// private IEnumerator CandyCoroutine() // { // var t = 1f; // BattleState = BattleState.Candy; // Utils.Animate(1f, 0.5f, 0.3f, v => CameraScript.Instance.SetScreenDarkness(v), // null, true); // Utils.Animate(Rt.anchoredPosition, new Vector2(0f, _offScreen / 2), 0.3f, v => Rt.anchoredPosition = v, // null, true); // yield return new WaitForSeconds(1f); // CandyUseText.text = "x" + _candyUse; // CandyUseText.gameObject.SetActive(true); // CandyUseText.fontSize = 45; // while (t > 0) // { // t -= Time.deltaTime / 2; // CandyBar.sizeDelta = new Vector2(300f * t, CandyBar.rect.height); // if (TapDown() && PlayerState.CandiesCount - _candyUse >= 0) // { // SetScale(Size1 * 1.5f, SubScale1); // SetScale(Size2 * 1.5f, SubScale2); // t = 1f; // PlayerState.CandiesCount -= _candyUse; // _candyUse *= 2; // CandyUseText.text = "x" + _candyUse; // if (CandyUseText.fontSize < 100) // { // CandyUseText.fontSize += 10; // } // if (Size1 > 0.44f) // { // SetScale(0.45f, SubScale1); // SetScale(0.45f / 6, SubScale2); // t = 0f; // } // } // yield return null; // } // yield return new WaitForSeconds(0.4f); // CandyBar.sizeDelta = new Vector2(0f, CandyBar.rect.height); // Hide(); // BattleState = BattleState.Hidden; // CandyUseText.gameObject.SetActive(false); // } public void Run(bool noAnim = false) { BattleState = BattleState.PreStart; Utils.InvokeDelayed(() => { BattleState = BattleState.Started; _pc.StartMoving(); }, 0.7f); if (noAnim) { return; } Utils.Animate(1f, 0.5f, 0.3f, v => SpriteDarken.DarkValue = v, null, true); Utils.Animate(Rt.anchoredPosition, new Vector2(0f, _onScreen), 0.3f, v => Rt.anchoredPosition = v, null, true); }