void Update() { //progress.AnimationCompleted += (dfTweenPlayableBase sender) => { if (!progress.IsPlaying) { Debug.Log("done"); CategoryConstant.GameType = gameType; if (CategoryConstant.GameType.Equals("fun")) { HTTP.Client.Instance.Configure(new HTTP.Settings(TriviaService.GetHostAddress()).Protocol(HTTP.Protocol.HTTP)); new HTTP.Request(TriviaService.GetHttpFolderPath() + "get_player_fun_points.php?prize_id=" + CategoryConstant.PrizeId + "&th_cat_id=" + CategoryConstant.MainCategoryId + "&sec_cat_id=" + CategoryConstant.SubCategoryId + "&cat_id=" + CategoryConstant.GrandCategoryId + "&game_user_id=" + GameConstant.UserId + "&game_user_type=" + GameConstant.UserType) .OnReply((reply) => { pointReply = JsonConvert.DeserializeObject <PointReply>(reply.DataAsString); if (pointReply.success == 1) { GameConstant.FunHighScore = pointReply.points; } else { GameConstant.FunHighScore = 0; } }) .Send(); } GameConstant.CurrentScore = 0; SceneManager.LoadScene("TriviaStratPlay"); //}; } }
public void OnClick() { CategoryConstant.GameType = "fun"; AudioSource backgroundClip = mainpanel.GetComponent <AudioSource>(); GetComponent <AudioSource>().clip = clickBtn; GetComponent <AudioSource>().Play(); if (!backgroundClip.isPlaying) { backgroundClip.Play(); progress.Resume(); } else { backgroundClip.Stop(); progress.Stop(); // start game play if (CategoryConstant.GameType.Equals("fun")) { HTTP.Client.Instance.Configure(new HTTP.Settings(TriviaService.GetHostAddress()).Protocol(HTTP.Protocol.HTTP)); new HTTP.Request(TriviaService.GetHttpFolderPath() + "get_player_fun_points.php?prize_id=" + CategoryConstant.PrizeId + "&th_cat_id=" + CategoryConstant.MainCategoryId + "&sec_cat_id=" + CategoryConstant.SubCategoryId + "&cat_id=" + CategoryConstant.GrandCategoryId + "&game_user_id=" + GameConstant.UserId + "&game_user_type=" + GameConstant.UserType) .OnReply((reply) => { pointReply = JsonConvert.DeserializeObject <PointReply>(reply.DataAsString); if (pointReply.success == 1) { GameConstant.FunHighScore = pointReply.points; } else { GameConstant.FunHighScore = 0; } }).Send(); } GameConstant.CurrentScore = 0; SceneManager.LoadScene("TriviaStratPlay"); } }