private void setupLogging() { pointerVisualizer = new PointerVisualizer(); pointerList = new PagedList(22, drawPointerItem, pointerSelectionChangeHandler); eventList = new PagedList(22, drawEventItem, eventSelectionChangeHandler); logFilter = new PointerLogFilter(); }
void Awake() { instance = this; #if UNITY_EDITOR gameObject.SetActive(false); #endif activeController = rightController; // foreach(string joystick in Input.GetJoystickNames()){ // if(joystick.EndsWith("Left")){ // activeController = leftController; // break; // } // } }