironmentMapping;
                    material.FlatShading    = c2.FlatShading;
                    material.IgnoreLighting = c2.IgnoreLight;
                    material.IgnoreSpecular = c2.IgnoreSpecular;
                    material.UseAlpha       = c2.UseAlpha;
                    bool hasStripVColor = false;
                    switch (chunk.Type)
                    {
                    case ChunkType.Strip_StripColor:
                    case ChunkType.Strip_StripUVNColor:
                    case ChunkType.Strip_StripUVHColor:
                        hasStripVColor = true;
                        break;
                    }
                    bool hasUV = false;
                    switch (chunk.Type)
                    {
                    case ChunkType.Strip_StripUVN:
                    case ChunkType.Strip_StripUVH:
                    case ChunkType.Strip_StripUVNColor:
                    case ChunkType.Strip_StripUVHColor:
                    case ChunkType.Strip_StripUVN2:
                    case ChunkType.Strip_StripUVH2:
                        hasUV = true;
                        break;
                    }
                    bool hasVertVColor = false;
                    if (!hasStripVColor && c2.Strips.All(a => a.Indexes.All(b => ColorBuffer[b].HasValue)))
                    {
                        hasVertVColor = true;
                    }
                    bool         hasVColor = hasStripVColor || hasVertVColor;
                    List <Strip> strips    = new List <Strip>(c2.StripCount);
                    List <UV>    uvs       = hasUV ? new List <UV>() : null;
                    List <Color> vcolors   = hasVColor ? new List <Color>() : null;
                    foreach (PolyChunkStrip.Strip strip in c2.Strips)
                    {
                        minVtx = Math.Min(minVtx, strip.Indexes.Min());
                        maxVtx = Math.Max(maxVtx, strip.Indexes.Max());
                        strips.Add(new Strip((ushort[])strip.Indexes.Clone(), strip.Reversed));
                        if (hasUV)
                        {
                            uvs.AddRange(strip.UVs);
                        }
                        if (hasStripVColor)
                        {
                            vcolors.AddRange(strip.VColors);
                        }
                        else if (hasVertVColor)
                        {
                            foreach (short i in strip.Indexes)
                            {
                                vcolors.Add(ColorBuffer[i].Value);
                            }
                        }
                    }
                    NJS_MESHSET mesh = new NJS_MESHSET(strips.ToArray(), false, hasUV, hasVColor);
                    if (hasUV)
                    {
                        uvs.CopyTo(mesh.UV);
                    }
                    if (hasVColor)
                    {
                        vcolors.CopyTo(mesh.VColor);
                    }
                    mesh.MaterialID = (ushort)basatt.Material.Count;
                    basatt.Mesh.Add(mesh);
                    basatt.Material.Add(material);
                    material = new NJS_MATERIAL(material.GetBytes(), 0);
                }
                break;
                }
            }
            int numVtx = maxVtx - minVtx + 1;

            basatt.ResizeVertexes(numVtx);
            Array.Copy(VertexBuffer, minVtx, basatt.Vertex, 0, numVtx);
            Array.Copy(NormalBuffer, minVtx, basatt.Normal, 0, numVtx);
            foreach (NJS_MESHSET mesh in basatt.Mesh)
            {
                foreach (Poly poly in mesh.Poly)
                {
                    for (int i = 0; i < poly.Indexes.Length; i++)
                    {
                        poly.Indexes[i] = (ushort)(poly.Indexes[i] - minVtx);
                    }
                }
            }
            return(basatt);
        }
示例#6
0
        public static void ConvertModelFromChunk(NJObject model, bool optimize = true)
        {
            if (model.Parent != null)
            {
                throw new FormatException($"Model {model.Name} is not hierarchy root!");
            }

            HashSet <ChunkAttach> attaches = new();

            NJObject[] models = model.GetObjects();

            foreach (NJObject obj in models)
            {
                if (obj.Attach == null)
                {
                    continue;
                }
                if (obj.Attach.Format != AttachFormat.CHUNK)
                {
                    throw new FormatException("Not all Attaches inside the model are a CHUNK attaches! Cannot convert");
                }

                ChunkAttach atc = (ChunkAttach)obj.Attach;

                attaches.Add(atc);
            }

            Array.Clear(PolyChunkCache, 0, PolyChunkCache.Length);

            foreach (ChunkAttach atc in attaches)
            {
                List <BufferMesh> meshes = new();

                BufferVertex[] vertices       = null;
                bool           continueWeight = false;

                if (atc.VertexChunks != null)
                {
                    for (int i = 0; i < atc.VertexChunks.Length; i++)
                    {
                        VertexChunk cnk = atc.VertexChunks[i];

                        List <BufferVertex> vertexList = new();
                        if (!cnk.HasWeight)
                        {
                            for (int j = 0; j < cnk.Vertices.Length; j++)
                            {
                                ChunkVertex vtx = cnk.Vertices[j];
                                vertexList.Add(new BufferVertex(vtx.Position, vtx.Normal, (ushort)(j + cnk.IndexOffset)));
                            }
                        }
                        else
                        {
                            for (int j = 0; j < cnk.Vertices.Length; j++)
                            {
                                ChunkVertex vtx = cnk.Vertices[j];
                                vertexList.Add(new BufferVertex(vtx.Position, vtx.Normal, (ushort)(vtx.Index + cnk.IndexOffset), vtx.Weight));
                            }
                        }
                        vertices       = vertexList.ToArray();
                        continueWeight = cnk.WeightStatus != WeightStatus.Start;

                        if (i < atc.VertexChunks.Length - 1)
                        {
                            meshes.Add(new BufferMesh(vertices, continueWeight));
                        }
                    }
                }


                List <PolyChunk> active = new();

                if (atc.PolyChunks != null)
                {
                    int cacheID = -1;
                    foreach (PolyChunk cnk in atc.PolyChunks)
                    {
                        switch (cnk.Type)
                        {
                        case ChunkType.Bits_CachePolygonList:
                            PolyChunkCachePolygonList cacheListCnk = (PolyChunkCachePolygonList)cnk;
                            cacheID = cacheListCnk.List;

                            if (PolyChunkCache.Length <= cacheID)
                            {
                                Array.Resize(ref PolyChunkCache, cacheID + 1);
                            }

                            PolyChunkCache[cacheID] = new List <PolyChunk>();
                            break;

                        case ChunkType.Bits_DrawPolygonList:
                            PolyChunkDrawPolygonList drawListCnk = (PolyChunkDrawPolygonList)cnk;
                            active.AddRange(PolyChunkCache[drawListCnk.List]);
                            break;

                        default:
                            if (cacheID > -1)
                            {
                                PolyChunkCache[cacheID].Add(cnk);
                            }
                            else
                            {
                                active.Add(cnk);
                            }
                            break;
                        }
                    }
                }


                if (active.Count > 0)
                {
                    BufferMaterial material = new()
                    {
                        MaterialAttributes = MaterialAttributes.useTexture
                    };
                    foreach (PolyChunk cnk in active)
                    {
                        switch (cnk.Type)
                        {
                        case ChunkType.Bits_BlendAlpha:
                            PolyChunkBlendAlpha blendCnk = (PolyChunkBlendAlpha)cnk;
                            material.SourceBlendMode      = blendCnk.SourceAlpha;
                            material.DestinationBlendmode = blendCnk.DestinationAlpha;
                            break;

                        case ChunkType.Bits_MipmapDAdjust:
                            PolyChunksMipmapDAdjust mipmapCnk = (PolyChunksMipmapDAdjust)cnk;
                            material.MipmapDistanceAdjust = mipmapCnk.MipmapDAdjust;
                            break;

                        case ChunkType.Bits_SpecularExponent:
                            PolyChunkSpecularExponent specularCnk = (PolyChunkSpecularExponent)cnk;
                            material.SpecularExponent = specularCnk.SpecularExponent;
                            break;

                        case ChunkType.Tiny_TextureID:
                        case ChunkType.Tiny_TextureID2:
                            PolyChunkTextureID textureCnk = (PolyChunkTextureID)cnk;
                            material.TextureIndex         = textureCnk.TextureID;
                            material.MirrorU              = textureCnk.MirrorU;
                            material.MirrorV              = textureCnk.MirrorV;
                            material.ClampU               = textureCnk.ClampU;
                            material.ClampV               = textureCnk.ClampV;
                            material.AnisotropicFiltering = textureCnk.SuperSample;
                            material.TextureFiltering     = textureCnk.FilterMode;
                            break;

                        case ChunkType.Material:
                        case ChunkType.Material_Diffuse:
                        case ChunkType.Material_Ambient:
                        case ChunkType.Material_DiffuseAmbient:
                        case ChunkType.Material_Specular:
                        case ChunkType.Material_DiffuseSpecular:
                        case ChunkType.Material_AmbientSpecular:
                        case ChunkType.Material_DiffuseAmbientSpecular:
                        case ChunkType.Material_Diffuse2:
                        case ChunkType.Material_Ambient2:
                        case ChunkType.Material_DiffuseAmbient2:
                        case ChunkType.Material_Specular2:
                        case ChunkType.Material_DiffuseSpecular2:
                        case ChunkType.Material_AmbientSpecular2:
                        case ChunkType.Material_DiffuseAmbientSpecular2:
                            PolyChunkMaterial materialCnk = (PolyChunkMaterial)cnk;
                            material.SourceBlendMode      = materialCnk.SourceAlpha;
                            material.DestinationBlendmode = materialCnk.DestinationAlpha;
                            if (materialCnk.Diffuse.HasValue)
                            {
                                material.Diffuse = materialCnk.Diffuse.Value;
                            }
                            if (materialCnk.Ambient.HasValue)
                            {
                                material.Ambient = materialCnk.Ambient.Value;
                            }
                            if (materialCnk.Specular.HasValue)
                            {
                                material.Specular         = materialCnk.Specular.Value;
                                material.SpecularExponent = materialCnk.SpecularExponent;
                            }
                            break;

                        case ChunkType.Strip_Strip:
                        case ChunkType.Strip_StripUVN:
                        case ChunkType.Strip_StripUVH:
                        case ChunkType.Strip_StripNormal:
                        case ChunkType.Strip_StripUVNNormal:
                        case ChunkType.Strip_StripUVHNormal:
                        case ChunkType.Strip_StripColor:
                        case ChunkType.Strip_StripUVNColor:
                        case ChunkType.Strip_StripUVHColor:
                        case ChunkType.Strip_Strip2:
                        case ChunkType.Strip_StripUVN2:
                        case ChunkType.Strip_StripUVH2:
                            PolyChunkStrip stripCnk = (PolyChunkStrip)cnk;

                            material.SetAttribute(MaterialAttributes.Flat, stripCnk.FlatShading);
                            material.SetAttribute(MaterialAttributes.noAmbient, stripCnk.IgnoreAmbient);
                            material.SetAttribute(MaterialAttributes.noDiffuse, stripCnk.IgnoreLight);
                            material.SetAttribute(MaterialAttributes.noSpecular, stripCnk.IgnoreSpecular);
                            material.SetAttribute(MaterialAttributes.normalMapping, stripCnk.EnvironmentMapping);
                            material.UseAlpha = stripCnk.UseAlpha;
                            material.Culling  = !stripCnk.DoubleSide;

                            List <BufferCorner> corners   = new();
                            List <uint>         triangles = new();

                            foreach (var s in stripCnk.Strips)
                            {
                                uint l = (uint)corners.Count;

                                bool rev = s.Reversed;
                                for (uint i = 2; i < s.Corners.Length; i++)
                                {
                                    uint li = l + i;
                                    if (!rev)
                                    {
                                        triangles.AddRange(new uint[] { li - 2, li - 1, li });
                                    }
                                    else
                                    {
                                        triangles.AddRange(new uint[] { li - 1, li - 2, li });
                                    }
                                    rev = !rev;
                                }

                                foreach (var c in s.Corners)
                                {
                                    corners.Add(new BufferCorner(c.Index, c.Color, c.Texcoord));
                                }
                            }

                            if (vertices != null)
                            {
                                meshes.Add(new BufferMesh(vertices, continueWeight, corners.ToArray(), triangles.ToArray(), material.Clone()));
                                vertices = null;
                            }
                            else
                            {
                                meshes.Add(new BufferMesh(corners.ToArray(), triangles.ToArray(), material.Clone()));
                            }
                            break;
                        }
                    }
                }
                else if (vertices != null)
                {
                    meshes.Add(new BufferMesh(vertices, continueWeight));
                }

                if (optimize)
                {
                    for (int i = 0; i < meshes.Count; i++)
                    {
                        meshes[i].Optimize();
                    }
                }

                atc.MeshData = meshes.ToArray();
            }
        }