public override bool TakeAction() { //if (ContextUser.EnergyNum <= 0) //{ // ErrorCode = LanguageManager.GetLang().ErrorCode; // ErrorInfo = LanguageManager.GetLang().St_EnergyNotEnough; // return false; //} //if (ContextUser.EnergyNum <= 0 && ContextUser.TempEnergyNum == 0) //{ // ErrorCode = LanguageManager.GetLang().ErrorCode; // ErrorInfo = LanguageManager.GetLang().St_EnergyNotEnough; // return false; //} if (ContextUser.UserStatus == UserStatus.SaoDang) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St4007_Saodanging; return(false); } if (ContextUser.UseMagicID == 0) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St4004_NoUseMagic; return(false); } if (new GameDataCacheSet <UserEmbattle>().FindAll(Uid, m => m.MagicID == ContextUser.UseMagicID).Count == 0) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St4004_EmbattleEmpty; return(false); } //if (ContextUser.TempEnergyNum == 0) //{ // ErrorCode = LanguageManager.GetLang().ErrorCode; // ErrorInfo = LanguageManager.GetLang().St_EnergyNotEnough; // return false; //} ContextUser.UserStatus = UserStatus.Combat; try { //触发战斗 PlotNPCInfo npcInfo = new ConfigCacheSet <PlotNPCInfo>().FindKey(PlotNpcID); //原因:碰npc时掉线,再请求战斗详情 if (npcInfo == null) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().LoadDataError; return(false); } //原因:最后一个npc时,清空玩家保存副本 if (ContextUser.UserExtend != null && ContextUser.UserExtend.MercenarySeq > npcInfo.NpcSeqNo) { ContextUser.UserStatus = UserStatus.Normal; ContextUser.UserExtend.UpdateNotify(obj => { ContextUser.UserExtend.PlotStatusID = 0; ContextUser.UserExtend.PlotNpcID = -1; ContextUser.UserExtend.MercenarySeq = 1; ContextUser.UserExtend.IsBoss = false; return(true); }); //ErrorCode = LanguageManager.GetLang().ErrorCode; //ErrorInfo = LanguageManager.GetLang().St4011_NoMonster; //return false; } PlotInfo plotInfo = new ConfigCacheSet <PlotInfo>().FindKey(npcInfo.PlotID); if (plotInfo == null) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().LoadDataError; return(false); } var cacheSetUserPlot = new GameDataCacheSet <UserPlotPackage>(); var cacheSetItemInfo = new ShareCacheStruct <ItemBaseInfo>(); var cacheSet = new GameDataCacheSet <UserPlotCombat>(); var userPlotPack = cacheSetUserPlot.FindKey(ContextUser.UserID); var userPlot = userPlotPack != null?userPlotPack.PlotPackage.Find(s => s.PlotID == npcInfo.PlotID) : null; //PlotHelper.IsKill(ContextUser.UserID, plotInfo.PlotID, plotInfo.CityID) if (userPlot != null && userPlot.PlotNum >= plotInfo.ChallengeNum) { if (plotInfo.PlotType == PlotType.Elite) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St4002_EliteUsed; return(false); } else if (plotInfo.PlotType == PlotType.HeroPlot) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St4002_HeroPlotNum; return(false); } } //if (userPlot != null && userPlot.ItemList != null) //{ // userPlot.UpdateNotify(obj => // { // userPlot.ItemList.Clear(); // return true; // }); //} if (npcInfo.NpcSeqNo == 1) { userPlot.ItemList.Clear(); ContextUser.IsItem = false; } userPlotCombat = cacheSet.FindKey(ContextUser.UserID, PlotNpcID); if (userPlotCombat != null && userPlotCombat.IsWin && ContextUser.UserExtend != null && PlotNpcID == ContextUser.UserExtend.PlotNpcID && !ContextUser.IsItem) { prizeItems = PlotHelper.GetPlotMonsterItems(Uid, npcInfo.PlotNpcID); } else { ISingleCombat plotCombater = CombatFactory.TriggerPlot(ContextUser, PlotNpcID); if (plotCombater == null) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().LoadDataError; return(false); } if (userPlotCombat == null) { userPlotCombat = new UserPlotCombat() { UserID = ContextUser.UserID, PlotNpcID = PlotNpcID }; cacheSet.Add(userPlotCombat, GameEnvironment.CacheUserPeriod); userPlotCombat = cacheSet.FindKey(ContextUser.UserID, PlotNpcID); } userPlotCombat.PlotID = npcInfo.PlotID; userPlotCombat.CombatDate = DateTime.Now; userPlotCombat.IsWin = plotCombater.Doing(); if (!userPlotCombat.IsWin) { userPlotCombat.OverNum += 1; } ContextUser.IsItem = npcInfo.NpcSeqNo == 1 ? false : ContextUser.IsItem; combatProcessList = (CombatProcessContainer)plotCombater.GetProcessResult(); userPlotCombat.GeneralNum = combatProcessList.AttackList.Count; userPlotCombat.GeneralOverNum = GetOverGeneralNum(combatProcessList.AttackList.ToList()); //userPlotCombat.CombatProcess = JsonUtils.Serialize(combatProcessList); int generalNum = combatProcessList.DefenseList.FindAll(s => s.LiveNum > 0).Count; if (userPlotCombat.IsWin) { if (ContextUser.UserExtend != null) { ContextUser.UserExtend.UpdateNotify(obj => { ContextUser.UserExtend.PlotStatusID = npcInfo.PlotID; ContextUser.UserExtend.PlotNpcID = PlotNpcID; ContextUser.UserExtend.MercenarySeq = MathUtils.Addition(npcInfo.NpcSeqNo, (short)1); ContextUser.UserExtend.IsBoss = npcInfo.IsBoss; //是否最后一个副本npc return(true); }); } //玩家通过一个城市的所有副本时,增加聊天频道系统提示 if (userPlot.PlotStatus != PlotStatus.Completed && npcInfo.IsBoss) //玩家此副本胜利 { var city = new ConfigCacheSet <CityInfo>().FindKey(plotInfo.CityID); var nextPlot = new ConfigCacheSet <PlotInfo>().FindKey(plotInfo.AftPlotID); if (city != null && nextPlot != null && nextPlot.CityID != plotInfo.CityID) //此城市的最后一个副本 { string content = string.Format(LanguageManager.GetLang().St_systemprompts, ContextUser.NickName, city.CityName); new TjxChatService().SystemSend(ChatType.World, content); } } PlotHelper.DoPlotPrize(Uid, npcInfo, userPlotCombat, generalNum, out _honourNum); if (npcInfo.NpcSeqNo == 1) { ContextUser.EnergyNum = MathUtils.Subtraction(ContextUser.EnergyNum, ContextUser.TempEnergyNum).ToShort(); //原因:刷晶石BUG ContextUser.TempEnergyNum = 0; } if (!ContextUser.IsItem) { prizeItems = PlotHelper.GetPlotMonsterItems(Uid, npcInfo.PlotNpcID); } TaskHelper.KillPlotMonster(Uid, npcInfo.PlotID, PlotNpcID); //var stroyTaskList = new ConfigCacheSet<StoryTaskInfo>().FindAll(s => s.PlotID == plotInfo.AftPlotID); //foreach (var story in stroyTaskList) //{ // var usertask = new GameDataCacheSet<UserTask>().FindKey(ContextUser.UserID, story.PlotID); // if (usertask != null) // { PlotHelper.EnablePlot(Uid, plotInfo.AftPlotID); // } //} if (plotInfo.PlotType == PlotType.Elite) { EliteDailyRestrain(npcInfo); NoviceHelper.ElitePlotFestivalList(ContextUser); //通关精英副本获得奖励 } else if (plotInfo.PlotType == PlotType.Kalpa) { KalpaDailyRestrain(npcInfo); } else if (plotInfo.PlotType == PlotType.HeroPlot) { PlotHelper.EnableHeroPlot(ContextUser.UserID, plotInfo.PlotID); PlotHelper.HeroDailyRestrain(ContextUser.UserID, plotInfo.PlotID, plotInfo.CityID); } } else { ContextUser.GeneralAllCount = 0; ContextUser.GeneralKillCount = 0; } var restrain = new GameDataCacheSet <UserDailyRestrain>().FindKey(Uid); if (restrain != null) { var restrainSet = new ShareCacheStruct <DailyRestrainSet>().FindKey(RestrainType.PlotGoto); if (restrainSet != null) { GotoNum = MathUtils.Subtraction(restrainSet.MaxNum, restrain.Funtion14, 0); } } } //原因:最后一个npc时,清空玩家保存副本 if (ContextUser.UserExtend != null && ContextUser.UserExtend.IsBoss) { ContextUser.UserExtend.UpdateNotify(obj => { ContextUser.UserExtend.PlotStatusID = 0; ContextUser.UserExtend.PlotNpcID = -1; ContextUser.UserExtend.MercenarySeq = 0; ContextUser.UserExtend.IsBoss = npcInfo.IsBoss; return(true); }); } if (!ContextUser.IsItem) { foreach (var prize in prizeItems) { if (prize.Type == 0 && userPlot != null) { var itemInfo = cacheSetItemInfo.FindKey(prize.ItemID); UniversalInfo universalInfo = new UniversalInfo(); universalInfo.HeadID = itemInfo != null ? itemInfo.HeadID : string.Empty; universalInfo.ItemID = itemInfo != null ? itemInfo.ItemID : 0; universalInfo.ItemDesc = itemInfo != null ? itemInfo.ItemDesc : string.Empty; universalInfo.MaxHeadID = itemInfo != null ? itemInfo.MaxHeadID : string.Empty; universalInfo.Name = itemInfo != null ? itemInfo.ItemName : string.Empty; universalInfo.Num = prize.Num; if (userPlot.ItemList != null && userPlot.ItemList.Count > 0) { var item = userPlot.ItemList.Find(s => s.ItemID == prize.ItemID); if (item != null) { item.UpdateNotify(obj => { item.Num = MathUtils.Addition(item.Num, prize.Num); return(true); }); } else { userPlot.UpdateNotify(obj => { userPlot.ItemList.Add(universalInfo); return(true); }); } } else { userPlot.UpdateNotify(obj => { userPlot.ItemList.Add(universalInfo); return(true); }); } } ContextUser.IsItem = true; } } var a = userPlot.ItemList; } finally { ContextUser.UserStatus = UserStatus.Normal; } //日志 UserCombatLog log = new UserCombatLog(); log.CombatLogID = Guid.NewGuid().ToString(); log.UserID = userPlotCombat.UserID; log.CityID = ContextUser.CityID; log.PlotID = userPlotCombat.PlotID; log.NpcID = userPlotCombat.PlotNpcID; log.CombatType = CombatType.Plot; log.HostileUser = string.Empty; log.IsWin = userPlotCombat.IsWin; log.CombatProcess = JsonUtils.Serialize(combatProcessList); log.PrizeItem = prizeItems; log.CreateDate = DateTime.Now; var sender = DataSyncManager.GetDataSender(); sender.Send(log); UserHelper.GetGeneralLife(ContextUser.UserID); UserHelper.RegainGeneralLife(ContextUser.UserID); //var userEmbattleList = EmbattleHelper.CurrEmbattle(ContextUser.UserID, true); // foreach (var userEmbattle in userEmbattleList) // { // _userTalPriority = MathUtils.Addition(_userTalPriority, PriorityHelper.GeneralTotalPriority(ContextUser.UserID, userEmbattle.GeneralID)); // } selfAbilityEffectList = UserAbilityHelper.GetSelfAbilityEffectList(ContextUser.UserID, 0); //var userEmbattleList = EmbattleHelper.CurrEmbattle(ContextUser.UserID, true); _userTalPriority = CombatHelper.TotalPriorityNum(ContextUser.UserID, 0); return(true); }