void MakePCD() { try{ Destroy(GameObject.Find("test1_pcd")); } catch (Exception e) { print("EEEEE: " + e.ToString()); } Debug.Log("LOADING PCD"); if (target == null) { target = GetComponent <PointsPCD>(); target.dataPath = @"\test1_pcd"; } // target.dataPath = @"\PointCloud\example"; // target.enable = true; target.makeCloud(); val = false; }