//Whether the affix can roll on the item or not. In this case it can be rolled on any weapon.
 public override bool CanBeRolled(PoMItem pomItem, Item item)
 {
     return
         (PoMItem.IsWeapon(item));
 }
 public override bool CanBeRolled(PoMItem pomItem, Item item)
 {
     return
         (PoMItem.IsAnyArmor(item) ||
          PoMItem.IsAccessory(item));
 }