private IEnumerable <Point> GetSignaturePoints() { var args = new PointsEventArgs(); PointsRequested?.Invoke(this, args); return(args.Points); }
public void GoodSpaceShipDestroyedEventHandler(object sender, PointsEventArgs e) { if (e.HitPoints <= 0) { Console.WriteLine("***** GAME OVER *****"); } else { Console.WriteLine($"\n***DAMAGE***\nHit Points of spaceship: {e.HitPoints}"); } }
void myPoints_PointDeleted(object sender, PointsEventArgs e) { Console.WriteLine("GraphCreator должен стереть точку {0}", e.point); }
void myPoints_PointAdded(object sender, PointsEventArgs e) { Console.WriteLine("GraphCreator должен нарисовать новую точку {0}",e.point); }
public void GoodSpaceShipHPChangedEventHandler(object sender, PointsEventArgs e) { Console.WriteLine($"\n***BONUS*** \nHit Points of spaceship: {e.HitPoints}"); }
private void AddMovement(object sender, PointsEventArgs eventArgs) { Player.Instance.HeroParty.Heroes[eventArgs.SenderId].AddMovement(eventArgs.Points); }
private void RemoveHealth(object sender, PointsEventArgs eventArgs) { Player.Instance.HeroParty.Heroes[eventArgs.SenderId].RemoveHealth(eventArgs.Points); }