// node returns a node containing the chunkState's current state, with the // ChunkEnd flag set. public unsafe Blake3Node Node() { var result = _n.Clone(); fixed(byte *blockPtr = _block) { fixed(uint *resultPtr = result.Block) { // pad the remaining space in the block with zeros PointerUtils.MemSet(blockPtr + _blockLen, 0, _block.Length - _blockLen); Converters.le32_copy(blockPtr, 0, resultPtr, 0, BlockSizeInBytes); } } result.BlockLen = (uint)_blockLen; result.Flags |= flagChunkEnd; return(result); }