/// <summary>
        /// This is the method that actually does the work.
        /// </summary>
        /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param>
        protected override void SolveInstance(IGH_DataAccess DA)
        {
            bool run = false;

            if (!DA.GetData(9, ref run))
            {
                return;
            }
            else if (run == false)
            {
                return;
            }

            //import parameters
            List <double> traffic = new List <double>();

            if (!DA.GetDataList(0, traffic))
            {
                AddRuntimeMessage(GH_RuntimeMessageLevel.Error, "No Traffic Data");
                return;
            }
            if (!DA.GetDataTree(1, out GH_Structure <GH_Brep> sidewalk))
            {
                AddRuntimeMessage(GH_RuntimeMessageLevel.Error, "No Sidewalk Data");
                return;
            }
            double r         = 0;
            double iteration = 0;
            double pow       = 0;
            double delta     = 0;
            double ftApart   = 0;

            DA.GetData(2, ref r);
            DA.GetDataTree(3, out GH_Structure <GH_Point> subway);
            DA.GetDataTree(4, out GH_Structure <GH_Point> intpts);
            DA.GetData(5, ref pow);
            DA.GetData(6, ref ftApart);
            DA.GetData(7, ref delta);
            DA.GetData(8, ref iteration);
            GH_Structure <GH_Number> distance   = new GH_Structure <GH_Number>();
            GH_Structure <GH_Point>  attractors = new GH_Structure <GH_Point>();

            //flatten all interest points
            for (int i = 0; i < traffic.Count; i++)
            {
                List <GH_Point> tmp = new List <GH_Point>();
                if (subway.DataCount != 0)
                {
                    tmp.AddRange(subway[i]);
                }
                if (intpts.DataCount != 0)
                {
                    tmp.AddRange(intpts[i]);
                }
                attractors.AppendRange(tmp, new GH_Path(i));
            }


            List <Point3d[]> vertextmp = new List <Point3d[]>();

            //calculate and iterate distance
            for (int i = 0; i < traffic.Count; i++)
            {
                for (int j = 0; j < sidewalk[i].Count; j++)
                {
                    //create grid points
                    Point3d[]      corners   = sidewalk[i][j].Value.GetBoundingBox(true).GetCorners();
                    Point3d        mincorner = corners[0];
                    Point3d        maxcorner = corners[2];
                    double         x_length  = maxcorner.X - mincorner.X;
                    double         y_length  = maxcorner.Y - mincorner.Y;
                    int            x_count   = Convert.ToInt32(Math.Ceiling(x_length / delta));
                    int            y_count   = Convert.ToInt32(Math.Ceiling(y_length / delta));
                    List <Point3d> grid      = squaregrid(mincorner, delta, x_count, y_count);
                    Point3d[]      projected = Intersection.ProjectPointsToBreps(GHBrepToBrep(sidewalk[i]), grid, new Vector3d(0, 0, 1), 0.01);
                    vertextmp.Add(projected);

                    //iterations
                    for (int k = 0; k < iteration; k++)
                    {
                        Point3dList      rndpts      = new Point3dList();
                        List <GH_Number> ptdistances = new List <GH_Number>();
                        List <Point3d>   att         = new List <Point3d>();

                        //check if attractor exist
                        if (attractors[i].Count != 0)
                        {
                            att.AddRange(GHPtToPt(attractors[i]));
                            rndpts = Populate(sidewalk[i][j].Value, traffic[i], k, att, r, pow);
                        }
                        else
                        {
                            att.Add(new Point3d(0, 0, 0));
                            rndpts = Populate(sidewalk[i][j].Value, traffic[i], k, att, 0.001, 0);
                        }
                        for (int g = 0; g < projected.Length; g++)
                        {
                            Point3dList tmp     = rndpts.Duplicate();
                            double      tmpDist = 0;

                            //find 2 cloest points to grid point
                            for (int aa = 0; aa < 2; aa++)
                            {
                                int     id1   = tmp.ClosestIndex(projected[g]);
                                Point3d tmppt = tmp[id1];
                                tmp.RemoveAt(id1);
                                for (int ab = 0; ab < 2; ab++)
                                {
                                    Point3dList tmp2  = tmp.Duplicate();
                                    int         tmpid = tmp2.ClosestIndex(tmppt);
                                    tmpDist += tmppt.DistanceTo(tmp2[tmpid]);
                                    tmp2.RemoveAt(tmpid);
                                }
                            }

                            //average
                            tmpDist /= 4;
                            ptdistances.Add(new GH_Number(tmpDist));
                        }
                        distance.AppendRange(ptdistances, new GH_Path(new int[] { i, j, k }));
                    }
                }
            }

            //collapse dtat tree and calculate average distance at each grid point

            List <List <double> > avg = new List <List <double> >();

            for (int i = 0; i < traffic.Count; i++)
            {
                List <double> tmp = new List <double>();
                for (int j = 0; j < sidewalk[i].Count; j++)
                {
                    for (int k = 0; k < iteration; k++)
                    {
                        List <double> tmpNumber = GHNumToDouble(distance.get_Branch(new GH_Path(new int[] { i, j, k })) as List <GH_Number>);
                        if (tmp.Count == 0)
                        {
                            tmp.AddRange(tmpNumber);
                        }
                        else
                        {
                            for (int t = 0; t < tmp.Count; t++)
                            {
                                tmp[t] += tmpNumber[t];
                                tmp[t] /= 2;
                            }
                        }
                    }
                }
                avg.Add(tmp);
            }

            //convert double to GH_Number
            GH_Structure <GH_Number> dist      = new GH_Structure <GH_Number>();
            List <GH_Number>         incidents = new List <GH_Number>();
            List <List <int> >       colids    = new List <List <int> >();

            for (int i = 0; i < avg.Count; i++)
            {
                dist.AppendRange(DoubleToGHNum(avg[i]), new GH_Path(i));
                List <int> collisionindex = new List <int>();
                //counts grid points with distance smaller than desired
                int counter = 0;
                for (int j = 0; j < avg[i].Count; j++)
                {
                    if (avg[i][j] < ftApart)
                    {
                        collisionindex.Add(j);
                        counter++;
                    }
                }
                colids.Add(collisionindex);
                incidents.Add(new GH_Number(counter));
            }

            //create mesh and visualize data
            List <GH_Mesh> problem = new List <GH_Mesh>();
            List <GH_Mesh> ghmesh  = new List <GH_Mesh>();

            for (int i = 0; i < vertextmp.Count; i++)
            {
                Mesh          pArea        = new Mesh();
                Mesh          sidewalkmesh = new Mesh();
                List <double> tmpdist      = new List <double>();
                tmpdist.AddRange(avg[i]);
                tmpdist.Sort();
                double minD  = tmpdist[0];
                double maxD  = tmpdist[tmpdist.Count - 1];
                double range = Math.Max(Math.Abs(minD - ftApart), Math.Abs(maxD - ftApart));
                for (int j = 0; j < vertextmp[i].Length; j++)
                {
                    double colordata = avg[i][j];
                    double dif       = Math.Abs(ftApart - colordata);
                    if (dif > range)
                    {
                        dif = range;
                    }
                    double normalized = dif / range * 255;
                    int    red        = 0;
                    int    green      = 255;
                    int    blue       = 0;
                    Mesh   meshtmp    = new Mesh();
                    double startx     = vertextmp[i][j].X;
                    double starty     = vertextmp[i][j].Y;
                    double startz     = vertextmp[i][j].Z;
                    double hd         = delta / 2;
                    meshtmp.Vertices.Add(new Point3d(startx - hd, starty - hd, startz));
                    meshtmp.Vertices.Add(new Point3d(startx + hd, starty - hd, startz));
                    meshtmp.Vertices.Add(new Point3d(startx + hd, starty + hd, startz));
                    meshtmp.Vertices.Add(new Point3d(startx - hd, starty + hd, startz));
                    if (colordata <= ftApart)
                    {
                        red = Convert.ToInt32(Math.Round(normalized));
                    }
                    else
                    {
                        blue = Convert.ToInt32(Math.Round(normalized));
                    }
                    meshtmp.VertexColors.Add(red, green, blue);
                    meshtmp.VertexColors.Add(red, green, blue);
                    meshtmp.VertexColors.Add(red, green, blue);
                    meshtmp.VertexColors.Add(red, green, blue);
                    meshtmp.Faces.AddFace(0, 1, 2, 3);
                    sidewalkmesh.Append(meshtmp);
                    for (int k = 0; k < colids[i].Count; k++)
                    {
                        if (j == colids[i][k])
                        {
                            pArea.Append(meshtmp);
                        }
                    }
                }
                problem.Add(new GH_Mesh(pArea));
                ghmesh.Add(new GH_Mesh(sidewalkmesh));
            }

            DA.SetDataTree(0, dist);
            DA.SetDataList(1, ghmesh);
            DA.SetDataList(2, incidents);
            DA.SetDataList(3, problem);
        }