public void NoneChose()
 {
     XO   = PlyerSide.None;
     PCXO = PCSide.None;
     spriteRenderer.sprite = null;
     stat = StatusOfGame.ChuseSide;
 }
 public void XChose()
 {
     if (XO == PlyerSide.None)
     {
         XO   = PlyerSide.X;
         PCXO = PCSide.O;
         stat = StatusOfGame.Play;
     }
 }
 void Awake()
 {
     spriteRenderer = this.gameObject.GetComponent <SpriteRenderer> ();
     stat           = StatusOfGame.ChuseSide;
     XO             = PlyerSide.None;
 }