public static Point3Series Create(IEnumerable<Vector3> points) { points = points.Where(item => float.IsFinite(item.X) && float.IsFinite(item.Y) && float.IsFinite(item.Z) ); var ps = new Point3Series(); ps._Points.AddRange(points); return ps; }
public static Point3Series Create(IEnumerable <Vector3> points) { points = points.Where(item => item.X.IsFinite() && item.Y.IsFinite() && item.Z.IsFinite()); var ps = new Point3Series(); ps._Points.AddRange(points); return(ps); }