private void ViewNormalTab() { SetActive((Enum)UI.OBJ_NORMAL, true); SetActive((Enum)UI.OBJ_TAB_ROOT, true); SetActive((Enum)UI.OBJ_ON_TAB_NORMAL, true); SetActive((Enum)UI.OBJ_ON_TAB_EVENT, false); SetActive((Enum)UI.OBJ_EVENT_LIST, false); PointShop shop = pointShop.First((PointShop x) => !x.isEvent); currentPointShopItem = GetBuyableItemList(); if (filter != null) { filter.DoFiltering(ref currentPointShopItem); } SetLabelText((Enum)UI.LBL_NORMAL_POINT, string.Format(StringTable.Get(STRING_CATEGORY.POINT_SHOP, 2u), shop.userPoint)); UITexture component = GetCtrl(UI.TEX_NORMAL_POINT_ICON).GetComponent <UITexture>(); ResourceLoad.LoadPointIconImageTexture(component, (uint)shop.pointShopId); maxPage = currentPointShopItem.Count / GameDefine.POINT_SHOP_LIST_COUNT; if (currentPointShopItem.Count % GameDefine.POINT_SHOP_LIST_COUNT > 0) { maxPage++; } SetLabelText((Enum)UI.LBL_ARROW_NOW, (maxPage <= 0) ? "0" : currentPage.ToString()); SetLabelText((Enum)UI.LBL_ARROW_MAX, maxPage.ToString()); int item_num = Mathf.Min(GameDefine.POINT_SHOP_LIST_COUNT, currentPointShopItem.Count - (currentPage - 1) * GameDefine.POINT_SHOP_LIST_COUNT); SetGrid(UI.GRD_NORMAL, "PointShopListItem", item_num, true, delegate(int i, Transform t, bool b) { int index = i + (currentPage - 1) * GameDefine.POINT_SHOP_LIST_COUNT; object event_data = new object[3] { currentPointShopItem[index], shop, new Action <PointShopItem, int>(OnBuy) }; SetEvent(t, "CONFIRM_BUY", event_data); PointShopItemList component2 = t.GetComponent <PointShopItemList>(); component2.SetUp(currentPointShopItem[index], (uint)shop.pointShopId, currentPointShopItem[index].needPoint <= shop.userPoint); int num = -1; REWARD_TYPE type = (REWARD_TYPE)currentPointShopItem[index].type; if (type == REWARD_TYPE.ITEM) { num = MonoBehaviourSingleton <InventoryManager> .I.GetHaveingItemNum((uint)currentPointShopItem[index].itemId); } SetLabelText(t, UI.LBL_HAVE, string.Format(StringTable.Get(STRING_CATEGORY.POINT_SHOP, 6u), num.ToString())); SetActive(t, UI.LBL_HAVE, num >= 0); }); bool flag = pointShop.Any((PointShop x) => x.isEvent); SetActive((Enum)UI.OBJ_EVENT_NON_ACTIVE, !flag); SetActive((Enum)UI.BTN_EVENT, flag); }
private void SetList() { currentPointShopItem = GetBuyableItemList(); if (filter != null) { filter.DoFiltering(ref currentPointShopItem); } maxPage = currentPointShopItem.Count / GameDefine.POINT_SHOP_LIST_COUNT; if (currentPointShopItem.Count % GameDefine.POINT_SHOP_LIST_COUNT > 0) { maxPage++; } SetLabelText((Enum)UI.LBL_ARROW_NOW, (maxPage <= 0) ? "0" : currentPage.ToString()); SetLabelText((Enum)UI.LBL_ARROW_MAX, maxPage.ToString()); int item_num = Mathf.Min(GameDefine.POINT_SHOP_LIST_COUNT, currentPointShopItem.Count - (currentPage - 1) * GameDefine.POINT_SHOP_LIST_COUNT); SetGrid(UI.GRD_LIST, "PointShopListItem", item_num, true, delegate(int i, Transform t, bool b) { int index = i + (currentPage - 1) * GameDefine.POINT_SHOP_LIST_COUNT; object event_data = new object[3] { currentPointShopItem[index], data, new Action <PointShopItem, int>(OnBuy) }; SetEvent(t, "CONFIRM_BUY", event_data); PointShopItemList component = t.GetComponent <PointShopItemList>(); component.SetUp(currentPointShopItem[index], (uint)data.pointShopId, currentPointShopItem[index].needPoint <= data.userPoint); int num = -1; REWARD_TYPE type = (REWARD_TYPE)currentPointShopItem[index].type; if (type == REWARD_TYPE.ITEM) { num = MonoBehaviourSingleton <InventoryManager> .I.GetHaveingItemNum((uint)currentPointShopItem[index].itemId); } SetLabelText(t, UI.LBL_HAVE, string.Format(StringTable.Get(STRING_CATEGORY.POINT_SHOP, 6u), num.ToString())); SetActive(t, UI.LBL_HAVE, num >= 0); }); }