public static JobHandle RandomPointsInSphere(LVector3 center, LFloat radius, Lockstep.UnsafeECS.NativeArray <LVector3> points,
                                                     JobHandle inputDeps)
        {
            var pointsInSphereJob = new PointsInSphere {
                Radius = radius,
                Center = center,
                Points = points
            };
            var pointsInSphereJobHandle = pointsInSphereJob.Schedule(inputDeps);

            return(pointsInSphereJobHandle);
        }
        public static JobHandle RandomPointsInSphere(float3 center, float radius, NativeArray <float3> points,
                                                     JobHandle inputDeps)
        {
            var pointsInSphereJob = new PointsInSphere {
                Radius = radius,
                Center = center,
                Points = points
            };
            var pointsInSphereJobHandle = pointsInSphereJob.Schedule(inputDeps);

            return(pointsInSphereJobHandle);
        }