public override void Render() { if (!holdKey && WinApi.IsKeyDown(Keys.F9)) { holdKey = true; Settings.ItemMods.Enable.Value = !Settings.ItemMods.Enable.Value; if (!Settings.ItemMods.Enable.Value) { SettingsHub.Save(settingsHub); } } else if (holdKey && !WinApi.IsKeyDown(Keys.F9)) { holdKey = false; } Element uiHover = GameController.Game.IngameState.UIHover; var inventoryItemIcon = uiHover.AsObject <InventoryItemIcon>(); Element tooltip = GetTooltip(inventoryItemIcon); Entity poeEntity = inventoryItemIcon.Item; if (tooltip == null || poeEntity.Address == 0 || !poeEntity.IsValid) { return; } RectangleF tooltipRect = tooltip.GetClientRect(); var modsComponent = poeEntity.GetComponent <Mods>(); if (itemEntity == null || itemEntity.Id != poeEntity.Id) { List <ItemMod> itemMods = modsComponent.ItemMods; mods = itemMods.Select(item => new ModValue(item, GameController.Files, modsComponent.ItemLevel)).ToList(); itemEntity = poeEntity; } if (Settings.ItemLevel.Enable) { string itemLevel = Convert.ToString(modsComponent.ItemLevel); Graphics.DrawText(itemLevel, Settings.ItemLevel.TextSize, tooltipRect.TopLeft.Translate(1, -3), Color.Yellow); } if (Settings.ItemMods.Enable) { float bottomTooltip = tooltipRect.Bottom + 5; var modPosition = new Vector2(tooltipRect.X + 50, bottomTooltip + 4); float height = mods.Aggregate(modPosition, (position, item) => DrawMod(item, position)).Y - bottomTooltip; if (height > 4) { var modsRect = new RectangleF(tooltipRect.X + 1, bottomTooltip, tooltipRect.Width, height); Graphics.DrawBox(modsRect, Settings.ItemMods.BackgroundColor); } } if (Settings.WeaponDps.Enable && poeEntity.HasComponent <Weapon>()) { DrawWeaponDps(tooltipRect); } }
private void DrawPercents(UnitSettings settings, float hpPercent, RectangleF bg) { if (settings.ShowPercents) { string text = Convert.ToString((int)(hpPercent * 100)); var position = new Vector2(bg.X + bg.Width + 4, bg.Y); Graphics.DrawText(text, settings.TextSize, position, settings.PercentTextColor); } }
private float DrawFlatESAmount(HealthBar healthBar, RectangleF bg) { if (!healthBar.Settings.ShowHealthText || healthBar.Life.MaxES == 0) { return(bg.Y); } string curES = ConvertHelper.ToShorten(healthBar.Life.CurES); string maxES = ConvertHelper.ToShorten(healthBar.Life.MaxES); string text = $"{curES}/{maxES}"; Color color = healthBar.Settings.HealthTextColor; var position = new Vector2(bg.X + bg.Width / 2, bg.Y - 12); Size2 size = Graphics.DrawText(text, healthBar.Settings.TextSize, position, color, FontDrawFlags.Center); return((int)bg.Y + (size.Height - bg.Height) / 2 - 10); }
/** * I didn't bother to have ES change colour as it gets low, sorry CI * players! */ private void DrawFlatESAmount(Life life, UnitSettings settings, RectangleF bg) { if (!settings.ShowHealthText || life.MaxES == 0) { return; } string curES = ConvertHelper.ToShorten(life.CurES); string maxES = ConvertHelper.ToShorten(life.MaxES); string text = $"{curES}/{maxES}"; Color color = settings.HealthTextColor; var position = new Vector2(bg.X + bg.Width / 2, (bg.Y - 12)); Graphics.DrawText(text, settings.TextSize, position, color, FontDrawFlags.Center); }
private float DrawFlatLifeAmount(Life life, float hpPercent, UnitSettings settings, RectangleF bg) { if (!settings.ShowHealthText) { return(bg.Y); } string curHp = ConvertHelper.ToShorten(life.CurHP); string maxHp = ConvertHelper.ToShorten(life.MaxHP); string text = $"{curHp}/{maxHp}"; Color color = hpPercent <= 0.1f ? settings.HealthTextColorUnder10Percent : settings.HealthTextColor; var position = new Vector2(bg.X + bg.Width / 2, bg.Y); Size2 size = Graphics.DrawText(text, settings.TextSize, position, color, FontDrawFlags.Center); return((int)bg.Y + (size.Height - bg.Height) / 2); }
/** * I didn't bother to have ES change colour as it gets low, sorry CI * players! */ private float DrawFlatESAmount(Life life, UnitSettings settings, RectangleF bg) { if (!settings.ShowHealthText || (int)life.MaxES == 0) { return(bg.Y); } string curES = ConvertHelper.ToShorten(life.CurES); string maxES = ConvertHelper.ToShorten(life.MaxES); string text = string.Format("{0}/{1}", curES, maxES); Color color = settings.HealthTextColor; var position = new Vector2(bg.X + bg.Width / 2, (bg.Y - 12)); Size2 size = Graphics.DrawText(text, settings.TextSize, position, color, FontDrawFlags.Center); return((int)bg.Y + (size.Height - bg.Height) / 2); }
private void ShowDps(HealthBar healthBar, Vector2 point) { if (!healthBar.Settings.ShowFloatingCombatDamage) { return; } const int MARGIN_TOP = 2; const int LAST_DAMAGE_ADD_SIZE = 7; var fontSize = healthBar.Settings.FloatingCombatTextSize + LAST_DAMAGE_ADD_SIZE; var textHeight = Graphics.MeasureText("100500", fontSize).Height; healthBar.DpsRefresh(); point = point.Translate(0, -textHeight - MARGIN_TOP); int i = 0; foreach (var dps in healthBar.DpsQueue) { i++; var damageColor = healthBar.Settings.FloatingCombatDamageColor; var sign = string.Empty; if (dps > 0) { damageColor = healthBar.Settings.FloatingCombatHealColor; sign = "+"; } string dpsText = $"{sign}{dps}"; Graphics.DrawText(dpsText, fontSize, point, Color.Black, FontDrawFlags.Center); point = point.Translate(0, -Graphics.DrawText(dpsText, fontSize, point.Translate(1, 0), damageColor, FontDrawFlags.Center).Height - MARGIN_TOP); if (i == 1) { fontSize -= LAST_DAMAGE_ADD_SIZE; } } healthBar.DpsDequeue(); }
private void DrawWeaponDps(RectangleF clientRect) { var weapon = itemEntity.GetComponent <Weapon>(); float aSpd = 1000f / weapon.AttackTime; int cntDamages = Enum.GetValues(typeof(DamageType)).Length; var doubleDpsPerStat = new float[cntDamages]; float physDmgMultiplier = 1; doubleDpsPerStat[(int)DamageType.Physical] = weapon.DamageMax + weapon.DamageMin; foreach (ModValue mod in mods) { for (int iStat = 0; iStat < 4; iStat++) { IntRange range = mod.Record.StatRange[iStat]; if (range.Min == 0 && range.Max == 0) { continue; } StatsDat.StatRecord theStat = mod.Record.StatNames[iStat]; int value = mod.StatValue[iStat]; switch (theStat.Key) { case "physical_damage_+%": case "local_physical_damage_+%": physDmgMultiplier += value / 100f; break; case "local_attack_speed_+%": aSpd *= (100f + value) / 100; break; case "local_minimum_added_physical_damage": case "local_maximum_added_physical_damage": doubleDpsPerStat[(int)DamageType.Physical] += value; break; case "local_minimum_added_fire_damage": case "local_maximum_added_fire_damage": case "unique_local_minimum_added_fire_damage_when_in_main_hand": case "unique_local_maximum_added_fire_damage_when_in_main_hand": doubleDpsPerStat[(int)DamageType.Fire] += value; break; case "local_minimum_added_cold_damage": case "local_maximum_added_cold_damage": case "unique_local_minimum_added_cold_damage_when_in_off_hand": case "unique_local_maximum_added_cold_damage_when_in_off_hand": doubleDpsPerStat[(int)DamageType.Cold] += value; break; case "local_minimum_added_lightning_damage": case "local_maximum_added_lightning_damage": doubleDpsPerStat[(int)DamageType.Lightning] += value; break; case "unique_local_minimum_added_chaos_damage_when_in_off_hand": case "unique_local_maximum_added_chaos_damage_when_in_off_hand": case "local_minimum_added_chaos_damage": case "local_maximum_added_chaos_damage": doubleDpsPerStat[(int)DamageType.Chaos] += value; break; } } } doubleDpsPerStat[(int)DamageType.Physical] *= physDmgMultiplier; int quality = itemEntity.GetComponent <Quality>().ItemQuality; if (quality > 0) { doubleDpsPerStat[(int)DamageType.Physical] += (weapon.DamageMax + weapon.DamageMin) * quality / 100f; } float pDps = doubleDpsPerStat[(int)DamageType.Physical] / 2 * aSpd; float eDps = 0; int firstEmg = 0; Color eDpsColor = Color.White; for (int i = 1; i < cntDamages; i++) { eDps += doubleDpsPerStat[i] / 2 * aSpd; if (doubleDpsPerStat[i] > 0) { if (firstEmg == 0) { firstEmg = i; eDpsColor = elementalDmgColors[i]; } else { eDpsColor = Color.DarkViolet; } } } WeaponDpsSettings settings = Settings.WeaponDps; var textPosition = new Vector2(clientRect.Right - 2, clientRect.Y + 1); Size2 pDpsSize = pDps > 0 ? Graphics.DrawText(pDps.ToString("#.#"), settings.DpsTextSize, textPosition, FontDrawFlags.Right) : new Size2(); Size2 eDpsSize = eDps > 0 ? Graphics.DrawText(eDps.ToString("#.#"), settings.DpsTextSize, textPosition.Translate(0, pDpsSize.Height), eDpsColor, FontDrawFlags.Right) : new Size2(); Vector2 dpsTextPosition = textPosition.Translate(0, pDpsSize.Height + eDpsSize.Height); Graphics.DrawText("dps", settings.DpsNameTextSize, dpsTextPosition, settings.TextColor, FontDrawFlags.Right); }
private Vector2 DrawMod(ModValue item, Vector2 position) { const float EPSILON = 0.001f; const int MARGIN_BOTTOM = 4, MARGIN_LEFT = 50; Vector2 oldPosition = position; ItemModsSettings settings = Settings.ItemMods; string affix = item.AffixType == ModsDat.ModType.Prefix ? "[P]" : item.AffixType == ModsDat.ModType.Suffix ? "[S]" : "[?]"; Dictionary <int, Color> TColors = new Dictionary <int, Color> { { 1, settings.T1Color }, { 2, settings.T2Color }, { 3, settings.T3Color } }; if (item.AffixType != ModsDat.ModType.Hidden) { if (item.CouldHaveTiers()) { affix += $" T{item.Tier} "; } if (item.AffixType == ModsDat.ModType.Prefix) { Graphics.DrawText(affix, settings.ModTextSize, position.Translate(5 - MARGIN_LEFT, 0), settings.PrefixColor); if (!TColors.TryGetValue(item.Tier, out TColor)) { TColor = settings.PrefixColor; } } if (item.AffixType == ModsDat.ModType.Suffix) { Graphics.DrawText(affix, settings.ModTextSize, position.Translate(5 - MARGIN_LEFT, 0), settings.SuffixColor); if (!TColors.TryGetValue(item.Tier, out TColor)) { TColor = settings.SuffixColor; } } Size2 textSize = Graphics.DrawText(item.AffixText, settings.ModTextSize, position, TColor); if (textSize != new Size2()) { position.Y += textSize.Height; } } for (int i = 0; i < 4; i++) { IntRange range = item.Record.StatRange[i]; if (range.Min == 0 && range.Max == 0) { continue; } StatsDat.StatRecord stat = item.Record.StatNames[i]; int value = item.StatValue[i]; if (value <= -1000 || stat == null) { continue; } float percents = range.GetPercentage(value); bool noSpread = !range.HasSpread(); double hue = percents > 1 ? 180 : 120 * percents; if (noSpread) { hue = 300; } string line2 = string.Format(noSpread ? "{0}" : "{0} [{1}]", stat, range); Graphics.DrawText(line2, settings.ModTextSize, position, Color.Gainsboro); string statText = stat.ValueToString(value); Vector2 statPosition = position.Translate(-5, 0); Color statColor = ColorUtils.ColorFromHsv(hue, 1, 1); Size2 txSize = Graphics.DrawText(statText, settings.ModTextSize, statPosition, Color.Gainsboro, FontDrawFlags.Right); position.Y += txSize.Height; } return(Math.Abs(position.Y - oldPosition.Y) > EPSILON?position.Translate(0, MARGIN_BOTTOM) : oldPosition); }
public override void Render() { try { if (!holdKey && WinApi.IsKeyDown(Keys.F9)) { holdKey = true; Settings.ItemMods.Enable.Value = !Settings.ItemMods.Enable.Value; if (!Settings.ItemMods.Enable.Value) { SettingsHub.Save(settingsHub); } } else if (holdKey && !WinApi.IsKeyDown(Keys.F9)) { holdKey = false; } Element uiHover = GameController.Game.IngameState.UIHover; var inventoryItemIcon = uiHover.AsObject <HoverItemIcon>(); Element tooltip = inventoryItemIcon.Tooltip; Entity poeEntity = inventoryItemIcon.Item; if (tooltip == null || poeEntity.Address == 0 || !poeEntity.IsValid) { return; } RectangleF tooltipRect = tooltip.GetClientRect(); var modsComponent = poeEntity.GetComponent <Mods>(); long id = 0; if (inventoryItemIcon.ToolTipType == ToolTipType.InventoryItem) { id = poeEntity.InventoryId; } else { id = poeEntity.Id; } if (itemEntity == null || itemEntity.Id != id) { List <ItemMod> itemMods = modsComponent.ItemMods; mods = itemMods.Select(item => new ModValue(item, GameController.Files, modsComponent.ItemLevel, GameController.Files.BaseItemTypes.Translate(poeEntity.Path))).ToList(); itemEntity = poeEntity; } int t1 = 0; foreach (string tier in from item in mods where item.CouldHaveTiers() && item.Tier == 1 select " \u2605 ") { Graphics.DrawText(tier, 18, tooltipRect.TopLeft.Translate(0 + 14 * t1++, 56), Settings.ItemMods.T1Color); } int t2 = 0; foreach (string tier in from item in mods where item.CouldHaveTiers() && item.Tier == 2 select " \u2605 ") { Graphics.DrawText(tier, 18, tooltipRect.TopLeft.Translate(t1 * 14 + 14 * t2++, 56), Settings.ItemMods.T2Color); } if (Settings.ItemLevel.Enable) { string itemLevel = Convert.ToString(modsComponent.ItemLevel); var imageSize = Settings.ItemLevel.TextSize + 10; Graphics.DrawText(itemLevel, Settings.ItemLevel.TextSize, tooltipRect.TopLeft.Translate(2, 2), Settings.ItemLevel.TextColor); Graphics.DrawImage("menu-colors.png", new RectangleF(tooltipRect.TopLeft.X - 2, tooltipRect.TopLeft.Y - 2, imageSize, imageSize), Settings.ItemLevel.BackgroundColor); } if (Settings.ItemMods.Enable) { float bottomTooltip = tooltipRect.Bottom + 5; var modPosition = new Vector2(tooltipRect.X + 50, bottomTooltip + 4); float height = mods.Aggregate(modPosition, (position, item) => DrawMod(item, position)).Y - bottomTooltip; if (height > 4) { var modsRect = new RectangleF(tooltipRect.X + 1, bottomTooltip, tooltipRect.Width, height); Graphics.DrawBox(modsRect, Settings.ItemMods.BackgroundColor); } } if (Settings.WeaponDps.Enable && poeEntity.HasComponent <Weapon>()) { DrawWeaponDps(tooltipRect); } } catch { } }
private void DrawWeaponDps(RectangleF clientRect) { var weapon = itemEntity.GetComponent <Weapon>(); float aSpd = (float)Math.Round(1000f / weapon.AttackTime, 2); int cntDamages = Enum.GetValues(typeof(DamageType)).Length; var doubleDpsPerStat = new float[cntDamages]; float physDmgMultiplier = 1; int PhysHi = weapon.DamageMax; int PhysLo = weapon.DamageMin; foreach (ModValue mod in mods) { for (int iStat = 0; iStat < 4; iStat++) { IntRange range = mod.Record.StatRange[iStat]; if (range.Min == 0 && range.Max == 0) { continue; } StatsDat.StatRecord theStat = mod.Record.StatNames[iStat]; int value = mod.StatValue[iStat]; switch (theStat.Key) { case "physical_damage_+%": case "local_physical_damage_+%": physDmgMultiplier += value / 100f; break; case "local_attack_speed_+%": aSpd *= (100f + value) / 100; break; case "local_minimum_added_physical_damage": PhysLo += value; break; case "local_maximum_added_physical_damage": PhysHi += value; break; case "local_minimum_added_fire_damage": case "local_maximum_added_fire_damage": case "unique_local_minimum_added_fire_damage_when_in_main_hand": case "unique_local_maximum_added_fire_damage_when_in_main_hand": doubleDpsPerStat[(int)DamageType.Fire] += value; break; case "local_minimum_added_cold_damage": case "local_maximum_added_cold_damage": case "unique_local_minimum_added_cold_damage_when_in_off_hand": case "unique_local_maximum_added_cold_damage_when_in_off_hand": doubleDpsPerStat[(int)DamageType.Cold] += value; break; case "local_minimum_added_lightning_damage": case "local_maximum_added_lightning_damage": doubleDpsPerStat[(int)DamageType.Lightning] += value; break; case "unique_local_minimum_added_chaos_damage_when_in_off_hand": case "unique_local_maximum_added_chaos_damage_when_in_off_hand": case "local_minimum_added_chaos_damage": case "local_maximum_added_chaos_damage": doubleDpsPerStat[(int)DamageType.Chaos] += value; break; } } } WeaponDpsSettings settings = Settings.WeaponDps; Color[] elementalDmgColors = { Color.White, settings.DmgFireColor, settings.DmgColdColor, settings.DmgLightningColor, settings.DmgChaosColor }; physDmgMultiplier += itemEntity.GetComponent <Quality>().ItemQuality / 100f; PhysLo = (int)Math.Round(PhysLo * physDmgMultiplier); PhysHi = (int)Math.Round(PhysHi * physDmgMultiplier); doubleDpsPerStat[(int)DamageType.Physical] = PhysLo + PhysHi; aSpd = (float)Math.Round(aSpd, 2); float pDps = doubleDpsPerStat[(int)DamageType.Physical] / 2 * aSpd; float eDps = 0; int firstEmg = 0; Color DpsColor = settings.pDamageColor; for (int i = 1; i < cntDamages; i++) { eDps += doubleDpsPerStat[i] / 2 * aSpd; if (doubleDpsPerStat[i] > 0) { if (firstEmg == 0) { firstEmg = i; DpsColor = elementalDmgColors[i]; } else { DpsColor = settings.eDamageColor; } } } var textPosition = new Vector2(clientRect.Right - 2, clientRect.Y + 1); Size2 pDpsSize = pDps > 0 ? Graphics.DrawText(pDps.ToString("#.#") + " pDps", settings.DpsTextSize, textPosition, FontDrawFlags.Right) : new Size2(); Size2 eDpsSize = eDps > 0 ? Graphics.DrawText(eDps.ToString("#.#") + " eDps", settings.DpsTextSize, textPosition.Translate(0, pDpsSize.Height), DpsColor, FontDrawFlags.Right) : new Size2(); var dps = pDps + eDps; Size2 dpsSize = dps > 0 ? Graphics.DrawText(dps.ToString("#.#") + " Dps", settings.DpsTextSize, textPosition.Translate(0, pDpsSize.Height + eDpsSize.Height), Color.White, FontDrawFlags.Right) : new Size2(); Vector2 dpsTextPosition = textPosition.Translate(0, pDpsSize.Height + eDpsSize.Height + dpsSize.Height); Graphics.DrawText("dps", settings.DpsNameTextSize, dpsTextPosition, settings.TextColor, FontDrawFlags.Right); Graphics.DrawImage("preload-end.png", new RectangleF(textPosition.X - 86, textPosition.Y - 6, 90, 65), settings.BackgroundColor); }