public PokemonInstance(PokemonBase _source, int _level, Attack[] _attacks) { id = UnityEngine.Random.Range(0, 999); level = _level; source = _source; base_attack = source.getAttack(level); base_speed = source.getSpeed(level); base_defense = source.getDefense(level); base_hp = source.getHealth(level); base_mana = source.getMana(level); current_hp = base_hp; current_mana = base_mana; attacks = _attacks; }
public PokemonInstance(PokemonBase _source, int _level, int _id, Attack[] _attacks) { id = _id; level = _level; source = _source; base_attack = source.getAttack(level); base_speed = source.getSpeed(level); base_defense = source.getDefense(level); base_hp = source.getHealth(level); base_mana = source.getMana(level); current_hp = base_hp; current_mana = base_mana; attacks = _attacks; }