public PlayerLauncher(PlaymodeTestsControllerSettings settings, BuildTarget?targetPlatform, ITestRunSettings overloadTestRunSettings, int heartbeatTimeout) { m_Settings = settings; m_TargetPlatform = targetPlatform ?? EditorUserBuildSettings.activeBuildTarget; m_OverloadTestRunSettings = overloadTestRunSettings; m_HeartbeatTimeout = heartbeatTimeout; }
static TestLauncherBase GetPlayerLauncher(PlaymodeTestsControllerSettings settings, ExecutionSettings executionSettings) { return(new PlayerLauncher( settings, executionSettings.targetPlatform.Value, executionSettings.overloadTestRunSettings)); }
public BuildConfigurationPlayerLauncher(PlaymodeTestsControllerSettings settings, TestJobData jobData) { m_Settings = settings; m_JobData = jobData; m_TargetPlatform = ExecutionSettings.targetPlatform ?? EditorUserBuildSettings.activeBuildTarget; m_BuildConfigurationPlatform = m_TargetPlatform.GetPlatform() ?? throw new Exception($"Cannot resolve platform for {m_TargetPlatform}"); }
protected void RunTestsInPlayer(TestRunnerFilter filter) { var settings = PlaymodeTestsControllerSettings.CreateRunnerSettings(filter); var testExecutor = new PlayerLauncher(settings, null, null); testExecutor.Run(); GUIUtility.ExitGUI(); }
public override IEnumerator Execute(TestJobData testJobData) { var executionSettings = testJobData.executionSettings; var settings = PlaymodeTestsControllerSettings.CreateRunnerSettings(executionSettings.filters.Select(filter => filter.ToRuntimeTestRunnerFilter(executionSettings.runSynchronously)).ToArray()); var launcher = new PlayerLauncher(settings, executionSettings.targetPlatform, executionSettings.overloadTestRunSettings, executionSettings.playerHeartbeatTimeout, executionSettings.playerSavePath); launcher.Run(); yield return(null); }
public override IEnumerator Execute(TestJobData testJobData) { var settings = PlaymodeTestsControllerSettings.CreateRunnerSettings(testJobData.executionSettings.filters.Select(filter => filter.ToTestRunnerFilter()).ToArray()); var launcher = new PlaymodeLauncher(settings); launcher.Run(); while (PlaymodeLauncher.IsRunning) { yield return(null); } }
internal TestLauncherBase GetLauncher(ExecutionSettings executionSettings) { if (executionSettings.filter.testMode == TestMode.EditMode) { return(GetEditModeLauncher(executionSettings.filter)); } else { var settings = PlaymodeTestsControllerSettings.CreateRunnerSettings(executionSettings.filter.ToTestRunnerFilter()); return(GetPlayModeLauncher(settings, executionSettings)); } }
public override IEnumerator Execute(TestJobData testJobData) { var settings = PlaymodeTestsControllerSettings.CreateRunnerSettings(testJobData.executionSettings.filters.Select(filter => filter.ToTestRunnerFilter()).ToArray()); var launcher = new BuildConfigurationPlayerLauncher(settings, testJobData); launcher.Run(); yield return(null); while (!RemoteTestRunController.instance.RunHasFinished) { yield return(null); } }
internal TestLauncherBase GetLauncher(ExecutionSettings executionSettings) { var filters = GetFilters(executionSettings); if (filters[0].testMode == TestMode.EditMode) { return(GetEditModeLauncher(GetFilters(executionSettings))); } else { var settings = PlaymodeTestsControllerSettings.CreateRunnerSettings(filters.Select(filter => filter.ToTestRunnerFilter()).ToArray()); return(GetPlayModeLauncher(settings, executionSettings)); } }
static TestLauncherBase GetPlayModeLauncher(PlaymodeTestsControllerSettings settings, ExecutionSettings executionSettings) { if (executionSettings.targetPlatform != null) { return(GetPlayerLauncher(settings, executionSettings)); } if (PlayerSettings.runPlayModeTestAsEditModeTest) { return(GetEditModeLauncherForProvidedAssemblies(executionSettings.filters, TestPlatform.PlayMode, false)); } return(GetPlayModeLauncher(settings)); }
protected override void RunTests(TestRunnerFilter filter) { foreach (TestResult result in base.newResultList) { if (filter.Matches(result)) { result.resultType = TestResult.ResultType.NotRun; } } PlaymodeTestsControllerSettings settings = PlaymodeTestsControllerSettings.CreateRunnerSettings(filter); settings.bootstrapScene = SceneManager.GetActiveScene().path; settings.originalScene = SceneManager.GetActiveScene().path; new PlaymodeLauncher(settings).Run(); GUIUtility.ExitGUI(); }
public BuildConfigurationPlayerLauncher(PlaymodeTestsControllerSettings settings, TestJobData jobData) { m_Settings = settings; m_JobData = jobData; m_TargetPlatform = ExecutionSettings.targetPlatform ?? EditorUserBuildSettings.activeBuildTarget; switch (m_TargetPlatform) { case BuildTarget.StandaloneWindows64: m_BuildConfigurationPlatform = new WindowsPlatform(); break; case BuildTarget.StandaloneOSX: m_BuildConfigurationPlatform = new MacOSXPlatform(); break; case BuildTarget.StandaloneLinux64: m_BuildConfigurationPlatform = new LinuxPlatform(); break; case BuildTarget.Android: m_BuildConfigurationPlatform = new AndroidPlatform(); break; case BuildTarget.iOS: m_BuildConfigurationPlatform = new IosPlatform(); break; case BuildTarget.XboxOne: m_BuildConfigurationPlatform = new XboxOnePlatform(); break; case BuildTarget.PS4: m_BuildConfigurationPlatform = new PS4Platform(); break; case BuildTarget.WSAPlayer: m_BuildConfigurationPlatform = new UniversalWindowsPlatform(); break; default: throw new Exception($"Cannot resolve platform for {m_TargetPlatform}"); } }
public TestLauncherBase GetLauncher(ExecutionSettings executionSettings) { var filters = GetFilters(executionSettings); if (filters[0].testMode == TestMode.EditMode || filters[0].testMode == 0) { return(GetEditModeLauncher(GetFilters(executionSettings), executionSettings.runSynchronously)); } else { if (executionSettings.runSynchronously) { throw new NotSupportedException("Playmode tests cannot be run synchronously."); } var settings = PlaymodeTestsControllerSettings.CreateRunnerSettings(filters.Select(filter => filter.ToTestRunnerFilter()).ToArray()); return(GetPlayModeLauncher(settings, executionSettings)); } }
static TestLauncherBase GetPlayerLauncher(PlaymodeTestsControllerSettings settings, BuildTarget targetPlatform, ITestRunSettings overloadTestRunSettings) { return(new PlayerLauncher(settings, targetPlatform, overloadTestRunSettings)); }
static TestLauncherBase GetPlayModeLauncher(PlaymodeTestsControllerSettings settings) { return(new PlaymodeLauncher(settings)); }
public PlaymodeLauncher(PlaymodeTestsControllerSettings settings) { this.m_Settings = settings; }
protected void RunTestsInPlayer(TestRunnerFilter filter) { new PlayerLauncher(PlaymodeTestsControllerSettings.CreateRunnerSettings(filter)).Run(); GUIUtility.ExitGUI(); }