//Whether the affix can roll on the item or not. In this case it can be rolled on any weapon. public override bool CanBeRolled(PoMItem pomItem, Item item) { return (PoMItem.IsWeapon(item)); }
public override bool CanBeRolled(PoMItem pomItem, Item item) { return (PoMItem.IsAnyArmor(item) || PoMItem.IsAccessory(item)); }