private void StatusClearedHandler(object sender, PokemonEventArgs e) { StatusCleared?.Invoke(this, EventArgs); }
private void FaintedHandler(object sender, PokemonEventArgs e) { Fainted?.Invoke(this, EventArgs); }
private void FellAsleepHandler(object sender, PokemonEventArgs e) { FellAsleep?.Invoke(this, EventArgs); }
private void BadlyPoisonedHandler(object sender, PokemonEventArgs e) { BadlyPoisoned?.Invoke(this, EventArgs); }
private void ParalyzedHandler(object sender, PokemonEventArgs e) { Paralyzed?.Invoke(this, EventArgs); }
private void FreezeHandler(object sender, PokemonEventArgs e) { Frozen?.Invoke(this, EventArgs); }
private void LeveledUpHandler(object sender, PokemonEventArgs e) { LeveledUp?.Invoke(this, EventArgs); }