private async void DisplayPokemon(object state) { Random rand = new Random(); var newMinutes = rand.Next(MIN_MINUTE_INTERVAL, MAX_MINUTE_INTERVAL + 1); var newPeriod = 1000 * 60 * newMinutes; _timer.Change(newPeriod, newPeriod); Console.WriteLine($"Logging next Pokemon in {newMinutes}..."); var channel = _discord.GetChannel(_channelId) as ISocketMessageChannel; var pokemon = await _pokeController.GetRandomPokemonData(); var cwp = _provider.GetRequiredService <CurrentWanderingPokemon>(); cwp.SetPokemon(pokemon); cwp.SetIsCaptured(false); Embed embeddedMessage = CreateEmbeddedMessage(pokemon); await channel.SendMessageAsync(embed : embeddedMessage); }