示例#1
0
 Chunk PutTwoWayChunk(Point currentPoint, Point parentPoint, Point otherPoint, double chamberProbability)
 {
     Chunk chunk = null;
     if ((((int)parentPoint.RelativeOrientationTo(currentPoint) -
           (int)otherPoint.RelativeOrientationTo(currentPoint)) % 2) == 0) {
         chunk = PutSraightTwoWayChunk(currentPoint, parentPoint, otherPoint, chamberProbability);
     } else {
         chunk = PutCornerTwoWayChunk(currentPoint, parentPoint, otherPoint, chamberProbability);
     }
     return chunk;
 }
示例#2
0
 Chunk PutThreeWayChunk(Point currentPoint, Point parentPoint, Point otherPoint1, Point otherPoint2, double chamberProbability)
 {
     Chunk chunk = InstantiateChunk(threeWayCorridorPrefab, threeWayChamberPrefab, chamberProbability, currentPoint);
     var orientationSum = (int)parentPoint.RelativeOrientationTo(currentPoint) +
         (int)otherPoint1.RelativeOrientationTo(currentPoint) + (int)otherPoint2.RelativeOrientationTo(currentPoint);
     if (orientationSum % 2 == 0) {
         if (parentPoint.RelativeOrientationTo(currentPoint) == Orientation.NORTH ||
             otherPoint1.RelativeOrientationTo(currentPoint) == Orientation.NORTH ||
             otherPoint2.RelativeOrientationTo(currentPoint) == Orientation.NORTH) {
             chunk.Rotate(Orientation.NORTH);
         } else {
             chunk.Rotate(Orientation.SOUTH);
         }
     } else {
         if (parentPoint.RelativeOrientationTo(currentPoint) == Orientation.EAST ||
             otherPoint1.RelativeOrientationTo(currentPoint) == Orientation.EAST ||
             otherPoint2.RelativeOrientationTo(currentPoint) == Orientation.EAST) {
             chunk.Rotate(Orientation.EAST);
         } else {
             chunk.Rotate(Orientation.WEST);
         }
     }
     Debug.Log ("Putting ThreeWayChunk at " + currentPoint + " with orientation towards " + chunk.chunkOrientation);
     return chunk;
 }
示例#3
0
 Chunk PutCornerTwoWayChunk(Point currentPoint, Point parentPoint, Point otherPoint, double chamberProbability)
 {
     Chunk chunk = InstantiateChunk(cornerPrefab, cornerChamberPrefab, chamberProbability, currentPoint);
     if ((parentPoint.RelativeOrientationTo(currentPoint) == Orientation.NORTH &&
          otherPoint.RelativeOrientationTo(currentPoint) == Orientation.EAST) ||
         (parentPoint.RelativeOrientationTo(currentPoint) == Orientation.EAST &&
      otherPoint.RelativeOrientationTo(currentPoint) == Orientation.NORTH)) {
         chunk.Rotate(Orientation.NORTH);
     } else if ((parentPoint.RelativeOrientationTo(currentPoint) == Orientation.EAST &&
                 otherPoint.RelativeOrientationTo(currentPoint) == Orientation.SOUTH) ||
                (parentPoint.RelativeOrientationTo(currentPoint) == Orientation.SOUTH &&
      otherPoint.RelativeOrientationTo(currentPoint) == Orientation.EAST)) {
         chunk.Rotate(Orientation.EAST);
     } else if ((parentPoint.RelativeOrientationTo(currentPoint) == Orientation.SOUTH &&
                 otherPoint.RelativeOrientationTo(currentPoint) == Orientation.WEST) ||
                (parentPoint.RelativeOrientationTo(currentPoint) == Orientation.WEST &&
      otherPoint.RelativeOrientationTo(currentPoint) == Orientation.SOUTH)) {
         chunk.Rotate(Orientation.SOUTH);
     } else if ((parentPoint.RelativeOrientationTo(currentPoint) == Orientation.WEST &&
                 otherPoint.RelativeOrientationTo(currentPoint) == Orientation.NORTH) ||
                (parentPoint.RelativeOrientationTo(currentPoint) == Orientation.NORTH &&
      otherPoint.RelativeOrientationTo(currentPoint) == Orientation.WEST)) {
         chunk.Rotate(Orientation.WEST);
     }
     Debug.Log ("Putting CornerChunk at " + currentPoint + " with orientation towards " + chunk.chunkOrientation);
     return chunk;
 }
示例#4
0
 Chunk PutSraightTwoWayChunk(Point currentPoint, Point parentPoint, Point otherPoint, double chamberProbability)
 {
     Chunk chunk = InstantiateChunk(twoWayCorridorPrefab, twoWayChamberPrefab, chamberProbability, currentPoint);
     if (parentPoint.RelativeOrientationTo(currentPoint) == Orientation.SOUTH ||
         parentPoint.RelativeOrientationTo(currentPoint) == Orientation.NORTH) {
         chunk.Rotate(Orientation.NORTH);
     } else {
         chunk.Rotate(Orientation.EAST);
     }
     Debug.Log ("Putting TwoWayChunk at " + currentPoint + " with orientation towards " + chunk.chunkOrientation);
     return chunk;
 }
示例#5
0
 Chunk PutChamber(Point currentPoint, Point parentPoint)
 {
     var chunk = InstantiateChunk(chamberPrefab, chamberPrefab, chamberProbability, currentPoint);
     chunk.Rotate(parentPoint.RelativeOrientationTo(currentPoint));
     Debug.Log ("Putting Chamber at " + currentPoint + " with orientation towards " + chunk.chunkOrientation);
     return chunk;
 }