public void Poke(ushort address, byte value) { ushort memLoc; try { memLoc = (ushort)(address - MemoryLocation); } catch (Exception) { return; } if (memLoc >= 51000) { return; } if (InvokeRequired) { var pcb = new PokeCallBack(PokeAddress); Invoke(pcb, new object[] { memLoc, value }); } else { PokeAddress(address, value); } }
private void ThreadPoke(ushort Addr, byte value) { if (b32Screen1.InvokeRequired) { PokeCallBack pcb = new PokeCallBack(Poke); this.Invoke(pcb, new object[] { Addr, value }); } else { Poke(Addr, value); } }
public void Poke(ushort address, byte value) { ushort memLoc; try { memLoc = (ushort)(address - _memoryLocation); } catch (Exception) { return; } if (memLoc > (3999 + 3)) { return; } //if (memLoc == 4000) //{ // if (value == 1) // ShowCursor(); // else HideCursor(); // Poke((ushort) (address - 1), Peek((ushort) (address - 1))); // return; //} if (memLoc == 4000) { if (value == 1) { _cursorThread.Enabled = true; _cursorOn = true; } if (value == 0) { _cursorThread.Enabled = false; _cursorOn = false; } Poke(MemoryLocation, Peek(MemoryLocation)); return; } if (InvokeRequired) { var pcb = new PokeCallBack(PokeAddress); Invoke(pcb, memLoc, value); } else { PokeAddress(memLoc, value); } }
public void ThreadPoke(ushort Addr, byte value) { if (this.InvokeRequired) { PokeCallBack pcb = new PokeCallBack(Poke); this.Invoke(pcb, new object[] { Addr, value }); } else { Poke(Addr, value); } }
private void ThreadPoke(ushort Addr, byte value) { if (reallySimpleScreen1.InvokeRequired) { PokeCallBack pcb = new PokeCallBack(Poke); Invoke(pcb, new object[] { Addr, value }); } else { Poke(Addr, value); } }