示例#1
0
 // Use this for initialization
 void Start()
 {
     PointingParameters.GetParameters();
     InitializeFixedParameters();
     maxIndex = (int)(0.1f / UnityEngine.Time.fixedDeltaTime);
     mot      = new Vector2[maxIndex + 1];
 }
示例#2
0
 // Use this for initialization
 void Start()
 {
     PointingParameters.GetParameters();
     InitializeFixedParameters();
 }