示例#1
0
        internal override void Update(GameTime gameTime)
        {
            _selectorDelay--;
            if (_selectorDelay == 0)
            {
                _selectorDelay   = SELECTOR_FLICKER_DELAY;
                _selectorVisible = !_selectorVisible;
            }

            if (_iconFrames > 1)
            {
                _iconFrameDelay--;
                if (_iconFrameDelay == 0)
                {
                    _iconFrameDelay = ICON_ANIMATION_DELAY;
                    _iconFrame++;
                    if (_iconFrame == _iconFrames)
                    {
                        _iconFrame = 0;
                    }
                }
            }

            if (GameboyInputs.RightPressed())
            {
                if (_menuActive)
                {
                    _menuIndex++;
                    // wrap around to the beginning of the line
                    if (_menuIndex == MENU_OPTIONS_COUNT)
                    {
                        _menuIndex = 0;
                    }
                }
                else
                {
                    _charX++;
                    // wrap around to the beginning of the line
                    if (_charX == CHARS_PER_LINE)
                    {
                        _charX = 0;
                    }
                }
            }
            else if (GameboyInputs.LeftPressed())
            {
                if (_menuActive)
                {
                    _menuIndex--;
                    // wrap around to the end of the line
                    if (_menuIndex == -1)
                    {
                        _menuIndex = MENU_OPTIONS_COUNT - 1;
                    }
                }
                else
                {
                    _charX--;
                    // wrap around to the end of the line
                    if (_charX == -1)
                    {
                        _charX = CHARS_PER_LINE - 1;
                    }
                }
            }
            else if (GameboyInputs.DownPressed())
            {
                if (_menuActive)
                {
                    _charY = 0;
                    if (MenuColumn != _menuIndex)
                    {
                        _charX = _menuIndex * 3;
                    }
                    _menuActive = false;
                }
                else
                {
                    _charY++;
                    if (_charY == ActiveCharset.Length / CHARS_PER_LINE)
                    {
                        _menuActive = true;
                        _menuIndex  = MenuColumn;
                    }
                }
            }
            else if (GameboyInputs.UpPressed())
            {
                if (_menuActive)
                {
                    _charY = ActiveCharset.Length / CHARS_PER_LINE - 1;
                    if (MenuColumn != _menuIndex)
                    {
                        _charX = _menuIndex * 3;
                    }
                    _menuActive = false;
                }
                else
                {
                    _charY--;
                    if (_charY == -1)
                    {
                        _menuActive = true;
                        _menuIndex  = MenuColumn;
                    }
                }
            }

            if (GameboyInputs.BPressed())
            {
                BackspaceName();
            }
            else if (GameboyInputs.APressed())
            {
                if (_menuActive)
                {
                    switch (_menuIndex)
                    {
                    case 0:     // upper/lower switch
                        _isLower = !_isLower;
                        break;

                    case 1:     // DEL
                        BackspaceName();
                        break;

                    case 2:     // END
                        Close();
                        break;
                    }
                }
                else
                {
                    var nameLength = PokemonFontRenderer.PrintableCharAmount(_name);
                    if (nameLength < _maxLength)
                    {
                        var activeChar = ActiveCharset[_charX + _charY * CHARS_PER_LINE];
                        _name     += activeChar;
                        nameLength = PokemonFontRenderer.PrintableCharAmount(_name);
                        if (nameLength == _maxLength)
                        {
                            // select END button
                            _menuActive = true;
                            _menuIndex  = 2;
                        }
                    }
                }
            }
            else if (GameboyInputs.StartPressed())
            {
                // select END button
                _menuActive = true;
                _menuIndex  = 2;
            }
            else if (GameboyInputs.SelectPressed())
            {
                // switch upper/lower
                _isLower = !_isLower;
            }
        }
示例#2
0
        internal override void Draw(GameTime gameTime)
        {
            _preScreen.Draw(gameTime);

            _batch.Begin(samplerState: SamplerState.PointClamp);

            var(unit, startX, width, height) = Border.GetDefaultScreenValues();

            Border.DrawCenter(_batch, startX, 0, Border.SCREEN_WIDTH, Border.SCREEN_HEIGHT, Border.SCALE);

            // draw border
            // vertical
            for (var i = 0; i < Border.SCREEN_HEIGHT; i++)
            {
                _batch.Draw(_border, new Rectangle(startX, unit * i, unit, unit), Color.White);
                _batch.Draw(_border, new Rectangle(startX + unit * 19, unit * i, unit, unit), Color.White);
            }

            var verticalOffset = (5 - ActiveCharset.Length / CHARS_PER_LINE) * 2;
            // horizontal
            var horizontalBars = new[] { 0, 5 + verticalOffset, 15, 17 };

            for (var i = 1; i < Border.SCREEN_WIDTH - 1; i++)
            {
                foreach (var y in horizontalBars)
                {
                    _batch.Draw(_border, new Rectangle(startX + i * unit, unit * y, unit, unit), Color.White);
                }
            }

            // title
            _fontRenderer.DrawText(_batch, _title,
                                   new Vector2(startX + unit * 5, unit * 2), Color.Black, Border.SCALE);

            // icon
            if (_icon != null)
            {
                _batch.Draw(_icon, new Rectangle(
                                startX + 2 * unit, (int)(unit * 1.5),
                                (int)(Border.SCALE * _iconFrameSize),
                                (int)(Border.SCALE * _iconFrameSize)),
                            new Rectangle(_iconFrame * _iconFrameSize, 0, _iconFrameSize, _iconFrameSize),
                            Color.White);
            }

            // name
            _fontRenderer.DrawText(_batch, _name,
                                   new Vector2(startX + unit * 5, unit * (4 + verticalOffset)), Color.Black, Border.SCALE);
            var nameLength = PokemonFontRenderer.PrintableCharAmount(_name);

            for (var i = nameLength; i < _maxLength; i++)
            {
                var textureOffset = i > nameLength ? 1 : 0;
                _batch.Draw(_placeholders,
                            new Rectangle(
                                startX + unit * 5 + unit * i, unit * (4 + verticalOffset),
                                (int)(_placeholders.Height * Border.SCALE),
                                (int)(_placeholders.Height * Border.SCALE)),
                            new Rectangle(textureOffset * 8, 0, 8, 8), Color.White);
            }

            // char list
            var charListText = "";

            for (var i = 0; i < ActiveCharset.Length; i++)
            {
                charListText += ActiveCharset[i];
                if ((i + 1) % CHARS_PER_LINE == 0)
                {
                    charListText += NewLine;
                }
                else
                {
                    charListText += " ";
                }
            }
            _fontRenderer.DrawText(_batch, charListText,
                                   new Vector2(startX + unit * 2, unit * (6 + verticalOffset)), Color.Black, Border.SCALE);

            // menu
            var menuText = "";

            if (_isLower)
            {
                menuText += "UPPER";
            }
            else
            {
                menuText += "lower";
            }
            menuText += "  DEL   END";
            _fontRenderer.DrawText(_batch, menuText,
                                   new Vector2(startX + unit * 2, unit * 16), Color.Black, Border.SCALE);

            // selector
            if (_selectorVisible)
            {
                if (_menuActive)
                {
                    _batch.Draw(_selectorMenu, new Rectangle(
                                    startX + unit * 2 + unit * _menuIndex * 6,
                                    (int)(unit * 16 - Border.SCALE),
                                    (int)(_selectorMenu.Width * Border.SCALE),
                                    (int)(_selectorMenu.Height * Border.SCALE)), Color.White);
                }
                else
                {
                    _batch.Draw(_selector, new Rectangle(
                                    (int)(startX + unit * _charX * 2 + unit * 2 - Border.SCALE),
                                    (int)(unit * _charY * 2 + unit * (6 + verticalOffset) - Border.SCALE),
                                    (int)(_selector.Width * Border.SCALE),
                                    (int)(_selector.Height * Border.SCALE)), Color.White);
                }
            }

            _batch.End();
        }
示例#3
0
        internal override void Draw(GameTime gameTime)
        {
            _preScreen.Draw(gameTime);

            _batch.Begin(samplerState: SamplerState.PointClamp);

            var(unit, startX, width, height) = Border.GetDefaultScreenValues();

            Border.DrawCenter(_batch, startX, 0, Border.SCREEN_WIDTH, Border.SCREEN_HEIGHT, Border.SCALE);

            // borders
            for (var x = 0; x < Border.SCREEN_WIDTH; x++)
            {
                for (var y = 0; y < 6; y++)
                {
                    if (y == 0 || x == 0 || x == Border.SCREEN_WIDTH - 1 || y == 5)
                    {
                        _batch.Draw(_border, new Rectangle(startX + x * unit, y * unit, unit, unit), Color.White);
                    }
                }
            }

            // compose icon
            _batch.Draw(_icon, new Rectangle(
                            startX, 0,
                            (int)(Border.SCALE * _icon.Height),
                            (int)(Border.SCALE * _icon.Height)),
                        new Rectangle(_iconFrame * 16, 0, 16, 16),
                        Color.White);

            // message
            var lines = Mail.GetLinesFromMessage(_message);

            _fontRenderer.DrawText(_batch, lines[0],
                                   new Vector2(startX + unit * 2, unit * 2), Color.Black, Border.SCALE);
            if (lines[1] != null)
            {
                _fontRenderer.DrawText(_batch, lines[1],
                                       new Vector2(startX + unit * 2, unit * 4), Color.Black, Border.SCALE);
            }

            // placeholders
            var messageLength = PokemonFontRenderer.PrintableCharAmount(_message);

            for (var i = messageLength; i < Mail.MESSAGE_MAX_LENGTH; i++)
            {
                var y = 0;
                var x = i;
                if (x >= Mail.MESSAGE_CHARS_PER_LINE)
                {
                    y++;
                    x -= Mail.MESSAGE_CHARS_PER_LINE;
                }
                var textureOffset = i > messageLength ? 1 : 0;
                _batch.Draw(_placeholders,
                            new Rectangle(
                                startX + unit * 2 + unit * x, unit * 2 + y * unit * 2,
                                (int)(_placeholders.Height * Border.SCALE),
                                (int)(_placeholders.Height * Border.SCALE)),
                            new Rectangle(textureOffset * 8, 0, 8, 8), Color.White);
            }

            // char list
            var charListText = "";

            for (var i = 0; i < ActiveCharset.Length; i++)
            {
                charListText += ActiveCharset[i];
                if ((i + 1) % CHARS_PER_LINE == 0)
                {
                    charListText += Environment.NewLine;
                }
                else
                {
                    charListText += " ";
                }
            }
            _fontRenderer.DrawText(_batch, charListText,
                                   new Vector2(startX + unit, unit * 7), Color.Black, Border.SCALE);

            // menu
            var menuText = "";

            if (_isLower)
            {
                menuText += "UPPER";
            }
            else
            {
                menuText += "lower";
            }
            menuText += "  DEL   END";
            _fontRenderer.DrawText(_batch, menuText,
                                   new Vector2(startX + unit, unit * 17), Color.Black, Border.SCALE);

            // selector
            if (_selectorVisible)
            {
                if (_menuActive)
                {
                    _batch.Draw(_selectorMenu, new Rectangle(
                                    startX + unit + unit * _menuIndex * 6,
                                    (int)(unit * 17 - Border.SCALE),
                                    (int)(_selectorMenu.Width * Border.SCALE),
                                    (int)(_selectorMenu.Height * Border.SCALE)), Color.White);
                }
                else
                {
                    _batch.Draw(_selector, new Rectangle(
                                    (int)(startX + unit * _charX * 2 + unit - Border.SCALE),
                                    (int)(unit * _charY * 2 + unit * 7 - Border.SCALE),
                                    (int)(_selector.Width * Border.SCALE),
                                    (int)(_selector.Height * Border.SCALE)), Color.White);
                }
            }

            _batch.End();
        }