public generateRelaxed ( int numPoints ) : List |
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numPoints | int | |
return | List |
public void go(string pointType) { /* Place points... */ reset(); if (pointType == "Relaxed") { points = pointSelector.generateRelaxed(numPoints); } if (pointType == "Square") { points = pointSelector.generateSquare(numPoints); } if (pointType == "Hex") { points = pointSelector.generateHex(numPoints); } /* Build Graph... */ var voronoi = new csDelaunay.Voronoi(points, new Rectf(0, 0, SIZE, SIZE)); buildGraph(points, voronoi); voronoi.Dispose(); voronoi = null; points = null; improveCorners(); recalcGraph(true); }
public void NewIsLand(IsLandShapeType islandType, PointType pointType, int numPoints, uint seed, uint variant) { switch (islandType) { case IsLandShapeType.Perlin: IslandShapeGen = IsLandShape.MakePerlin(seed); break; case IsLandShapeType.Radial: IslandShapeGen = IsLandShape.MakeRadial(seed); break; case IsLandShapeType.Square: IslandShapeGen = IsLandShape.MakeSquare(seed); break; default: break; } switch (pointType) { case PointType.Random: PointSelectorGen = PointSelector.generateRandom(MapSize, seed); break; case PointType.Relaxed: PointSelectorGen = PointSelector.generateRelaxed(MapSize, seed); break; case PointType.Square: PointSelectorGen = PointSelector.generateSquare(MapSize, seed); break; case PointType.Hexagon: PointSelectorGen = PointSelector.generateHexagon(MapSize, seed); break; default: break; } NeedsMoreRandomness = PointSelector.needsMoreRandomness(pointType); NumPoints = numPoints; ParkMillerRng.Seed = variant; }