public Plot3dScene(Viewport viewport) : base(viewport) { Name = "Plot 3D"; TestAxes3D axes = new TestAxes3D(); RenderList.AddActor(axes); PrimaryInteractor = new PlotInteractor(this); Camera.SetViewDirection(ViewDirection.Standard); new PlotController(this); }
public Plot2dScene(Viewport viewport) : base(viewport) { Name = "Plot 2D"; TestAxes2D axes = new TestAxes2D(); RenderList.AddActor(axes); Camera.Projection = Projection.Parallel; PrimaryInteractor = new PlotInteractor(this); Use2dInteraction = true; Camera.SetViewDirection(ViewDirection.Front); new PlotController(this); }