public void OnEscapingPocketDimension(PocketDimensionLeaveEventArgs ev)
 {
     if (ev.Player.RoleType != RoleType.Scp106)
     {
         return;
     }
     if (_plugin.LockdownService.LockedDownScps.TryGetValue(RoleType.Scp106, out bool locked) && locked)
     {
         ev.Allow = false;
         ev.Player.SendToPocketDimension();
     }
 }
示例#2
0
            internal void InvokePocketDimensionLeaveEvent(Player player, ref UnityEngine.Vector3 pos, ref PocketDimensionTeleport.PDTeleportType teleportType, out bool allow)
            {
                var ev = new PocketDimensionLeaveEventArgs
                {
                    ExitPosition = pos,
                    Player       = player,
                    TeleportType = teleportType
                };

                PocketDimensionLeaveEvent?.Invoke(ev);

                pos          = ev.ExitPosition;
                teleportType = ev.TeleportType;
                allow        = ev.Allow;
            }