public ComputerBrain(Types vType, Deelnemer vDeelnemer, PointTypes vPointType) { SetDeelNemer(vDeelnemer); SetTroefType(vType); SetPointType(vPointType); InitializeTroefKaarten(); kaartenGespeeld = new List<Kaart>(); }
public async Task <ActionResult> DeleteConfirmed(int id) { PointTypes pointTypes = await db.PointTypes.FindAsync(id); db.PointTypes.Remove(pointTypes); await db.SaveChangesAsync(); return(RedirectToAction("Index")); }
public ProgressPoint(ProgressPoint copy_) { ProgressName = copy_.ProgressName; TypeID = copy_.TypeID; StringValue = copy_.StringValue; BoolValue = copy_.BoolValue; IntValue = copy_.IntValue; FloatValue = copy_.FloatValue; compare = copy_.compare; }
public async Task <ActionResult> Edit([Bind(Include = "Id,Name,ShortName")] PointTypes pointTypes) { if (ModelState.IsValid) { db.Entry(pointTypes).State = EntityState.Modified; await db.SaveChangesAsync(); return(RedirectToAction("Index")); } return(View(pointTypes)); }
/// <summary> /// Inicjalizuje właściwości obiektu gry. /// </summary> /// <param name="pointType">Typ punktów reprezentujący instancję obiektu gry w levelu.</param> /// <param name="points">Lista punktów, które reprezentują widzialną część obiektu gry.</param> public GameObject(PointTypes pointType = PointTypes.Empty, List <Vector2Int> points = null) { PointType = pointType; if (points == null) { Points = new List <Vector2Int>(); } else { Points = points; } }
public async Task <ActionResult> Create([Bind(Include = "Id,Name,ShortName")] PointTypes pointTypes) { if (ModelState.IsValid) { db.PointTypes.Add(pointTypes); await db.SaveChangesAsync(); return(RedirectToAction("Index")); } return(View(pointTypes)); }
public Point(int idPoint, int?idParent, string pointName, PointTypes pointType, AIIS aiis) { children = new List <Point>(); parameters = new List <Parameter>(); type = pointType; name = pointName; id = idPoint; parentID = idParent; loaded = false; leaf = false; this.aiis = aiis; LoadParameters(); }
// GET: Guides/PointTypes/Delete/5 public async Task <ActionResult> Delete(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } PointTypes pointTypes = await db.PointTypes.FindAsync(id); if (pointTypes == null) { return(HttpNotFound()); } return(View(pointTypes)); }
//editor contructor public Beat(JsonData beatData) { PlotName = (string)beatData["PlotName"]; BeatName = (string)beatData["BeatName"]; BeatNumber = (int)beatData["BeatNumber"]; Points = new List <ProgressPoint>(); for (int i = 0; i < beatData["Point"].Count; ++i) { string boolName = (string)beatData["Point"][i]["Name"]; PointTypes type = (PointTypes)(int)beatData["Point"][i]["Type"]; ProgressPoint point = new ProgressPoint(boolName, type); Points.Add(point); } }
public Point GetAncestor(PointTypes ancestorType) { /* Database version * string sql = string.Format(@" * declare @look_id int * set @look_id={0}; * * with tree(id_point, id_parent,pointname,point_type,lvl) * as( * select p.ID_Point,p.ID_Parent,p.PointName,p.Point_Type, 1 lvl * from points p * where p.ID_Point=@look_id * union all * select p2.ID_Point,p2.ID_Parent,p2.PointName,p2.Point_Type, tree.lvl+1 * from tree inner join points p2 on tree.ID_Parent=p2.ID_Point) * * select top id_point from tree * where point_type={1} * order by lvl desc", id, (int)type); * int result = DataModel.GetIntValue(sql, 30); */ Point current = this; PointTypes criterion = type; bool found = false; while (!aiis.Roots.Contains(current)) { criterion = current.ParentPoint.Type; if (criterion == ancestorType) { found = true; break; } else { current = current.ParentPoint; } } if (found) { return(current.ParentPoint); } else { return(null); } }
/// <summary> /// This method will decide how much points will the player get /// </summary> /// <param name="player">The player who gets the point</param> /// <param name="point_types"> The type of point</param> private void GetPoints(Player player, PointTypes point_types) { switch (point_types) { case PointTypes.DestroyWall: player.Score += 100; break; case PointTypes.PickUpPowerUps: player.Score += 200; break; default: case PointTypes.KillOtherPlayer: player.Score += 2000; break; } }
public void SetPointType(PointTypes vPointType) { this.pointType = vPointType; }
/// <summary> /// Modification the point type (<see cref="PlotFormat.PointType"/>). /// </summary> public void ModPointType(string SubKey, PointTypes PointType) { this.ModPointType(new[] { SubKey }, new[] { PointType }); }
public ProgressPoint(string eventName, PointTypes type) { ProgressName = eventName; TypeID = type; StringValue = ""; }
public PreviewPoint(int x, int y, PointTypes type) : this(x, y) { PointType = type; }
private bool TryParsePointType(string text, out PointType pointType) { return(PointTypes.TryGetValue(text, out pointType)); }
public PreviewPoint(PreviewPoint pointToClone) { _x = pointToClone.X; _y = pointToClone.Y; _pointType = pointToClone.PointType; }
public PlotFormat WithPointType(PointTypes pointType) { return(new PlotFormat(baseLineFormat: this, pointType: pointType)); }
void RadShapeEditorControl_MouseDown(object sender, MouseEventArgs e) { this.Cursor = Cursors.Cross; mouseDown = true; downPoint = new Point(e.X, e.Y); Point scaledTranslatedDownPoint = new Point( (int)Math.Round((downPoint.X) / Math.Pow(zoomFactor, 2)) + xOverflowOffset, (int)Math.Round((downPoint.Y) / Math.Pow(zoomFactor, 2)) + yOverflowOffset); curPoint = downPoint; point = null; //find the point underneath the mouse foreach (ShapePoint pos1 in points) { if (pos1.IsVisible(scaledTranslatedDownPoint.X, scaledTranslatedDownPoint.Y, (int)Math.Round(8 * zoomFactor))) { pointType = PointTypes.Point; point = pos1; break; } else if (pos1.Bezier) { if (pos1.ControlPoint1.IsVisible(scaledTranslatedDownPoint.X, scaledTranslatedDownPoint.Y, (int)Math.Round(8 * zoomFactor))) { pointType = PointTypes.ControlPoint; point = pos1.ControlPoint1; break; } else if (pos1.ControlPoint2.IsVisible(scaledTranslatedDownPoint.X, scaledTranslatedDownPoint.Y, (int)Math.Round(8 * zoomFactor))) { pointType = PointTypes.ControlPoint; point = pos1.ControlPoint2; break; } } } if (isSymmetricPointMode) { if (point == null) { isSymmetricPointMode = false; return; } //use the currently selected node as a reference point to make the previously selected node symmetric to it referencePoint = point; //get the size of the drawable area and compute the coordinates of the new point Rectangle r = dimension; int midy = r.Top + r.Height / 2; int midx = r.Left + r.Width / 2; if (isVerticalSymmetry) { newSymmetricPoint.Y = referencePoint.Y + 2 * (midy - point.Y); } else { newSymmetricPoint.X = referencePoint.X + 2 * (midx - point.X); } isSymmetricPointMode = false; Refresh(); return; } if (point == null) { for (int i = 0; i < points.Count; i++) { ShapePoint pos1 = points[i]; ShapePoint pos2 = i < points.Count - 1 ? points[i + 1] : points[0]; if (pos1.IsVisible(pos2, new Point(scaledTranslatedDownPoint.X, scaledTranslatedDownPoint.Y), 3)) { pointType = PointTypes.Line; point = pos1; break; } } } if (point != null) { propertyGrid.SelectedObject = point; } else { propertyGrid.SelectedObject = null; } Refresh(); //in case the mouse was clicked outside of any point, unselect all points (and their control points) if (e.Button == MouseButtons.Left) { if (point == null || !point.Selected) { foreach (ShapePoint pos in points) { pos.Selected = false; pos.ControlPoint1.Selected = false; pos.ControlPoint2.Selected = false; } } } if (point != null) { mouseDown = false; } if (e.Button == MouseButtons.Right && point != null) { if (pointType == PointTypes.Point && point is ShapePoint) { menuItemAnchorLeft.Checked = (point.Anchor & AnchorStyles.Left) != 0; menuItemAnchorRight.Checked = (point.Anchor & AnchorStyles.Right) != 0; menuItemAnchorTop.Checked = (point.Anchor & AnchorStyles.Top) != 0; menuItemAnchorBottom.Checked = (point.Anchor & AnchorStyles.Bottom) != 0; if (this.points.Count <= 2) { menuItemRemoveLine.Enabled = false; menuItemRemovePoint.Enabled = false; } menuItemLocked.Checked = point.Locked; if ((point as ShapePoint).Bezier) { contextMenuPoint.Items[1].Text = "Convert to Line"; } else { contextMenuPoint.Items[1].Text = "Convert to Bezier Curve"; } contextMenuPoint.Show(PointToScreen(new Point(e.X, e.Y))); } else if (pointType == PointTypes.Line) { if ((point as ShapePoint).Bezier) { contextMenuLine.Items[1].Text = "Convert to Line"; } else { contextMenuLine.Items[1].Text = "Convert to Bezier Curve"; } contextMenuLine.Show(PointToScreen(new Point(e.X, e.Y))); } } }
/// <summary> /// Aktualizuje stan gry. /// </summary> /// <param name="checkInput">Określa, czy metoda ma obłsużyć wejście.</param> public void Update(bool checkInput) { bool updateDirection = false; Directions newDirection = Directions.Up; if (checkInput) { // Obsługa wejścia. switch (currentKey) { case ConsoleKey.UpArrow: updateDirection = true; newDirection = Directions.Up; break; case ConsoleKey.DownArrow: updateDirection = true; newDirection = Directions.Down; break; case ConsoleKey.LeftArrow: updateDirection = true; newDirection = Directions.Left; break; case ConsoleKey.RightArrow: updateDirection = true; newDirection = Directions.Right; break; default: break; } } // Aktualizacja obiektów gry. foreach (GameObject gameObject in gameObjects) { // Aktualizacja węży. if (gameObject is Snake) { Snake snake = gameObject as Snake; // Obsługa zmiany kierunku. if (updateDirection) { Vector2Int zero = new Vector2Int(0, 0); if (ConvertDirection.ToVector2Int(newDirection) + ConvertDirection.ToVector2Int(snake.Direction) != zero) { snake.UpdatedDirection = newDirection; snake.DirectionUpdateWaiting = true; } } // Obsługa zmiany kierunku, ruchu, zebrania bonusu i kolizji. double secondsPerMove = (1D / snake.Speed); int timesToMove = (int)(snake.speedTimer.TimeElapsed.TotalSeconds / secondsPerMove); if (timesToMove > 0) { snake.UpdateDirection(); snake.speedTimer.SubtractTimeElapsed(TimeSpan.FromSeconds(timesToMove * secondsPerMove)); for (int i = 0; i < timesToMove; i++) { Vector2Int futureHead = snake.Points[0] + ConvertDirection.ToVector2Int(snake.Direction); if (futureHead.X >= 0 && futureHead.Y >= 0 && futureHead.X < level.Size.X && futureHead.Y < level.Size.Y) { PointTypes pointType = level.GetPointType(futureHead); if (pointType == PointTypes.Empty) { // Zwykły ruch. snake.Move(); level.UpdateLevel(gameObjects); } else if (pointType == PointTypes.Bonus) { // Ruch z zebraniem bonusu i urośnięciem węża. Bonuses bonuses = level.WhatObjectIsHere(futureHead, gameObjects) as Bonuses; snake.Move(true); bonuses.DeleteBonus(futureHead); level.UpdateLevel(gameObjects); bonuses.SpawnBonus(level.PickAnEmptyPoint()); level.UpdateLevel(gameObjects); Score++; scoreBar.UpdateScores(Score); } else { // Kolizja z wężem. InGame = false; } } else { // Kolizja z granicą levelu. InGame = false; } } } } } }
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { EditorGUI.BeginProperty(position, label, property); var refer = property.FindPropertyRelative("ProgressName"); var refer2 = property.FindPropertyRelative("TypeID"); var labelRect = new Rect(position.x, position.y, InspectorValues.LabelWidth, position.height); EditorGUI.LabelField(labelRect, property.name); //this is defining the sizes of the rectangles for the editor var propStartPos = labelRect.position.x + labelRect.width; if (position.width > InspectorValues.MinRectWidth) { propStartPos += (position.width - InspectorValues.MinRectWidth) / InspectorValues.WidthScaler; } var toggleRect = new Rect(propStartPos, position.y, ToggleWidth, EditorGUIUtility.singleLineHeight); var eventRect = new Rect(toggleRect.position.x + toggleRect.width, position.y, position.width - (toggleRect.position.x + toggleRect.width) + 14, EditorGUIUtility.singleLineHeight); //var enumRect = new Rect(propStartPos, position.y, 40, EditorGUIUtility.singleLineHeight); refer.stringValue = EditorGUI.TextField(eventRect, refer.stringValue); PointTypes ty = (PointTypes)EditorGUI.EnumPopup(toggleRect, (PointTypes)refer2.enumValueIndex); refer2.enumValueIndex = (int)ty; //ref2.boolValue = EditorGUI.ToggleLeft(toggleRect, "Value", ref2.boolValue); switch (ty) { case PointTypes.Flag: var refboo = property.FindPropertyRelative("BoolValue"); toggleRect.y += EditorGUIUtility.singleLineHeight + 2; refboo.boolValue = EditorGUI.ToggleLeft(toggleRect, "Value", refboo.boolValue); break; case PointTypes.Float: var refflo = property.FindPropertyRelative("FloatValue"); eventRect.y += EditorGUIUtility.singleLineHeight + 2; refflo.floatValue = EditorGUI.FloatField(eventRect, refflo.floatValue); var compare = property.FindPropertyRelative("compare"); toggleRect.y += EditorGUIUtility.singleLineHeight + 2; ValueCompare com = (ValueCompare)EditorGUI.EnumPopup(toggleRect, (ValueCompare)compare.enumValueIndex); compare.enumValueIndex = (int)com; break; case PointTypes.Integer: var refint = property.FindPropertyRelative("IntValue"); eventRect.y += EditorGUIUtility.singleLineHeight + 2; refint.intValue = EditorGUI.IntField(eventRect, refint.intValue); var compare2 = property.FindPropertyRelative("compare"); toggleRect.y += EditorGUIUtility.singleLineHeight + 2; ValueCompare com2 = (ValueCompare)EditorGUI.EnumPopup(toggleRect, (ValueCompare)compare2.enumValueIndex); compare2.enumValueIndex = (int)com2; break; case PointTypes.String: var refst = property.FindPropertyRelative("StringValue"); eventRect.y += EditorGUIUtility.singleLineHeight + 2; refst.stringValue = EditorGUI.TextField(eventRect, refst.stringValue); break; default: break; } EditorGUI.EndProperty(); }