示例#1
0
        private void AddPoint(List <InputPoint> point)
        {
            bool getNewPoint = false;

            foreach (var p in point)
            {                // Don't accept point if it's within specified distance of last point unless it's the first point
                if (_pointsCaptured.ContainsKey(p.ContactIdentifier))
                {
                    var stroke = _pointsCaptured[p.ContactIdentifier];
                    if (stroke.Count != 0)
                    {
                        if (PointPatternMath.GetDistance(stroke.Last(), p.Point) < AppConfig.MinimumPointDistance)
                        {
                            continue;
                        }

                        if (State == CaptureState.CapturingInvalid)
                        {
                            State = CaptureState.Capturing;
                        }
                    }

                    getNewPoint = true;
                    // Add point to captured points list
                    stroke.Add(p.Point);
                }
            }
            if (getNewPoint)
            {
                // Notify subscribers that point has been captured
                OnPointCaptured(new PointsCapturedEventArgs(new List <List <Point> >(_pointsCaptured.Values), point.Select(p => p.Point).ToList()));
            }
        }
示例#2
0
        public static string GetPatternFeatures(List <List <Point> > pattern)
        {
            string output = "";

            for (int i = 0; i < pattern.Count; i++)
            {
                var currentStroke = pattern[i];
                if (currentStroke.Count == 1)
                {
                    output += 0;
                    continue;
                }
                var  strokeFeature = PointPatternMath.GetPointArrayAngularMargins(PointPatternMath.GetInterpolatedPointArray(currentStroke.ToArray(), 9));
                uint feature       = 0;
                for (int j = 0; j < strokeFeature.Length; j++)
                {
                    var feat = strokeFeature[j] / Math.PI + 1 - 3.0 / 8.0;
                    if (feat < 0)
                    {
                        feat = 2 + feat;
                    }
                    feature  = feature << 4;
                    feature |= (uint)(feat / 2 * 8) << 1;
                    feature++;
                }
                output += feature.ToString("x8");
            }

            return(output);
        }
示例#3
0
        private void CheckCancel()
        {
            int    reversalCount = 0;
            double previousAngle = 0;
            double nextAngle     = 0;
            PointF previousPoint = default(PointF);
            PointF currentPoint  = default(PointF);
            PointF nextPoint     = default(PointF);

            // Loop through all points captured so far except for the first and last point.
            // We skip the first and last point because we need that one point margin to allow us to
            // compare the next and previous points (relative to current point index) so that we can check
            // for hard reversals (quick back and forth)
            for (int currentIndex = 1; currentIndex < _PointsCaptured.Count() - 1; currentIndex++)
            {
                // Get points based on current index
                previousPoint = _PointsCaptured[currentIndex - 1];
                currentPoint  = _PointsCaptured[currentIndex];
                nextPoint     = _PointsCaptured[currentIndex + 1];

                // Get angular change between previous and next point
                previousAngle = PointPatternMath.GetAngularGradient(previousPoint, currentPoint);
                nextAngle     = PointPatternMath.GetAngularGradient(currentPoint, nextPoint);

                // Check if we have a reversal, do this by getting the angular change (delta) between the previous angle and the
                // next angle (in radians), then convert the delta from radians to degrees so that we have an easy way to see if our
                // delta is within the threshold (between ReversalAngleThreshold and 180) to be considered a reversal
                double angularDelta = PointPatternMath.GetDegreeFromRadian(PointPatternMath.GetAngularDelta(previousAngle, nextAngle));
                if (angularDelta > Properties.Settings.Default.ReversalAngleThreshold)
                {
                    reversalCount++;
                }

                // If we have enough reversals to cancel then cancel the capture process
                if (reversalCount > Properties.Settings.Default.ReversalCountCancel)
                {
                    CancelCapture();
                    return;
                }
            }
        }