void LookForTargetDown() { var hitNPCdown = Physics2D.Raycast((Center.position - transform.up * 0.225f), Vector2.down, distance, visibleObjects); var hitPlayerdown = Physics2D.Raycast((Center.position - transform.up * 0.225f), Vector2.down, distance, layerMaskPlayer); if (hitPlayerdown && (hitPlayerdown.transform.tag == "Player1")) { linerenderer.SetPosition(1, new Vector3(0, -hitPlayerdown.distance, 0)); x = Random.Range(0, 19); Instantiate(deathAnimPlayers, hitPlayerdown.transform.position, Quaternion.identity); hitPlayerdown.transform.parent.gameObject.transform.position = GameObject.Find("NPC" + x).transform.position; Destroy(GameObject.Find("NPC" + x)); PointSystem.AddScoreP1(innocentKillPoint); PointSystem.AddScoreP2(playerKillPoint); } if (hitPlayerdown && (hitPlayerdown.transform.tag == "Player3")) { linerenderer.SetPosition(1, new Vector3(0, -hitPlayerdown.distance, 0)); x = Random.Range(0, 19); Instantiate(deathAnimPlayers, hitPlayerdown.transform.position, Quaternion.identity); hitPlayerdown.transform.parent.gameObject.transform.position = GameObject.Find("NPC" + x).transform.position; Destroy(GameObject.Find("NPC" + x)); PointSystem.AddScoreP3(innocentKillPoint); PointSystem.AddScoreP2(playerKillPoint); } if (hitPlayerdown && (hitPlayerdown.transform.tag == "Player4")) { linerenderer.SetPosition(1, new Vector3(0, -hitPlayerdown.distance, 0)); x = Random.Range(0, 19); Instantiate(deathAnimPlayers, hitPlayerdown.transform.position, Quaternion.identity); hitPlayerdown.transform.parent.gameObject.transform.position = GameObject.Find("NPC" + x).transform.position; Destroy(GameObject.Find("NPC" + x)); PointSystem.AddScoreP4(innocentKillPoint); PointSystem.AddScoreP2(playerKillPoint); } if (hitNPCdown && (hitNPCdown.transform.tag == "NPC")) { linerenderer.SetPosition(1, new Vector3(0, -hitNPCdown.distance, 0)); Instantiate(deathAnimPlayers, hitNPCdown.transform.position, Quaternion.identity); Destroy(hitNPCdown.transform.gameObject); PointSystem.AddScoreP2(innocentKillPoint); } if (hitNPCdown && (hitNPCdown.transform.tag == "Target")) { linerenderer.SetPosition(1, new Vector3(0, -hitNPCdown.distance, 0)); Instantiate(deathAnimTarget, hitNPCdown.transform.position, Quaternion.identity); hitNPCdown.transform.position = GameObject.Find("Respawn").transform.position; NPC_Spawner.timerActive(); PointSystem.AddScoreP2(playerKillPoint); } if (hitNPCdown && (hitNPCdown.transform.tag == "Wall")) { Debug.Log("Hit the Wall"); linerenderer.SetPosition(1, new Vector3(0, -distance, 0)); } }
void LookForTargetRight() { var hitNPCright = Physics2D.Raycast((Center.position + transform.right * 0.225f), Vector2.right, distance, visibleObjects); var hitPlayerright = Physics2D.Raycast((Center.position + transform.right * 0.225f), Vector2.right, distance, layerMaskPlayer); linerenderer.SetPosition(0, Vector3.zero); //sets line position to where the object is. if (hitPlayerright && (hitPlayerright.transform.tag == "Player1")) { linerenderer.SetPosition(1, new Vector3(hitPlayerright.distance, 0, 0)); x = Random.Range(0, 19); Instantiate(deathAnimPlayers, hitPlayerright.transform.position, Quaternion.identity); hitPlayerright.transform.parent.gameObject.transform.position = GameObject.Find("NPC" + x).transform.position; Destroy(GameObject.Find("NPC" + x)); PointSystem.AddScoreP1(innocentKillPoint); PointSystem.AddScoreP2(playerKillPoint); } if (hitPlayerright && (hitPlayerright.transform.tag == "Player3")) { linerenderer.SetPosition(1, new Vector3(hitPlayerright.distance, 0, 0)); x = Random.Range(0, 19); Instantiate(deathAnimPlayers, hitPlayerright.transform.position, Quaternion.identity); hitPlayerright.transform.parent.gameObject.transform.position = GameObject.Find("NPC" + x).transform.position; Destroy(GameObject.Find("NPC" + x)); PointSystem.AddScoreP3(innocentKillPoint); PointSystem.AddScoreP2(playerKillPoint); } if (hitPlayerright && (hitPlayerright.transform.tag == "Player4")) { linerenderer.SetPosition(1, new Vector3(hitPlayerright.distance, 0, 0)); x = Random.Range(0, 19); Instantiate(deathAnimPlayers, hitPlayerright.transform.position, Quaternion.identity); hitPlayerright.transform.parent.gameObject.transform.position = GameObject.Find("NPC" + x).transform.position; Destroy(GameObject.Find("NPC" + x)); PointSystem.AddScoreP4(innocentKillPoint); PointSystem.AddScoreP2(playerKillPoint); } if (hitNPCright && (hitNPCright.transform.tag == "NPC")) { linerenderer.SetPosition(1, new Vector3(hitNPCright.distance, 0, 0)); Instantiate(deathAnimPlayers, hitNPCright.transform.position, Quaternion.identity); Destroy(hitNPCright.transform.gameObject); PointSystem.AddScoreP2(innocentKillPoint); } if (hitNPCright && (hitNPCright.transform.tag == "Target")) { linerenderer.SetPosition(1, new Vector3(hitNPCright.distance, 0, 0)); Instantiate(deathAnimTarget, hitNPCright.transform.position, Quaternion.identity); hitNPCright.transform.position = GameObject.Find("Respawn").transform.position; NPC_Spawner.timerActive(); PointSystem.AddScoreP2(playerKillPoint); } if (hitNPCright && (hitNPCright.transform.tag == "Wall")) { Debug.Log("Hit the Wall"); linerenderer.SetPosition(1, new Vector3(distance, 0, 0)); } }