private void pointsEvent() { PoinT colide = points.pointInRange(guy); if (colide != null) { guy.sizePlus(); Can.Children.Remove(colide.rect); if (points.points.Count < 1) { points.newPoints(); initPoints(); } } points.redraw(); }
private void playerMove(Person guy) { try{ guy.moveUpdate(); if (guy.getSize() <= 1) { guy.dead(); } if (walls.inRange(guy) && guy.lives < 1) { guy = null; } guy.giveBonus(points.pointInRange(guy)); guy.redraw(); }catch (Exception) { exitEvent(this, EventArgs.Empty); } }