private IEnumerable <Point> GetSignaturePoints()
        {
            var args = new PointsEventArgs();

            PointsRequested?.Invoke(this, args);
            return(args.Points);
        }
示例#2
0
 public void GoodSpaceShipDestroyedEventHandler(object sender, PointsEventArgs e)
 {
     if (e.HitPoints <= 0)
     {
         Console.WriteLine("***** GAME OVER *****");
     }
     else
     {
         Console.WriteLine($"\n***DAMAGE***\nHit Points of spaceship: {e.HitPoints}");
     }
 }
示例#3
0
 void myPoints_PointDeleted(object sender, PointsEventArgs e)
 {
     Console.WriteLine("GraphCreator должен стереть точку {0}", e.point);
 }
示例#4
0
 void myPoints_PointAdded(object sender, PointsEventArgs e)
 {
     Console.WriteLine("GraphCreator должен нарисовать новую точку {0}",e.point);
 }
示例#5
0
 public void GoodSpaceShipHPChangedEventHandler(object sender, PointsEventArgs e)
 {
     Console.WriteLine($"\n***BONUS*** \nHit Points of spaceship: {e.HitPoints}");
 }
示例#6
0
 private void AddMovement(object sender, PointsEventArgs eventArgs)
 {
     Player.Instance.HeroParty.Heroes[eventArgs.SenderId].AddMovement(eventArgs.Points);
 }
示例#7
0
 private void RemoveHealth(object sender, PointsEventArgs eventArgs)
 {
     Player.Instance.HeroParty.Heroes[eventArgs.SenderId].RemoveHealth(eventArgs.Points);
 }