public void GenerateObjects(float[,] heightMap, MapGenerator mapGenerator) { prng = new System.Random(mapGenerator.seed); this.mapGenerator = mapGenerator; int chunkCount = mapGenerator.mapSizeX * mapGenerator.mapSizeY; LOD = MapGenerator.LOD; int width = heightMap.GetLength(0); int height = heightMap.GetLength(1); Dictionary <int, List <Vector2> > objectsMap = new Dictionary <int, List <Vector2> >(); for (int i = 0; i < objects.Count; i++) { objectsMap.Add(i, PoissonDiskSampling.GeneratePoints(mapGenerator.seed, width, height, LOD, chunkCount, objects[i].spawnRadius, objects[i].spawnIterationCount)); SpawnObjects(objectsMap[i], objects[i], heightMap); } }
void OnValidate() { points = PoissonDiskSampling.GeneratePoints(radius, regionSize, rejectionSamples); }