private async void HandleMessage(WebSocketSession session, string message) { Models.SocketMessage msgObj; var command = message; try { msgObj = JsonConvert.DeserializeObject <Models.SocketMessage>(message); command = msgObj.Command; } catch { } switch (command) { case "PokemonList": await PokemonListTask.Execute(_session); break; case "EggsList": await EggsListTask.Execute(_session); break; case "InventoryList": await InventoryListTask.Execute(_session); break; case "PlayerStats": await PlayerStatsTask.Execute(_session); break; } }
private async void HandleMessage(WebSocketSession session, string message) { switch (message) { case "PokemonList": await PokemonListTask.Execute(_session); break; case "EggsList": await EggsListTask.Execute(_session); break; case "InventoryList": await InventoryListTask.Execute(_session); break; } // Setup to only send data back to the session that requested it. try { dynamic decodedMessage = JObject.Parse(message); var handle = _websocketHandler?.Handle(_session, session, decodedMessage); if (handle != null) { await handle; } } catch { // ignored } }
private async void HandleMessage(WebSocketSession session, string message) { switch (message) { case "PokemonList": await PokemonListTask.Execute(_session); break; case "EggsList": await EggsListTask.Execute(_session); break; } // Setup to only send data back to the session that requested it. try { dynamic decodedMessage = JObject.Parse(message); await _websocketHandler?.Handle(_session, session, decodedMessage); } catch (JsonException ex) { } }
public async Task <IState> Execute(ISession session, CancellationToken cancellationToken) { cancellationToken.ThrowIfCancellationRequested(); if (session.LogicSettings.AmountOfPokemonToDisplayOnStart > 0) { await DisplayPokemonStatsTask.Execute(session, cancellationToken); } await session.MapCache.UpdateMapDatas(session); Action <IEvent> action = (evt) => session.EventDispatcher.Send(evt); await PokemonListTask.Execute(session, action); await InventoryListTask.Execute(session, action); await session.Inventory.UpdatePokeDex(); session.EventDispatcher.Send(new NoticeEvent { Message = session.Translation.GetTranslation(TranslationString.UpdatesAt) + " https://github.com/Lunat1q/Catchem-PoGo " + session.Translation.GetTranslation(TranslationString.DiscordLink) + " https://discord.me/Catchem" }); //return new CheckTosState(); return(new CheckTosState()); }
private async void HandleMessage(WebSocketSession session, string message) { Models.SocketMessage msgObj = null; var command = message; try { msgObj = JsonConvert.DeserializeObject <Models.SocketMessage>(message); command = msgObj.Command; } catch { } // Action request from UI should not be broadcasted to all client Action <IEvent> action = (evt) => session.Send(Serialize(evt)); switch (command) { case "PokemonList": await PokemonListTask.Execute(_session, action); break; case "EggsList": await EggsListTask.Execute(_session, action); break; case "InventoryList": await InventoryListTask.Execute(_session, action); break; case "PlayerStats": await PlayerStatsTask.Execute(_session, action); break; case "GetPokemonSettings": await PokemonSettingsTask.Execute(_session, action); break; case "TransferPokemon": if (msgObj?.Data != null) { await TransferPokemonTask.Execute(_session, ulong.Parse(msgObj?.Data)); } break; case "EvolvePokemon": if (msgObj?.Data != null) { await EvolveSpecificPokemonTask.Execute(_session, ulong.Parse(msgObj?.Data), default(CancellationToken)); } break; } }
private async void RefreshPokemons() { if (_bot == null || !_bot.Started) { return; } Action <IEvent> action = (evt) => _bot.Session.EventDispatcher.Send(evt); await PokemonListTask.Execute(_bot.Session, action); }
private async void HandleMessage(WebSocketSession session, string message) { Models.SocketMessage msgObj = null; var command = message; Console.WriteLine(message); try { msgObj = JsonConvert.DeserializeObject <Models.SocketMessage>(message); command = msgObj.Command; } catch (Exception ex) { Logger.Write(ex.Message, LogLevel.Error); } // Action request from UI should not be broadcasted to all client Action <IEvent> action = (evt) => session.Send(Serialize(evt)); switch (command) { case "PokemonList": await PokemonListTask.Execute(_session, action); break; case "EggsList": await EggsListTask.Execute(_session, action); break; case "InventoryList": await InventoryListTask.Execute(_session, action); break; case "PlayerStats": await PlayerStatsTask.Execute(_session, action); break; case "GetPokemonSettings": await PokemonSettingsTask.Execute(_session, action); break; case "TransferPokemon": await TransferPokemonTask.Execute(_session, msgObj?.Data); break; case "EvolvePokemon": await EvolveSpecificPokemonTask.Execute(_session, msgObj?.Data); break; } }
private async void HandleMessage(WebSocketSession session, string message) { switch (message) { case "PokemonList": await PokemonListTask.Execute(_session); break; case "EggsList": await EggsListTask.Execute(_session); break; } }
private async void HandleMessage(WebSocketSession session, string message) { switch (message) { case "PokemonList": await PokemonListTask.Execute(_session); break; case "EggsList": await EggsListTask.Execute(_session); break; case "InventoryList": await InventoryListTask.Execute(_session); break; case "PokemonSnipeList": await HumanWalkSnipeTask.ExecuteFetchData(_session); break; } // Setup to only send data back to the session that requested it. try { dynamic decodedMessage = JObject.Parse(message); var handle = _websocketHandler?.Handle(_session, session, decodedMessage); if (handle != null) { await handle; } } catch (Exception ex) { #if DEBUG //Logger.Write(ex.Message); #endif } // When we first get a message from the web socket, turn off log buffering. // This allows us to flush out buffered LogEvent messages to the GUI. Logger.TurnOffLogBuffering(); }
public async Task <IState> Execute(ISession session, CancellationToken cancellationToken) { cancellationToken.ThrowIfCancellationRequested(); if (session.LogicSettings.AmountOfPokemonToDisplayOnStart > 0) { await DisplayPokemonStatsTask.Execute(session); } await session.MapCache.UpdateMapDatas(session); Action <IEvent> action = (evt) => session.EventDispatcher.Send(evt); await PokemonListTask.Execute(session, action); await InventoryListTask.Execute(session, action); return(new FarmState()); }
private async void RefreshPokemons() { Action <IEvent> action = (evt) => CurSession.EventDispatcher.Send(evt); await PokemonListTask.Execute(CurSession, action); }