/// <inheritdoc /> public Windows8PointerHandler(PointerDelegate addPointer, PointerDelegate updatePointer, PointerDelegate pressPointer, PointerDelegate releasePointer, PointerDelegate removePointer, PointerDelegate cancelPointer) : base(addPointer, updatePointer, pressPointer, releasePointer, removePointer, cancelPointer) { mousePool = new ObjectPool <MousePointer>(4, () => new MousePointer(this), null, resetPointer); penPool = new ObjectPool <PenPointer>(2, () => new PenPointer(this), null, resetPointer); mousePointer = internalAddMousePointer(Vector3.zero); init(TOUCH_API.WIN8); }
/// <summary> /// Initializes a new instance of the <see cref="TouchHandler" /> class. /// </summary> /// <param name="addPointer">A function called when a new pointer is detected.</param> /// <param name="updatePointer">A function called when a pointer is moved or its parameter is updated.</param> /// <param name="pressPointer">A function called when a pointer touches the surface.</param> /// <param name="releasePointer">A function called when a pointer is lifted off.</param> /// <param name="removePointer">A function called when a pointer is removed.</param> /// <param name="cancelPointer">A function called when a pointer is cancelled.</param> public TouchHandler(PointerDelegate addPointer, PointerDelegate updatePointer, PointerDelegate pressPointer, PointerDelegate releasePointer, PointerDelegate removePointer, PointerDelegate cancelPointer) { this.addPointer = addPointer; this.updatePointer = updatePointer; this.pressPointer = pressPointer; this.releasePointer = releasePointer; this.removePointer = removePointer; this.cancelPointer = cancelPointer; touchPool = new ObjectPool <TouchPointer>(10, () => new TouchPointer(this), null, resetPointer); touchPool.Name = "Touch"; updateSampler = CustomSampler.Create("[TouchScript] Update touch"); }
/// <summary> /// Initializes a new instance of the <see cref="MouseHandler" /> class. /// </summary> /// <param name="addPointer">A function called when a new pointer is detected.</param> /// <param name="updatePointer">A function called when a pointer is moved or its parameter is updated.</param> /// <param name="pressPointer">A function called when a pointer touches the surface.</param> /// <param name="releasePointer">A function called when a pointer is lifted off.</param> /// <param name="removePointer">A function called when a pointer is removed.</param> /// <param name="cancelPointer">A function called when a pointer is cancelled.</param> public MouseHandler(PointerDelegate addPointer, PointerDelegate updatePointer, PointerDelegate pressPointer, PointerDelegate releasePointer, PointerDelegate removePointer, PointerDelegate cancelPointer) { this.addPointer = addPointer; this.updatePointer = updatePointer; this.pressPointer = pressPointer; this.releasePointer = releasePointer; this.removePointer = removePointer; this.cancelPointer = cancelPointer; mousePool = new ObjectPool <MousePointer>(4, () => new MousePointer(this), null, resetPointer); mousePointPos = Input.mousePosition; mousePointer = internalAddPointer(remapCoordinates(mousePointPos)); stateMouse(); }
/// <summary> /// Initializes a new instance of the <see cref="TouchHandler" /> class. /// </summary> /// <param name="input">An input source to init new pointers with.</param> /// <param name="addPointer">A function called when a new pointer is detected.</param> /// <param name="updatePointer">A function called when a pointer is moved or its parameter is updated.</param> /// <param name="pressPointer">A function called when a pointer touches the surface.</param> /// <param name="releasePointer">A function called when a pointer is lifted off.</param> /// <param name="removePointer">A function called when a pointer is removed.</param> /// <param name="cancelPointer">A function called when a pointer is cancelled.</param> public TouchHandler(IInputSource input, PointerDelegate addPointer, PointerDelegate updatePointer, PointerDelegate pressPointer, PointerDelegate releasePointer, PointerDelegate removePointer, PointerDelegate cancelPointer) { this.input = input; this.addPointer = addPointer; this.updatePointer = updatePointer; this.pressPointer = pressPointer; this.releasePointer = releasePointer; this.removePointer = removePointer; this.cancelPointer = cancelPointer; touchPool = new ObjectPool <TouchPointer>(10, newPointer, null, resetPointer, "TouchHandler/Touch"); touchPool.Name = "Touch"; #if UNITY_5_6_OR_NEWER updateSampler = CustomSampler.Create("[TouchScript] Update Touch"); #endif }
/// <summary> /// Initializes a new instance of the <see cref="WindowsPointerHandler"/> class. /// </summary> /// <param name="addPointer">A function called when a new pointer is detected.</param> /// <param name="updatePointer">A function called when a pointer is moved or its parameter is updated.</param> /// <param name="pressPointer">A function called when a pointer touches the surface.</param> /// <param name="releasePointer">A function called when a pointer is lifted off.</param> /// <param name="removePointer">A function called when a pointer is removed.</param> /// <param name="cancelPointer">A function called when a pointer is cancelled.</param> public WindowsPointerHandler(PointerDelegate addPointer, PointerDelegate updatePointer, PointerDelegate pressPointer, PointerDelegate releasePointer, PointerDelegate removePointer, PointerDelegate cancelPointer) { this.addPointer = addPointer; this.updatePointer = updatePointer; this.pressPointer = pressPointer; this.releasePointer = releasePointer; this.removePointer = removePointer; this.cancelPointer = cancelPointer; nativeLogDelegate = nativeLog; nativePointerDelegate = nativePointer; touchPool = new ObjectPool <TouchPointer>(10, () => new TouchPointer(this), null, resetPointer); hMainWindow = WindowsUtils.GetActiveWindow(); disablePressAndHold(); setScaling(); }
public static extern bool CallAsFunc(IntPtr ptr, Int32 lMethodNum, IntPtr value, PointerDelegate response);
public static extern bool GetParamDefValue(IntPtr ptr, Int32 lMethodNum, Int32 lParamNum, PointerDelegate response);
public static extern void GetMethodName(IntPtr ptr, Int32 lMethodNum, Int32 lMethodAlias, PointerDelegate response);
public static extern void GetPropVal(IntPtr ptr, Int32 lPropNum, PointerDelegate response);
public static extern void GetPropName(IntPtr ptr, Int32 lPropNum, Int32 lPropAlias, PointerDelegate response);
/// <inheritdoc /> public Windows7PointerHandler(PointerDelegate addPointer, PointerDelegate updatePointer, PointerDelegate pressPointer, PointerDelegate releasePointer, PointerDelegate removePointer, PointerDelegate cancelPointer) : base(addPointer, updatePointer, pressPointer, releasePointer, removePointer, cancelPointer) { init(TOUCH_API.WIN7); }
public virtual void Init() { if (isCached) { return; } // IPointerClickHandler iPointerClick; IPointerDownHandler iPointerDown; IPointerUpHandler iPointerUp; IPointerEnterHandler iPointerEnter; IPointerExitHandler iPointerExit; IBeginDragHandler iBeginDrag; IEndDragHandler iEndDrag; IDragHandler iDrag; // MonoBehaviour[] coms = this.GetComponents <MonoBehaviour>(); MonoBehaviour com; for (int i = 0, imax = coms.Length; i < imax; ++i) { com = coms[i]; //foreach(MonoBehaviour com in this.GetMonoBehaviours<MonoBehaviour>()){ // <0> iPointerClick = com as IPointerClickHandler; if (iPointerClick != null) { onPointerClick += iPointerClick.OnPointerClick; } else { // <0> iPointerDown = com as IPointerDownHandler; if (iPointerDown != null) { onPointerDown += iPointerDown.OnPointerDown; } // <0> iPointerUp = com as IPointerUpHandler; if (iPointerUp != null) { onPointerUp += iPointerUp.OnPointerUp; } } // <0> iPointerEnter = com as IPointerEnterHandler; if (iPointerEnter != null) { onPointerEnter += iPointerEnter.OnPointerEnter; } // <0> iPointerExit = com as IPointerExitHandler; if (iPointerExit != null) { onPointerExit += iPointerExit.OnPointerExit; } // <0> iBeginDrag = com as IBeginDragHandler; if (iBeginDrag != null) { onBeginDrag += iBeginDrag.OnBeginDrag; } // <0> iEndDrag = com as IEndDragHandler; if (iEndDrag != null) { onEndDrag += iEndDrag.OnEndDrag; } // <0> iDrag = com as IDragHandler; if (iDrag != null) { onDrag += iDrag.OnDrag; } } isCached = true; }