示例#1
0
        private void RenderAction()
        {
            Viewport3DX    viewport   = DynaShapeViewExtension.GetViewport();
            List <Model3D> sceneItems = viewport.ItemsSource as List <Model3D>;

            pointGeometry = new PointGeometry3D
            {
                Positions = new Vector3Collection(),
                Indices   = new IntCollection(),
                Colors    = new Color4Collection()
            };

            lineGeometry = new LineGeometry3D()
            {
                Positions = new Vector3Collection(),
                Indices   = new IntCollection(),
                Colors    = new Color4Collection()
            };


            foreach (MeshGeometryModel3D meshModel in meshModels)
            {
                meshModel.Detach();
                if (sceneItems.Contains(meshModel))
                {
                    sceneItems.Remove(meshModel);
                }
            }

            meshModels = new List <MeshGeometryModel3D>();


            //============================================
            // Render nodes as points
            //============================================

            for (int i = 0; i < solver.Nodes.Count; i++)
            {
                pointGeometry.Positions.Add(new Vector3(
                                                solver.Nodes[i].Position.X,
                                                solver.Nodes[i].Position.Z,
                                                -solver.Nodes[i].Position.Y));

                pointGeometry.Colors.Add(new Color4(0.8f, 0.2f, 0.2f, 1f));
                pointGeometry.Indices.Add(i);
            }


            //==============================================================
            // Render geometries from geometry binders
            //==============================================================

            foreach (GeometryBinder geometryBinder in solver.GeometryBinders)
            {
                geometryBinder.CreateDisplayedGeometries(this, solver.Nodes);
            }


            //============================================================================
            // Render GUI elements
            //============================================================================

            RenderGUI();


            //==============================================================
            // Attach the geometries to Helix render host
            //==============================================================

            if (pointGeometry.Positions.Count >= 1)
            {
                pointModel.Geometry = pointGeometry;
                if (!pointModel.IsAttached)
                {
                    pointModel.Attach(viewport.RenderHost);
                }
                if (!sceneItems.Contains(pointModel))
                {
                    sceneItems.Add(pointModel);
                }
            }
            else
            {
                pointModel.Detach();
                if (sceneItems.Contains(pointModel))
                {
                    sceneItems.Remove(pointModel);
                }
            }


            if (lineGeometry.Positions.Count >= 2)
            {
                lineModel.Geometry = lineGeometry;
                if (!lineModel.IsAttached)
                {
                    lineModel.Attach(viewport.RenderHost);
                }
                if (!sceneItems.Contains(lineModel))
                {
                    sceneItems.Add(lineModel);
                }
            }
            else
            {
                lineModel.Detach();
                if (sceneItems.Contains(lineModel))
                {
                    sceneItems.Remove(lineModel);
                }
            }


            foreach (MeshGeometryModel3D meshModel in meshModels)
            {
                if (meshModel.Geometry.Positions.Count >= 3)
                {
                    meshModel.Attach(viewport.RenderHost);
                    sceneItems.Add(meshModel);
                }
            }
        }
示例#2
0
        private void RenderAction()
        {
            IRenderHost    renderHost = DynaShapeViewExtension.GetViewport().RenderHost;
            List <Model3D> sceneItems = DynaShapeViewExtension.GetSceneItems();


            pointGeometry = new PointGeometry3D
            {
                Positions = new Vector3Collection(),
                Indices   = new IntCollection(),
                Colors    = new Color4Collection()
            };

            lineGeometry = new LineGeometry3D()
            {
                Positions = new Vector3Collection(),
                Indices   = new IntCollection(),
                Colors    = new Color4Collection()
            };


            billboardText = new BillboardText3D();

            foreach (MeshGeometryModel3D meshModel in meshModels)
            {
                meshModel.Detach();
                if (sceneItems.Contains(meshModel))
                {
                    sceneItems.Remove(meshModel);
                }
            }

            meshModels.Clear();

            //============================================
            // Render nodes as points
            //============================================

            int n = pointGeometry.Indices.Count;

            for (int i = 0; i < solver.Nodes.Count; i++)
            {
                pointGeometry.Positions.Add(solver.Nodes[i].Position.ToVector3());
                pointGeometry.Colors.Add(DefaultPointColor);
                pointGeometry.Indices.Add(n + i);
            }

            //==============================================================
            // Render geometries from geometry binders
            //==============================================================

            foreach (GeometryBinder geometryBinder in solver.GeometryBinders)
            {
                if (geometryBinder.Show)
                {
                    geometryBinder.CreateDisplayedGeometries(this, solver.Nodes);
                }
            }

            //============================================================================
            // Render GUI elements
            //============================================================================

            RenderGUI();

            //==============================================================
            // Attach the geometries to Helix render host
            //==============================================================

            if (pointGeometry.Positions.Count >= 1)
            {
                pointModel.Geometry = pointGeometry;
                if (!sceneItems.Contains(pointModel))
                {
                    sceneItems.Add(pointModel);
                }
                if (!pointModel.IsAttached)
                {
                    pointModel.Attach(renderHost);
                }
//                sceneItems.Remove(pointModel);
//                pointModel.Detach();
//                sceneItems.Add(pointModel);
//                sw.Restart();
//                pointModel.Attach(renderHost);
//                DynamoLogger.Instance.Log(sw.Elapsed.TotalMilliseconds + "ms (Attach)");
            }
            else
            {
                if (sceneItems.Contains(pointModel))
                {
                    sceneItems.Remove(pointModel);
                }
                pointModel.Detach();
            }

            if (lineGeometry.Positions.Count >= 2)
            {
                lineModel.Geometry = lineGeometry;
                if (!sceneItems.Contains(lineModel))
                {
                    sceneItems.Add(lineModel);
                }
                if (!lineModel.IsAttached)
                {
                    lineModel.Attach(renderHost);
                }
            }
            else
            {
                if (sceneItems.Contains(lineModel))
                {
                    sceneItems.Remove(lineModel);
                }
                lineModel.Detach();
            }

            foreach (MeshGeometryModel3D meshModel in meshModels)
            {
                sceneItems.Add(meshModel);
                meshModel.Attach(renderHost);
            }

            if (billboardText.TextInfo.Count >= 1)
            {
                billboardTextModel.Geometry = billboardText;
                if (!sceneItems.Contains(billboardTextModel))
                {
                    sceneItems.Add(billboardTextModel);
                }
                if (!billboardTextModel.IsAttached)
                {
                    billboardTextModel.Attach(renderHost);
                }
            }
            else
            {
                if (sceneItems.Contains(billboardTextModel))
                {
                    sceneItems.Remove(billboardTextModel);
                }
                billboardTextModel.Detach();
            }
        }