// Start is called before the first frame update void Start() { updateUI = GetComponent <Point_Coordinator>(); //initialse Point_Coordinator object trigger = Player.GetComponent <Trigger_Checkers>(); //initialse trigger object updateUI.UpdateCoinsLeft(); //set grand total coins left int type; type = controltype.checkSelectedControls(); print("Type is " + type); switch (type) { case 0: print("Selection 1"); break; case 1: print("Selection 2"); break; case 2: print("Selection 3"); break; } }
// Start is called before the first frame update void Start() { updateUI = GetComponent <Point_Coordinator>(); //initialse Point_Coordinator object trigger = Player.GetComponent <Trigger_Checkers>(); //initialse trigger object updateUI.UpdateCoinsLeft(); //set grand total coins left setPlayerControls(); //check control options before starting game }
// Start is called before the first frame update void Start() { BGM.Play(); updateUI = GetComponent <Point_Coordinator>(); //initialse Point_Coordinator object Debug.Log("Point Coordinator triggered"); trigger = PlayerObjects.GetComponent <Trigger_Checkers>(); //initialse trigger object Debug.Log("Trigger initialise"); updateUI.UpdateCoinsLeft(); //set grand total coins left setPlayerControls(); //check control options before starting game }